/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateGeneralTests.cpp | 57 StateSwitchTestInstance (Context &context, ShaderMap shaders) 58 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 162 BindOrderTestInstance (Context& context, ShaderMap shaders) 163 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 273 StatePersistenceTestInstance (Context& context, ShaderMap shaders) 274 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 292 // shaders [all...] |
vktDynamicStateCBTests.cpp | 49 BlendConstantsTestInstance (Context& context, ShaderMap shaders) 50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
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vktDynamicStateRSTests.cpp | 375 DepthBiasParamTestInstance (Context& context, ShaderMap shaders) 376 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 488 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders) 489 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 594 LineWidthParamTestInstance (Context& context, ShaderMap shaders) 595 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 148 GLuint shaders[2]; 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 155 glShaderBinary(1, &shaders[0], -1, 0, 0); 161 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in shaders is not a value generated by OpenGL."); 162 shaders[0] = 137; 163 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0); 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 169 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0); 171 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderOutput.cpp | 34 /* Shared shaders */ 68 /* Shaders for GeometryShaderDuplicateOutputLayoutQualifierTest */ 100 /* Shaders for GeometryShaderDuplicateMaxVerticesLayoutQualifierTest */ 132 /* Shaders for GeometryShaderIfVertexEmitIsDoneAtEndTest */ 155 /* Shaders for GeometryShaderMissingEndPrimitiveCallTest */ 174 /* Shaders for GeometryShaderMissingEndPrimitiveCallForSinglePrimitiveTest */
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawIndexedTest.cpp | 71 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 369 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; 379 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
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vktDrawSimpleTest.cpp | 63 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 333 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; 343 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
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/external/skia/ |
Android.bp | 126 "src/shaders/", 127 "src/shaders/gradients/", 746 "src/shaders/SkBitmapProcShader.cpp", 747 "src/shaders/SkColorFilterShader.cpp", 748 "src/shaders/SkColorShader.cpp", 749 "src/shaders/SkComposeShader.cpp", 750 "src/shaders/SkImageShader.cpp", 751 "src/shaders/SkLocalMatrixShader.cpp", 752 "src/shaders/SkPerlinNoiseShader.cpp", 753 "src/shaders/SkPictureShader.cpp" [all...] |
/prebuilts/misc/windows/sdl2/test/ |
testgles2.c | 197 const char *shaders[1] = { NULL }; local 202 shaders[0] = source; 204 GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL)); 207 shaders[0] = NULL; 596 /* Create shader_program (ready to attach shaders) */ 599 /* Attach shaders and link shader_program */
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/external/deqp/doc/testspecs/GLES31/ |
functional.image_load_store.txt | 40 + Shaders other than compute (except for basic early_fragment_tests cases) 59 Compute shaders use local sizes (1, 1, 1). 122 supports images in fragment shaders. Each case either uses or doesn't use
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/external/deqp/external/openglcts/modules/gl/ |
gl4cES31CompatibilityTests.hpp | 71 * @brief Test verifies that vertex, fragment and compute shaders 97 } s_shaders[]; //!< Test cases shaders. 99 static const glw::GLsizei s_shaders_count; //!< Test cases shaders count.
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/external/libdrm/include/drm/ |
vc4_drm.h | 90 * pointers to uniforms, shaders, and vertex attributes. The 92 * how many pointers are necessary (fixed number for shaders/uniforms, 224 * executed from would allow privlege escalation, shaders must be
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/external/mesa3d/docs/relnotes/ |
10.0.4.html | 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed.</li> 82 <li>mesa: update assertion in detach_shader() for geom shaders</li>
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/external/mesa3d/docs/ |
sourcetree.html | 118 vertex shaders. 119 Geometry shaders will also be implemented in this module. 123 compilation, optimization and code generation for TGSI shaders.
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/external/mesa3d/src/compiler/glsl/ |
linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 31 * In the first stage shaders are partitioned into groups based on the shader 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 38 * in multiple shaders with the same name are verified to be the same. 40 * in multiple shaders with the same name are verified to be the same. 563 * This does not apply to GLSL ES shaders, since GLSL ES defines neither 575 * It is a compile-time or link-time error for the set of shaders forming 579 * This does not apply to GLSL ES shaders, since GLSL ES doesn't define 615 * It is a compile-time or link-time error for the set of shaders formin [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
Shaders.java | 18 public class Shaders {
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/external/deqp/android/cts/master/src/ |
gles31-spec-issues.txt | 2 dEQP-GLES31.functional.shaders.arrays_of_arrays.*.invalid.empty_declaration_without_var_name_*
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/external/deqp/doc/testspecs/GLES2/ |
functional.shaders.discard.txt | 22 + dEQP-GLES2.functional.shaders.discard.*
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/external/deqp/doc/testspecs/GLES3/ |
functional.shaders.arrays.txt | 22 + dEQP-GLES3.functional.shaders.arrays.*
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functional.shaders.switch.txt | 22 + dEQP-GLES3.functional.shaders.switch.*
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/external/deqp/external/openglcts/modules/common/ |
glcShaderNegativeTests.hpp | 28 * \brief Negative tests for shaders and interface matching.
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderWinding.hpp | 23 * \brief Test winding order with tessellation shaders
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmTests.cpp | 44 // \todo [2015-09-28 antiagainst] multiple shaders in the same module
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