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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Matrix tests
     20 
     21 Tests:
     22  + dEQP-GLES3.functional.shaders.matrix.*
     23  + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*
     24  + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*
     25  + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
     26  + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
     27  + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
     28 
     29 Includes:
     30  + matN and matNxM (rectangular) matrix types
     31  + Matrix-Matrix and Matrix-Vector arithmetic
     32    - Constant, uniform and shader in inputs
     33  + Matrix constructors
     34    - From scalar(s)
     35    - From other matrices
     36    - From mixed inputs
     37  + Negative tests for illegal matrix constructor usage
     38  + Matrix static and dynamic indexing
     39 
     40 Excludes:
     41  + Matrices in uniform blocks
     42    - Covered in separate UBO tests
     43 
     44 Description:
     45 
     46 Matrix arithmetic tests operate like other shader rendering tests.
     47 Input matrices and vectors are read from uniforms, shader inputs
     48 or constructed as constant values. Operation is performed in shader
     49 body and the final result is reduced to vec3 that is assigned to
     50 vertex or fragment color. Rendered image is compared against a
     51 reference image computed using same algorithm written in C.
     52 
     53 Matrix constructor and coversion tests compare results against
     54 pre-computed reference value in fragment shader. Fragment color
     55 is either white or black depending on whether the result were
     56 correct or not.
     57 
     58 Uniform buffer object tests are described in a separate test
     59 specification document.
     60