/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 738 vector<tcu::Texture3D*> m_textures3d; 772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) 875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); [all...] |
es3fFboCompletenessTests.cpp | 290 texCfg = &builder.makeConfig<Texture3D>();
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es3fShaderTextureFunctionTests.cpp | 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } 299 static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } 304 static void evalTexture3DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 310 static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } 311 static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } 316 static void evalTexture3DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } 320 static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } 377 static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; } 395 static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; } 466 glu::Texture3D* m_texture3D [all...] |
es3fTextureMipmapTests.cpp | [all...] |
es3fTextureFormatTests.cpp | 626 glu::Texture3D* m_texture; 672 ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format. 673 : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format. [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.hpp | 247 struct Texture3D : public TextureLayered
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glsShaderRenderCase.cpp | 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
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glsSamplerObjectTest.cpp | 408 tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); 918 tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Renderbuffer.cpp | 202 RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level) : mLevel(level)
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libGLESv3.cpp | 377 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); 425 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); 487 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); 546 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); 633 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); [all...] |
Context.cpp | 142 mTexture3DZero = new Texture3D(0); [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cLayoutBindingTests.cpp | 60 typedef std::map<int, glu::Texture3D*> Texture3DMap; 645 glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1); 647 texture3D->getRefTexture().allocLevel(0); 648 tcu::clear(texture3D->getRefTexture().getLevel(0), m_expectedColor); 649 texture3D->upload(); 656 m_textures3D[0] = texture3D; [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 244 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", sampler3D, float3); 265 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", samplerExternalOES, float3); [all...] |
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
Scan.cpp | 570 (*KeywordMap)["texture3D"] = TEXTURE3D; [all...] |
iomapper.cpp | 585 TEXTURE3D
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/external/deqp/external/openglcts/modules/common/ |
glcShaderRenderCase.cpp | 96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) 130 void TextureBinding::setTexture(const glu::Texture3D* tex3D)
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10.idl | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderTextureFunctionTests.cpp | 401 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } 428 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } 436 static void evalTexture3DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 445 static void evalTexture3DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } 446 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } 455 static void evalTexture3DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } 462 static void evalTexture3DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageSamplingInstance.cpp | [all...] |
vktPipelineImageUtil.cpp | [all...] |
vktPipelineImageTests.cpp | 318 textureType << "texture3D";
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/external/deqp/modules/gles31/functional/ |
es31fShaderImageLoadStoreTests.cpp | 316 static inline tcu::Texture3D* newOneLevelTexture3D (const tcu::TextureFormat& format, int w, int h, int d) 318 tcu::Texture3D* const res = new tcu::Texture3D(format, w, h, d); 614 const SharedPtr<tcu::Texture3D> m_tex3D; 625 , m_tex3D (type == TEXTURETYPE_3D ? SharedPtr<tcu::Texture3D> (newOneLevelTexture3D (format, w, h, d)) : SharedPtr<tcu::Texture3D>()) [all...] |
es31fNegativeShaderImageLoadStoreTests.cpp | 588 {FUNC<glu::TextureTestUtil::TEXTURETYPE_3D>, "texture_3d", "Texture3D negative tests."}, \
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/external/mesa3d/docs/relnotes/ |
7.10.1.html | 343 <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
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7.9.2.html | 313 <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
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