/external/tensorflow/tensorflow/python/ops/distributions/ |
uniform.py | 15 """The Uniform distribution class.""" 35 @tf_export("distributions.Uniform") 36 class Uniform(distribution.Distribution): 37 """Uniform distribution with `low` and `high` parameters. 62 u1 = Uniform(low=3.0, high=4.0) # a single uniform distribution [3, 4] 63 u2 = Uniform(low=[1.0, 2.0], 65 u3 = Uniform(low=[[1.0, 2.0], 73 u1 = Uniform(low=3.0, high=[5.0, 6.0, 7.0]) # 3 distributions 83 name="Uniform") [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderStructTests.cpp | 159 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_one; };" 184 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_zero; };" 185 << "layout (std140, set = 0, binding = 1) uniform buffer1 { int ui_one; };" 215 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_one; };" 244 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_zero; };" 245 << "layout (std140, set = 0, binding = 1) uniform buffer1 { int ui_one; };" 246 << "layout (std140, set = 0, binding = 2) uniform buffer2 { int ui_two; };" 277 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_zero; };" 278 << "layout (std140, set = 0, binding = 1) uniform buffer1 { int ui_one; };" 279 << "layout (std140, set = 0, binding = 2) uniform buffer2 { int ui_two; }; [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferActiveUniformValidation.cpp | 26 * \brief Texture Buffer - Active Uniform Value Validation (Test 8) 41 /* Buffer size for uniform variable name */ 55 * @param textureUniforType texture uniform type 56 * @param uniformName pointer to literal containing uniform name 83 * @param uniformType enum with type of uniform 86 * @param name uniform name 145 /** Returns uniform type name 147 * @param uniformType enum value of uniform type 148 * @return pointer to literal with uniform type name 190 /** Returns pointer to texture parameters for specific uniform typ [all...] |
esextcTextureBufferPrecision.hpp | 43 * *samplerBuffer and *imageBuffer uniform declarations fail to compile. 49 * layout (r32f) uniform imageBuffer image_buffer; 62 * Include a precision qualifier for the uniform declaration: 64 * layout (r32f) uniform highp imageBuffer image_buffer; 68 * Instead of including a precision qualifier for the uniform 82 * uniform samplerBuffer sampler_buffer; 92 * Include a precision qualifier for the uniform declaration: 94 * uniform highp samplerBuffer sampler_buffer; 98 * Instead of including a precision qualifier for the uniform
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/external/deqp/modules/gles31/functional/ |
es31fShaderStateQueryTests.cpp | 110 "Uniform type " + glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()); 123 m_testCtx.getLog() << tcu::TestLog::Message << "Building program with uniform sampler of type " << glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType) << tcu::TestLog::EndMessage; 132 // only one uniform -- uniform at index 0 144 m_testCtx.getLog() << tcu::TestLog::Message << "Verifying uniform type." << tcu::TestLog::EndMessage; 185 { GL_SAMPLER_2D_MULTISAMPLE, "uniform highp sampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" }, 186 { GL_INT_SAMPLER_2D_MULTISAMPLE, "uniform highp isampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" }, 187 { GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, "uniform highp usampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" }, 215 { GL_SAMPLER_2D_MULTISAMPLE_ARRAY, "uniform highp sampler2DMSArray u_sampler", "texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" }, 216 { GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, "uniform highp isampler2DMSArray u_sampler", "texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" } [all...] |
/external/llvm/lib/Target/AMDGPU/ |
AMDGPUAnnotateUniformValues.cpp | 11 /// This pass adds amdgpu.uniform metadata to IR values so this information 24 #define DEBUG_TYPE "amdgpu-annotate-uniform" 40 const char *getPassName() const override { return "AMDGPU Annotate Uniform Values"; } 54 "Add AMDGPU uniform metadata", false, false) 57 "Add AMDGPU uniform metadata", false, false) 62 I->setMetadata("amdgpu.uniform", MDNode::get(I->getContext(), {}));
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/external/llvm/test/Transforms/LoopVectorize/X86/ |
uniform-phi.ll | 7 ; CHECK-DAG: LV: Found uniform instruction: %indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ] 8 ; CHECK-DAG: LV: Found uniform instruction: %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 9 ; CHECK-DAG: LV: Found uniform instruction: %exitcond = icmp eq i64 %indvars.iv, 1599 31 ; CHECK-DAG: LV: Found uniform instruction: %cond = icmp eq i64 %i.next, %n 32 ; CHECK-DAG: LV: Found uniform instruction: %tmp1 = getelementptr inbounds i32, i32* %a, i32 %tmp0 33 ; CHECK-NOT: LV: Found uniform instruction: %i = phi i64 [ %i.next, %for.body ], [ 0, %entry ]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
SkinnedVertShader.vsh | 32 uniform highp mat4 ViewProjMatrix; 33 uniform mediump vec3 LightPos; 34 uniform mediump int BoneCount; 35 uniform highp mat4 BoneMatrixArray[8]; 36 uniform highp mat3 BoneMatrixArrayIT[8]; 37 uniform bool bUseDot3;
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/external/deqp/data/gles2/shaders/ |
declarations.test | 41 uniform mediump float val; 64 uniform mediump float val; 126 invariant uniform mediump float val;
