1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1> 18 19 <p> 20 Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release. 21 </p> 22 <p> 23 Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 27 3.3 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts not supported. 29 </p> 30 31 32 <h2>MD5 checksums</h2> 33 <pre> 34 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz 35 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 36 da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip 37 </pre> 38 39 40 <h2>New features</h2> 41 <p>None</p> 42 43 <h2>Bug fixes</h2> 44 45 <p>This list is likely incomplete.</p> 46 47 <ul> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li> 54 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed.</li> 56 57 </ul> 58 59 <h2>Changes</h2> 60 61 <p>The full set of changes can be viewed by using the following git command:</p> 62 63 <pre> 64 git log mesa-10.0.3..mesa-10.0.4 65 </pre> 66 67 <p>Anuj Phogat (4):</p> 68 <ul> 69 <li>mesa: Generate correct error code in glDrawBuffers()</li> 70 <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li> 71 <li>glsl: Fix condition to generate shader link error</li> 72 <li>i965: Fix the region's pitch condition to use blitter</li> 73 </ul> 74 75 <p>Brian Paul (8):</p> 76 <ul> 77 <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li> 78 <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li> 79 <li>gallium/auxiliary/indices: replace free() with FREE()</li> 80 <li>draw: fix incorrect color of flat-shaded clipped lines</li> 81 <li>st/mesa: avoid sw fallback for getting/decompressing textures</li> 82 <li>mesa: update assertion in detach_shader() for geom shaders</li> 83 <li>mesa: do depth/stencil format conversion in glGetTexImage</li> 84 <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li> 85 </ul> 86 87 <p>Carl Worth (4):</p> 88 <ul> 89 <li>docs: Add md5sums for 10.0.3 release</li> 90 <li>main: Avoid double-free of shader Label</li> 91 <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li> 92 <li>Update version to 10.0.4</li> 93 </ul> 94 95 <p>Chris Forbes (1):</p> 96 <ul> 97 <li>i965: Validate (and resolve) all the bound textures.</li> 98 </ul> 99 100 <p>Christian Knig (1):</p> 101 <ul> 102 <li>radeon/uvd: fix feedback buffer handling v2</li> 103 </ul> 104 105 <p>Daniel Kurtz (1):</p> 106 <ul> 107 <li>glsl: Add locking to builtin_builder singleton</li> 108 </ul> 109 110 <p>Emil Velikov (3):</p> 111 <ul> 112 <li>dri/nouveau: Pass the API into _mesa_initialize_context</li> 113 <li>nv50: correctly calculate the number of vertical blocks during transfer map</li> 114 <li>dri/i9*5: correctly calculate the amount of system memory</li> 115 </ul> 116 117 <p>Fredrik Hglund (3):</p> 118 <ul> 119 <li>mesa: Preserve the NewArrays state when copying a VAO</li> 120 <li>glx: Fix the default values for GLXFBConfig attributes</li> 121 <li>glx: Fix the GLXFBConfig attrib sort priorities</li> 122 </ul> 123 124 <p>Hans (2):</p> 125 <ul> 126 <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li> 127 <li>mesa: don't define c99 math functions for MSVC >= 1800</li> 128 </ul> 129 130 <p>Ian Romanick (6):</p> 131 <ul> 132 <li>meta: Release resources used by decompress_texture_image</li> 133 <li>meta: Release resources used by _mesa_meta_DrawPixels</li> 134 <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li> 135 <li>meta: Consistenly use non-Apple VAO functions</li> 136 <li>glcpp: Only warn for macro names containing __</li> 137 <li>glsl: Only warn for macro names containing __</li> 138 </ul> 139 140 <p>Ilia Mirkin (3):</p> 141 <ul> 142 <li>nv30: report 8 maximum inputs</li> 143 <li>nouveau/video: make sure that firmware is present when checking caps</li> 144 <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li> 145 </ul> 146 147 <p>Julien Cristau (1):</p> 148 <ul> 149 <li>glx/dri2: fix build failure on HURD</li> 150 </ul> 151 152 <p>Kenneth Graunke (2):</p> 153 <ul> 154 <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li> 155 <li>i965: Create a hardware context before initializing state module.</li> 156 </ul> 157 158 <p>Kusanagi Kouichi (1):</p> 159 <ul> 160 <li>targets/vdpau: Always use c++ to link</li> 161 </ul> 162 163 <p>Marek Olk (1):</p> 164 <ul> 165 <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li> 166 </ul> 167 168 <p>Matt Turner (1):</p> 169 <ul> 170 <li>glsl: Initialize ubo_binding_mask flags to zero.</li> 171 </ul> 172 173 <p>Paul Berry (2):</p> 174 <ul> 175 <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li> 176 <li>glsl: Fix continue statements in do-while loops.</li> 177 </ul> 178 179 <p>Tom Stellard (1):</p> 180 <ul> 181 <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li> 182 </ul> 183 184 <p>Topi Pohjolainen (1):</p> 185 <ul> 186 <li>i965/blorp: do not use unnecessary hw-blending support</li> 187 </ul> 188 189 </div> 190 </body> 191 </html> 192