/external/deqp/external/openglcts/modules/common/ |
glcShaderRenderCase.hpp | 46 class Texture3D; 107 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 114 void setTexture(const glu::Texture3D* tex3D); 139 const glu::Texture3D* get3D(void) const 152 const glu::Texture3D* tex3D; 174 const tcu::Texture3D* tex3D;
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
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glsFboUtil.cpp | 320 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL) 382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.cpp | 16 // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects 1404 Texture3D::Texture3D(GLuint name) : Texture(name) 1417 Texture3D::~Texture3D() 1440 void Texture3D::addProxyRef(const Renderbuffer *proxy) 1445 void Texture3D::releaseProxy(const Renderbuffer *proxy) 1458 void Texture3D::sweep() [all...] |
Renderbuffer.h | 32 class Texture3D; 123 RenderbufferTexture3D(Texture3D *texture, GLint level); 144 gl::BindingPointer<Texture3D> mTexture3D;
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Texture.h | 272 class Texture3D : public Texture 275 explicit Texture3D(GLuint name); 312 ~Texture3D() override; 329 class Texture2DArray : public Texture3D
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ResourceManager.cpp | 305 textureObject = new Texture3D(texture);
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Context.h | 53 class Texture3D; 644 Texture3D *getTexture3D() const; 734 gl::BindingPointer<Texture3D> mTexture3DZero;
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 221 class Texture3D 224 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth); 225 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth); 226 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 227 ~Texture3D (void); 231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } 232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } 236 Texture3D (const Texture3D& other); // Not allowed! 237 Texture3D& operator= (const Texture3D& other); // Not allowed [all...] |
gluTexture.cpp | 643 // Texture3D 645 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth) 658 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth) 671 Texture3D::Texture3D (const RenderContext& context, 701 Texture3D::~Texture3D (void) 707 void Texture3D::upload (void [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureFilterMinmaxTests.cpp | 66 m_supportedTextureTypes.push_back(new Texture3D()); 383 // Texture3D 385 TextureFilterMinmaxUtils::Texture3D::Texture3D() : SupportedTextureType(GL_TEXTURE_3D, "vec3", "sampler3D") 389 glw::GLuint TextureFilterMinmaxUtils::Texture3D::getTextureGL() 394 std::vector<float> TextureFilterMinmaxUtils::Texture3D::getTexCoords() 400 void TextureFilterMinmaxUtils::Texture3D::generate(const glu::RenderContext& context, tcu::IVec3 size, 407 m_texture = de::MovePtr<glu::Texture3D>(new glu::Texture3D(context, format, type, size.x(), size.y(), size.z())); 410 GLU_EXPECT_NO_ERROR(gl.getError(), "glu::Texture3D error occurred") [all...] |
gl4cTextureFilterMinmaxTests.hpp | 177 class Texture3D : public SupportedTextureType 180 de::MovePtr<glu::Texture3D> m_texture; 186 Texture3D();
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10_1.idl | 113 D3D10_TEX3D_SRV Texture3D;
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d3d11.idl | 939 D3D11_TEX3D_UAV Texture3D; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 42 class Texture3D; 214 const rc::Texture3D* tex3D;
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sglrReferenceContext.hpp | 244 class Texture3D : public Texture 247 Texture3D (deUint32 name = 0); 248 virtual ~Texture3D (void); 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D); [all...] |
sglrReferenceContext.cpp | 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) 651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; 666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.hpp | 224 tcu::Texture3D m_texture; 234 virtual const tcu::Texture3D& getTexture (void) const; 235 virtual tcu::Texture3D& getTexture (void);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } 155 const tcu::Texture3D* tex3D; 182 const tcu::Texture3D* tex3D;
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/external/deqp/framework/common/ |
tcuTexture.hpp | [all...] |
tcuTexture.cpp | [all...] |
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 204 TEXTURE3D = 414,
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/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 250 struct TextureTraits<glu::Texture3D> 254 static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size) 256 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z())); 259 static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size) 261 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z())); 264 static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& renderCtx, 269 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 160 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; }; 422 static inline IVec3 getTextureSize (const glu::Texture3D& tex) 424 const tcu::Texture3D& ref = tex.getRefTexture(); 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } [all...] |
es3fTextureFilteringTests.cpp | [all...] |