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  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateGeneralTests.cpp 57 StateSwitchTestInstance (Context &context, ShaderMap shaders)
58 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
162 BindOrderTestInstance (Context& context, ShaderMap shaders)
163 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
273 StatePersistenceTestInstance (Context& context, ShaderMap shaders)
274 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
292 // shaders
    [all...]
vktDynamicStateCBTests.cpp 49 BlendConstantsTestInstance (Context& context, ShaderMap shaders)
50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
vktDynamicStateRSTests.cpp 375 DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
376 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
488 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
489 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
594 LineWidthParamTestInstance (Context& context, ShaderMap shaders)
595 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 148 GLuint shaders[2];
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
155 glShaderBinary(1, &shaders[0], -1, 0, 0);
161 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in shaders is not a value generated by OpenGL.");
162 shaders[0] = 137;
163 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0);
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
169 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0);
171 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1)
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderOutput.cpp 34 /* Shared shaders */
68 /* Shaders for GeometryShaderDuplicateOutputLayoutQualifierTest */
100 /* Shaders for GeometryShaderDuplicateMaxVerticesLayoutQualifierTest */
132 /* Shaders for GeometryShaderIfVertexEmitIsDoneAtEndTest */
155 /* Shaders for GeometryShaderMissingEndPrimitiveCallTest */
174 /* Shaders for GeometryShaderMissingEndPrimitiveCallForSinglePrimitiveTest */
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawIndexedTest.cpp 71 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
369 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
379 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
vktDrawSimpleTest.cpp 63 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
333 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
343 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
  /external/skia/
Android.bp 126 "src/shaders/",
127 "src/shaders/gradients/",
746 "src/shaders/SkBitmapProcShader.cpp",
747 "src/shaders/SkColorFilterShader.cpp",
748 "src/shaders/SkColorShader.cpp",
749 "src/shaders/SkComposeShader.cpp",
750 "src/shaders/SkImageShader.cpp",
751 "src/shaders/SkLocalMatrixShader.cpp",
752 "src/shaders/SkPerlinNoiseShader.cpp",
753 "src/shaders/SkPictureShader.cpp"
    [all...]
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 197 const char *shaders[1] = { NULL }; local
202 shaders[0] = source;
204 GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL));
207 shaders[0] = NULL;
596 /* Create shader_program (ready to attach shaders) */
599 /* Attach shaders and link shader_program */
  /external/deqp/doc/testspecs/GLES31/
functional.image_load_store.txt 40 + Shaders other than compute (except for basic early_fragment_tests cases)
59 Compute shaders use local sizes (1, 1, 1).
122 supports images in fragment shaders. Each case either uses or doesn't use
  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilityTests.hpp 71 * @brief Test verifies that vertex, fragment and compute shaders
97 } s_shaders[]; //!< Test cases shaders.
99 static const glw::GLsizei s_shaders_count; //!< Test cases shaders count.
  /external/libdrm/include/drm/
vc4_drm.h 90 * pointers to uniforms, shaders, and vertex attributes. The
92 * how many pointers are necessary (fixed number for shaders/uniforms,
224 * executed from would allow privlege escalation, shaders must be
  /external/mesa3d/docs/relnotes/
10.0.4.html 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg-&gt;Shaders[j]-&gt;Type == 0x8B31 || shProg-&gt;Shaders[j]-&gt;Type == 0x8B30' failed.</li>
82 <li>mesa: update assertion in detach_shader() for geom shaders</li>
  /external/mesa3d/docs/
sourcetree.html 118 vertex shaders.
119 Geometry shaders will also be implemented in this module.
123 compilation, optimization and code generation for TGSI shaders.
  /external/mesa3d/src/compiler/glsl/
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
38 * in multiple shaders with the same name are verified to be the same.
40 * in multiple shaders with the same name are verified to be the same.
563 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
575 * It is a compile-time or link-time error for the set of shaders forming
579 * This does not apply to GLSL ES shaders, since GLSL ES doesn't define
615 * It is a compile-time or link-time error for the set of shaders formin
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java 18 public class Shaders {
  /external/deqp/android/cts/master/src/
gles31-spec-issues.txt 2 dEQP-GLES31.functional.shaders.arrays_of_arrays.*.invalid.empty_declaration_without_var_name_*
  /external/deqp/doc/testspecs/GLES2/
functional.shaders.discard.txt 22 + dEQP-GLES2.functional.shaders.discard.*
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.arrays.txt 22 + dEQP-GLES3.functional.shaders.arrays.*
functional.shaders.switch.txt 22 + dEQP-GLES3.functional.shaders.switch.*
  /external/deqp/external/openglcts/modules/common/
glcShaderNegativeTests.hpp 28 * \brief Negative tests for shaders and interface matching.
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderWinding.hpp 23 * \brief Test winding order with tessellation shaders
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmTests.cpp 44 // \todo [2015-09-28 antiagainst] multiple shaders in the same module

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