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     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1>
     18 
     19 <p>
     20 Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release.
     21 </p>
     22 <p>
     23 Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts not supported.
     29 </p>
     30 
     31 
     32 <h2>MD5 checksums</h2>
     33 <pre>
     34 5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
     35 8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
     36 da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
     37 </pre>
     38 
     39 
     40 <h2>New features</h2>
     41 <p>None</p>
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <p>This list is likely incomplete.</p>
     46 
     47 <ul>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg-&gt;Shaders[j]-&gt;Type == 0x8B31 || shProg-&gt;Shaders[j]-&gt;Type == 0x8B30' failed.</li>
     56 
     57 </ul>
     58 
     59 <h2>Changes</h2>
     60 
     61 <p>The full set of changes can be viewed by using the following git command:</p>
     62 
     63 <pre>
     64   git log mesa-10.0.3..mesa-10.0.4
     65 </pre>
     66 
     67 <p>Anuj Phogat (4):</p>
     68 <ul>
     69   <li>mesa: Generate correct error code in glDrawBuffers()</li>
     70   <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li>
     71   <li>glsl: Fix condition to generate shader link error</li>
     72   <li>i965: Fix the region's pitch condition to use blitter</li>
     73 </ul>
     74 
     75 <p>Brian Paul (8):</p>
     76 <ul>
     77   <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li>
     78   <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li>
     79   <li>gallium/auxiliary/indices: replace free() with FREE()</li>
     80   <li>draw: fix incorrect color of flat-shaded clipped lines</li>
     81   <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
     82   <li>mesa: update assertion in detach_shader() for geom shaders</li>
     83   <li>mesa: do depth/stencil format conversion in glGetTexImage</li>
     84   <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
     85 </ul>
     86 
     87 <p>Carl Worth (4):</p>
     88 <ul>
     89   <li>docs: Add md5sums for 10.0.3 release</li>
     90   <li>main: Avoid double-free of shader Label</li>
     91   <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li>
     92   <li>Update version to 10.0.4</li>
     93 </ul>
     94 
     95 <p>Chris Forbes (1):</p>
     96 <ul>
     97   <li>i965: Validate (and resolve) all the bound textures.</li>
     98 </ul>
     99 
    100 <p>Christian Knig (1):</p>
    101 <ul>
    102   <li>radeon/uvd: fix feedback buffer handling v2</li>
    103 </ul>
    104 
    105 <p>Daniel Kurtz (1):</p>
    106 <ul>
    107   <li>glsl: Add locking to builtin_builder singleton</li>
    108 </ul>
    109 
    110 <p>Emil Velikov (3):</p>
    111 <ul>
    112   <li>dri/nouveau: Pass the API into _mesa_initialize_context</li>
    113   <li>nv50: correctly calculate the number of vertical blocks during transfer map</li>
    114   <li>dri/i9*5: correctly calculate the amount of system memory</li>
    115 </ul>
    116 
    117 <p>Fredrik Hglund (3):</p>
    118 <ul>
    119   <li>mesa: Preserve the NewArrays state when copying a VAO</li>
    120   <li>glx: Fix the default values for GLXFBConfig attributes</li>
    121   <li>glx: Fix the GLXFBConfig attrib sort priorities</li>
    122 </ul>
    123 
    124 <p>Hans (2):</p>
    125 <ul>
    126   <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
    127   <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
    128 </ul>
    129 
    130 <p>Ian Romanick (6):</p>
    131 <ul>
    132   <li>meta: Release resources used by decompress_texture_image</li>
    133   <li>meta: Release resources used by _mesa_meta_DrawPixels</li>
    134   <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li>
    135   <li>meta: Consistenly use non-Apple VAO functions</li>
    136   <li>glcpp: Only warn for macro names containing __</li>
    137   <li>glsl: Only warn for macro names containing __</li>
    138 </ul>
    139 
    140 <p>Ilia Mirkin (3):</p>
    141 <ul>
    142   <li>nv30: report 8 maximum inputs</li>
    143   <li>nouveau/video: make sure that firmware is present when checking caps</li>
    144   <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li>
    145 </ul>
    146 
    147 <p>Julien Cristau (1):</p>
    148 <ul>
    149   <li>glx/dri2: fix build failure on HURD</li>
    150 </ul>
    151 
    152 <p>Kenneth Graunke (2):</p>
    153 <ul>
    154   <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li>
    155   <li>i965: Create a hardware context before initializing state module.</li>
    156 </ul>
    157 
    158 <p>Kusanagi Kouichi (1):</p>
    159 <ul>
    160   <li>targets/vdpau: Always use c++ to link</li>
    161 </ul>
    162 
    163 <p>Marek Olk (1):</p>
    164 <ul>
    165   <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li>
    166 </ul>
    167 
    168 <p>Matt Turner (1):</p>
    169 <ul>
    170   <li>glsl: Initialize ubo_binding_mask flags to zero.</li>
    171 </ul>
    172 
    173 <p>Paul Berry (2):</p>
    174 <ul>
    175   <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li>
    176   <li>glsl: Fix continue statements in do-while loops.</li>
    177 </ul>
    178 
    179 <p>Tom Stellard (1):</p>
    180 <ul>
    181   <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li>
    182 </ul>
    183 
    184 <p>Topi Pohjolainen (1):</p>
    185 <ul>
    186   <li>i965/blorp: do not use unnecessary hw-blending support</li>
    187 </ul>
    188 
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