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  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 738 vector<tcu::Texture3D*> m_textures3d;
772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++)
875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth));
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es3fFboCompletenessTests.cpp 290 texCfg = &builder.makeConfig<Texture3D>();
es3fShaderTextureFunctionTests.cpp 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
299 static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
304 static void evalTexture3DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
310 static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; }
311 static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
316 static void evalTexture3DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
320 static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
377 static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; }
395 static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; }
466 glu::Texture3D* m_texture3D
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es3fTextureMipmapTests.cpp     [all...]
es3fTextureFormatTests.cpp 626 glu::Texture3D* m_texture;
672 ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format.
673 : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format.
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  /external/deqp/modules/glshared/
glsFboUtil.hpp 247 struct Texture3D : public TextureLayered
glsShaderRenderCase.cpp 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler)
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
glsSamplerObjectTest.cpp 408 tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH);
918 tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH);
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  /external/swiftshader/src/OpenGL/libGLESv2/
Renderbuffer.cpp 202 RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level) : mLevel(level)
libGLESv3.cpp 377 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
425 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
487 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
546 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
633 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
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Context.cpp 142 mTexture3DZero = new Texture3D(0);
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  /external/deqp/external/openglcts/modules/gles31/
es31cLayoutBindingTests.cpp 60 typedef std::map<int, glu::Texture3D*> Texture3DMap;
645 glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
647 texture3D->getRefTexture().allocLevel(0);
648 tcu::clear(texture3D->getRefTexture().getLevel(0), m_expectedColor);
649 texture3D->upload();
656 m_textures3D[0] = texture3D;
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  /external/swiftshader/src/OpenGL/compiler/
Initialize.cpp 244 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", sampler3D, float3);
265 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", samplerExternalOES, float3);
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Scan.cpp 570 (*KeywordMap)["texture3D"] = TEXTURE3D;
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iomapper.cpp 585 TEXTURE3D
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler)
130 void TextureBinding::setTexture(const glu::Texture3D* tex3D)
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.idl     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 401 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
428 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
436 static void evalTexture3DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
445 static void evalTexture3DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; }
446 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
455 static void evalTexture3DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
462 static void evalTexture3DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp     [all...]
vktPipelineImageUtil.cpp     [all...]
vktPipelineImageTests.cpp 318 textureType << "texture3D";
  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp 316 static inline tcu::Texture3D* newOneLevelTexture3D (const tcu::TextureFormat& format, int w, int h, int d)
318 tcu::Texture3D* const res = new tcu::Texture3D(format, w, h, d);
614 const SharedPtr<tcu::Texture3D> m_tex3D;
625 , m_tex3D (type == TEXTURETYPE_3D ? SharedPtr<tcu::Texture3D> (newOneLevelTexture3D (format, w, h, d)) : SharedPtr<tcu::Texture3D>())
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es31fNegativeShaderImageLoadStoreTests.cpp 588 {FUNC<glu::TextureTestUtil::TEXTURETYPE_3D>, "texture_3d", "Texture3D negative tests."}, \
  /external/mesa3d/docs/relnotes/
7.10.1.html 343 <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
7.9.2.html 313 <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>

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