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  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5UniformBlocksArrayIndexing.cpp 26 * \brief GPUShader5 Uniform Blocks Array Indexing Test (Test Group 4)
43 /* Data to fill in the buffer object associated with positionBlocks uniform array */
70 "uniform PositionBlock\n"
75 "uniform uint index;\n"
175 /* Set up uniform buffer bindings */
190 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not get uniform block index");
193 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not assign uniform block binding");
203 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to uniform block binding point");
206 /* Retrieve 'index' uniform location. */
213 TCU_FAIL("Could not get index uniform location!")
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  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 150 // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add
152 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform.
198 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
199 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
201 // uniform view matrix, they should upload the view matrix in their setData along with regular
211 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
324 // set on each variable in the uniform block is valid.
332 // set on each variable in the uniform block is valid
    [all...]
  /external/skqp/src/gpu/vk/
GrVkUniformHandler.cpp 152 // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add
154 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform.
200 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
201 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
203 // uniform view matrix, they should upload the view matrix in their setData along with regular
213 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
326 // set on each variable in the uniform block is valid.
334 // set on each variable in the uniform block is valid
    [all...]
  /external/deqp/data/gles31/shaders/es32/
linkage_tessellation.test     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/robustness/
vktRobustnessBufferAccessTests.hpp 24 * \brief Robust buffer access tests for uniform/storage buffers and
25 * uniform/storage texel buffers.
  /external/llvm/test/CodeGen/AMDGPU/
branch-uniformity.ll 3 ; The branch instruction in LOOP49 has a uniform condition, but PHI instructions
7 ; branches are uniform.
  /external/skia/src/gpu/gl/
GrGLUniformHandler.h 63 // Manually set uniform locations for all our uniforms.
66 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
  /external/skqp/src/gpu/gl/
GrGLUniformHandler.h 63 // Manually set uniform locations for all our uniforms.
66 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
  /external/skqp/src/sksl/
README 70 'in' and 'uniform' variables), but the 'main()' function represents only this
105 * 'uniform' variables become, as one would expect, top-level uniforms. By
108 * 'in uniform' variables are uniforms that are automatically wired up to
114 * Uniform variables support an additional 'when' layout key.
115 'layout(when=foo) uniform int x;' means that this uniform will only be
118 'layout(key) uniform int x;' means that this uniform should be included in
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 56 + "uniform mat4 texMatrix;\n"
67 + "uniform sampler2D y_tex;\n"
68 + "uniform sampler2D u_tex;\n"
69 + "uniform sampler2D v_tex;\n"
85 + "uniform sampler2D rgb_tex;\n"
96 + "uniform samplerExternalOES oes_tex;\n"
198 // Initialize fragment shader uniform values.
210 GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
SobelFilter.java 34 + "uniform sampler2D tex_sampler_0;\n"
35 + "uniform vec2 pix;\n"
49 + "uniform sampler2D tex_sampler_0;\n"
50 + "uniform vec2 pix;\n"
64 + "uniform sampler2D tex_sampler_0;\n"
65 + "uniform sampler2D tex_sampler_1;\n"
75 + "uniform sampler2D tex_sampler_0;\n"
76 + "uniform sampler2D tex_sampler_1;\n"
  /packages/inputmethods/LatinIME/native/jni/tests/dictionary/utils/
bloom_filter_test.cpp 38 // Use the uniform integer distribution [0, TEST_RANDOM_DATA_MAX].
55 // Use the uniform integer distribution [0, 1].
  /external/swiftshader/src/OpenGL/libGL/
Program.h 37 // Helper struct representing a single shader uniform
38 struct Uniform
40 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
42 ~Uniform();
60 // Struct used for correlating uniforms/elements of uniform arrays to handles
190 typedef std::vector<Uniform*> UniformArray;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/
SkinnedVertShader.cpp 47 "uniform highp mat4 ViewProjMatrix;\n"
48 "uniform mediump vec3 LightPos;\n"
49 "uniform mediump\tint\t BoneCount;\n"
50 "uniform highp mat4 BoneMatrixArray[8];\n"
51 "uniform highp mat3 BoneMatrixArrayIT[8];\n"
52 "uniform bool\tbUseDot3;\n"
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
GrainFilter.java 52 "uniform vec2 seed;\n" +
71 "uniform sampler2D tex_sampler_0;\n" +
72 "uniform sampler2D tex_sampler_1;\n" +
73 "uniform float scale;\n" +
74 "uniform float stepX;\n" +
75 "uniform float stepY;\n" +
  /frameworks/rs/rsov/compiler/spirit/test_data/
greyscale.spt 55 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer
56 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform
58 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
77 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS
78 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform
80 %_ptr_Uniform_int = OpTypePointer Uniform %int
greyscale2.spt 65 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer
66 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform
67 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
74 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS
75 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform
77 %_ptr_Uniform_int = OpTypePointer Uniform %int
greyscale3.spt 64 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer
65 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform
66 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
73 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS
74 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform
76 %_ptr_Uniform_int = OpTypePointer Uniform %int
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videoproc/
BackDropperFilter.java 226 "uniform float fg_adapt_rate;\n" +
227 "uniform float bg_adapt_rate;\n" +
264 "uniform sampler2D tex_sampler_0;\n" +
265 "uniform sampler2D tex_sampler_1;\n" +
266 "uniform sampler2D tex_sampler_2;\n" +
267 "uniform float subsample_level;\n" +
284 "uniform sampler2D tex_sampler_0;\n" +
285 "uniform float accept_variance;\n" +
286 "uniform vec2 yuv_weights;\n" +
287 "uniform float scale_lrg;\n"
    [all...]
  /external/tensorflow/tensorflow/contrib/distributions/python/kernel_tests/
quantized_distribution_test.py 42 # The Quantized uniform with cutoffs == None divides the real line into:
45 # Since this uniform (below) is supported on [0, 3],
60 distribution=distributions.Uniform(low=0.0, high=3.0),
67 # uniform had no mass below -1.
69 # uniform had no mass below 0.
71 # uniform put 1/3 of its mass in each of (0, 1], (1, 2], (2, 3],
76 # uniform had no mass in (3, 4] or (4, 5], which are j = 4, 5.
97 # The uniform is supported on [-3, 3]
100 # Before cutoffs, the uniform puts a mass of 1/6 in each interval written
105 distribution=distributions.Uniform(low=-3., high=3.)
    [all...]
  /external/deqp/data/gles31/shaders/es31/
android_extension_pack.test 87 layout(binding=0, r32i) coherent uniform highp iimage2D u_image;
152 uniform mediump sampler2DMSArray u_sampler;
410 uniform mediump samplerBuffer u_sampler;
440 uniform mediump samplerCubeArray u_sampler;
473 layout(binding=0) uniform atomic_uint u_counter;
503 layout(binding=0) uniform atomic_uint u_counter[8];
547 layout(binding=0, r32i) uniform readonly highp iimage2D u_image0;
548 layout(binding=1, rgba16i) uniform readonly highp iimage3D u_image1;
549 layout(binding=2, rgba8ui) uniform readonly highp uimageCube u_image2;
550 layout(binding=3, rgba16f) uniform readonly highp image2DArray u_image3
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