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/external/skia/src/effects/ |
GrAlphaThresholdFragmentProcessor.fp | 8 in uniform sampler2D mask; 9 in uniform half innerThreshold; 10 in uniform half outerThreshold;
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/external/skqp/src/effects/ |
GrAlphaThresholdFragmentProcessor.fp | 8 in uniform sampler2D mask; 9 in uniform half innerThreshold; 10 in uniform half outerThreshold;
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
BlendFilter.java | 32 "uniform sampler2D tex_sampler_0;\n" + 33 "uniform sampler2D tex_sampler_1;\n" + 34 "uniform float blend;\n" +
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/packages/services/Car/evs/app/ |
shader_projectedTex.h | 26 "uniform mat4 cameraMat; \n" 27 "uniform mat4 projectionMat; \n" 38 "uniform sampler2D tex; \n"
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/source/opt/ |
common_uniform_elim_pass.h | 44 const char* name() const override { return "common-uniform-elim"; } 66 // Return true if variable is uniform 102 // Convert all uniform access chain loads into load/extract. 125 // Eliminate loads of uniform variables which have previously been loaded. 130 // Eliminate loads of uniform sampler and image variables which have previously 136 // from uniform loads. Most effective if preceded by 140 // For function |func|, first change all uniform constant index 142 // identical uniform loads into one uniform load. Finally, consolidate 143 // identical uniform extracts into one uniform extract. This may requir [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ShaderHelper.java | 30 "uniform samplerExternalOES u_Texture;\n" + 42 return "uniform mat4 u_MVPMatrix;\n" + 43 "uniform mat4 u_MVMatrix;\n" + 71 return "uniform mat4 u_MVPMatrix;" + 72 "uniform mat4 u_MVMatrix;" + 90 return "uniform mat4 u_MVPMatrix;\n" 91 + "uniform mat4 u_MVMatrix;\n" 117 + "uniform vec3 u_LightPos;\n" 118 + "uniform float u_LightStrength;\n"
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/external/autotest/client/deps/glbench/src/ |
yuv2rgb_3.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uSampler; 39 uniform sampler2D vSampler; 42 uniform mat4 conversion;
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
vktProtectedMemBufferValidator.cpp | 65 case TYPE_UINT: return "uniform usamplerBuffer"; 66 case TYPE_INT: return "uniform isamplerBuffer"; 67 case TYPE_FLOAT: return "uniform samplerBuffer"; 78 // set = 0, location = 0 -> buffer|uniform usamplerBuffer|uniform isamplerBuffer|uniform samplerBuffersampler2D u_protectedBuffer 80 // set = 0, location = 2 -> uniform Data (2 * vec2 + 4 * vec4|ivec4|uvec4) 92 "layout(set=0, binding=2) uniform Data\n" 134 "layout(set=0, binding=2) uniform Data\n"
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/external/e2fsprogs/debian/ |
comerr-dev.doc-base | 5 which allow a more uniform way for libraries
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/external/libevent/ |
make-event-config.sed | 7 * processed by Libevent so that its macros would have a uniform prefix.\
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/external/mesa3d/src/mesa/state_tracker/ |
st_nir_lower_builtin.c | 24 /* Lowering pass that lowers accesses to built-in uniform variables. 26 * normal uniform structs are, for example: 47 * with appropriate substitutions in the uniform variables list: 49 * decl_var uniform INTERP_MODE_NONE gl_FogParameters gl_Fog (0, 0) 53 * decl_var uniform INTERP_MODE_NONE vec4 state.fog.color (0, 0) 54 * decl_var uniform INTERP_MODE_NONE vec4 state.fog.params (0, 1) 188 /* remove existing var from uniform list: */ 216 * to remove'd var. And we have to remove the original uniform 217 * var since we don't want it to get uniform space allocated.
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/external/skia/src/gpu/effects/ |
GrArithmeticFP.fp | 15 uniform float4 k;
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/external/skia/src/gpu/glsl/ |
GrGLSLUniformHandler.h | 28 /** Add a uniform variable to the current program, that has visibility in one or more shaders. 29 visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform 31 supported at this time. The actual uniform name will be mangled. If outName is not nullptr 32 then it will refer to the final uniform name after return. Use the addUniformArray variant
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/external/skia/src/gpu/vk/ |
GrVkPipelineStateDataManager.h | 38 // arrayCount matrices into a uniform array. 59 struct Uniform { 71 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; 76 SkTArray<Uniform, true> fUniforms;
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/external/skqp/src/gpu/effects/ |
GrArithmeticFP.fp | 15 uniform float4 k;
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/external/skqp/src/gpu/glsl/ |
GrGLSLUniformHandler.h | 28 /** Add a uniform variable to the current program, that has visibility in one or more shaders. 29 visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform 31 supported at this time. The actual uniform name will be mangled. If outName is not nullptr 32 then it will refer to the final uniform name after return. Use the addUniformArray variant
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