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/external/mesa3d/src/compiler/glsl/ |
linker.cpp | 945 /* Check if uniform with implicit location was marked explicit [all...] |
/external/deqp/modules/gles31/functional/ |
es31fBasicComputeShaderTests.cpp | 137 << "uniform Input {\n" 712 "uniform uint u_baseVal;\n" 724 "uniform uint u_baseVal;\n" [all...] |
es31fSampleVariableTests.cpp | 167 // uniform than a random pattern. 383 GLU_EXPECT_NO_ERROR(gl.getError(), "set u_maxSamples uniform"); 402 "uniform mediump int u_maxSamples;\n" 629 << " c) Sample position distribution is uniform or almost uniform.\n" 640 << " b) Sample position distribution is uniform or almost uniform.\n" [all...] |
es31fSRGBDecodeTests.cpp | 691 TCU_THROW(TestError, "Error: Uniform location not found. glGetActiveUniforms returned uniforms incorrectly "); 710 TCU_THROW(TestError, "Error: If name correctly requested then glGetActiveUniforms() returned active uniform data incorrectly"); 800 for (int uniform = 0; uniform < m_shaderFragmentParameters.uniformTotal; uniform++) 802 source << "uniform sampler2D uTexture" << uniform << "; \n"; local [all...] |
/external/deqp/modules/gles2/scripts/ |
genutil.py | 138 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 150 # def uniform(self,
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/external/mesa3d/src/mesa/drivers/common/ |
meta_blit.c | 109 /* Update the uniform values. */ 187 "uniform sampler2DMS%s texSampler;\n" 188 "uniform float src_width, src_height;\n" 404 "uniform sampler2DMS%s texSampler;\n" 537 "uniform %ssampler2DMS%s texSampler;\n" [all...] |
/external/syslinux/gpxe/src/net/udp/ |
tftp.c | 1100 * @v uri Uniform Resource Identifier 1161 * @v uri Uniform Resource Identifier 1180 * @v uri Uniform Resource Identifier 1200 * @v uri Uniform Resource Identifier 1220 * @v uri Uniform Resource Identifier [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.cpp | 276 Uniform::Uniform(const TType& type, const std::string &name, int registerIndex, int blockId, const BlockMemberInfo& blockMemberInfo) : 684 // OpenGL ES 3.0.4 spec, section 2.12.6 Uniform Variables: 685 // "All members of a named uniform block declared with a shared or std140 layout qualifier 687 // The uniform block itself is also considered active, even if no member of the block is referenced." [all...] |
/prebuilts/go/darwin-x86/pkg/darwin_amd64_race/ |
image.a | 87 ?B,rLesc:0x2aBc·3 B IndexrL
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