/prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5UniformBlocksArrayIndexing.cpp | 26 * \brief GPUShader5 Uniform Blocks Array Indexing Test (Test Group 4) 43 /* Data to fill in the buffer object associated with positionBlocks uniform array */ 70 "uniform PositionBlock\n" 75 "uniform uint index;\n" 175 /* Set up uniform buffer bindings */ 190 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not get uniform block index"); 193 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not assign uniform block binding"); 203 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to uniform block binding point"); 206 /* Retrieve 'index' uniform location. */ 213 TCU_FAIL("Could not get index uniform location!") [all...] |
/external/skia/src/gpu/vk/ |
GrVkUniformHandler.cpp | 150 // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add 152 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. 198 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB 199 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then 201 // uniform view matrix, they should upload the view matrix in their setData along with regular 211 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus 324 // set on each variable in the uniform block is valid. 332 // set on each variable in the uniform block is valid [all...] |
/external/skqp/src/gpu/vk/ |
GrVkUniformHandler.cpp | 152 // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add 154 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. 200 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB 201 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then 203 // uniform view matrix, they should upload the view matrix in their setData along with regular 213 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus 326 // set on each variable in the uniform block is valid. 334 // set on each variable in the uniform block is valid [all...] |
/external/deqp/data/gles31/shaders/es32/ |
linkage_tessellation.test | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
vktRobustnessBufferAccessTests.hpp | 24 * \brief Robust buffer access tests for uniform/storage buffers and 25 * uniform/storage texel buffers.
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/external/llvm/test/CodeGen/AMDGPU/ |
branch-uniformity.ll | 3 ; The branch instruction in LOOP49 has a uniform condition, but PHI instructions 7 ; branches are uniform.
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/external/skia/src/gpu/gl/ |
GrGLUniformHandler.h | 63 // Manually set uniform locations for all our uniforms. 66 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
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/external/skqp/src/gpu/gl/ |
GrGLUniformHandler.h | 63 // Manually set uniform locations for all our uniforms. 66 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
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/external/skqp/src/sksl/ |
README | 70 'in' and 'uniform' variables), but the 'main()' function represents only this 105 * 'uniform' variables become, as one would expect, top-level uniforms. By 108 * 'in uniform' variables are uniforms that are automatically wired up to 114 * Uniform variables support an additional 'when' layout key. 115 'layout(when=foo) uniform int x;' means that this uniform will only be 118 'layout(key) uniform int x;' means that this uniform should be included in
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 56 + "uniform mat4 texMatrix;\n" 67 + "uniform sampler2D y_tex;\n" 68 + "uniform sampler2D u_tex;\n" 69 + "uniform sampler2D v_tex;\n" 85 + "uniform sampler2D rgb_tex;\n" 96 + "uniform samplerExternalOES oes_tex;\n" 198 // Initialize fragment shader uniform values. 210 GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
SobelFilter.java | 34 + "uniform sampler2D tex_sampler_0;\n" 35 + "uniform vec2 pix;\n" 49 + "uniform sampler2D tex_sampler_0;\n" 50 + "uniform vec2 pix;\n" 64 + "uniform sampler2D tex_sampler_0;\n" 65 + "uniform sampler2D tex_sampler_1;\n" 75 + "uniform sampler2D tex_sampler_0;\n" 76 + "uniform sampler2D tex_sampler_1;\n"
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/packages/inputmethods/LatinIME/native/jni/tests/dictionary/utils/ |
bloom_filter_test.cpp | 38 // Use the uniform integer distribution [0, TEST_RANDOM_DATA_MAX]. 55 // Use the uniform integer distribution [0, 1].
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/external/swiftshader/src/OpenGL/libGL/ |
Program.h | 37 // Helper struct representing a single shader uniform 38 struct Uniform 40 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); 42 ~Uniform(); 60 // Struct used for correlating uniforms/elements of uniform arrays to handles 190 typedef std::vector<Uniform*> UniformArray;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/ |
SkinnedVertShader.cpp | 47 "uniform highp mat4 ViewProjMatrix;\n"
48 "uniform mediump vec3 LightPos;\n"
49 "uniform mediump\tint\t BoneCount;\n"
50 "uniform highp mat4 BoneMatrixArray[8];\n"
51 "uniform highp mat3 BoneMatrixArrayIT[8];\n"
52 "uniform bool\tbUseDot3;\n"
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
GrainFilter.java | 52 "uniform vec2 seed;\n" + 71 "uniform sampler2D tex_sampler_0;\n" + 72 "uniform sampler2D tex_sampler_1;\n" + 73 "uniform float scale;\n" + 74 "uniform float stepX;\n" + 75 "uniform float stepY;\n" +
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/frameworks/rs/rsov/compiler/spirit/test_data/ |
greyscale.spt | 55 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer 56 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform 58 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 77 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS 78 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform 80 %_ptr_Uniform_int = OpTypePointer Uniform %int
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greyscale2.spt | 65 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer 66 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform 67 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 74 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS 75 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform 77 %_ptr_Uniform_int = OpTypePointer Uniform %int
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greyscale3.spt | 64 %_ptr_Uniform_globalBuffer = OpTypePointer Uniform %globalBuffer 65 %globalBlock = OpVariable %_ptr_Uniform_globalBuffer Uniform 66 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 73 %_ptr_Uniform_outputBufferS = OpTypePointer Uniform %outputBufferS 74 %outputBuffer = OpVariable %_ptr_Uniform_outputBufferS Uniform 76 %_ptr_Uniform_int = OpTypePointer Uniform %int
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videoproc/ |
BackDropperFilter.java | 226 "uniform float fg_adapt_rate;\n" + 227 "uniform float bg_adapt_rate;\n" + 264 "uniform sampler2D tex_sampler_0;\n" + 265 "uniform sampler2D tex_sampler_1;\n" + 266 "uniform sampler2D tex_sampler_2;\n" + 267 "uniform float subsample_level;\n" + 284 "uniform sampler2D tex_sampler_0;\n" + 285 "uniform float accept_variance;\n" + 286 "uniform vec2 yuv_weights;\n" + 287 "uniform float scale_lrg;\n" [all...] |
/external/tensorflow/tensorflow/contrib/distributions/python/kernel_tests/ |
quantized_distribution_test.py | 42 # The Quantized uniform with cutoffs == None divides the real line into: 45 # Since this uniform (below) is supported on [0, 3], 60 distribution=distributions.Uniform(low=0.0, high=3.0), 67 # uniform had no mass below -1. 69 # uniform had no mass below 0. 71 # uniform put 1/3 of its mass in each of (0, 1], (1, 2], (2, 3], 76 # uniform had no mass in (3, 4] or (4, 5], which are j = 4, 5. 97 # The uniform is supported on [-3, 3] 100 # Before cutoffs, the uniform puts a mass of 1/6 in each interval written 105 distribution=distributions.Uniform(low=-3., high=3.) [all...] |
/external/deqp/data/gles31/shaders/es31/ |
android_extension_pack.test | 87 layout(binding=0, r32i) coherent uniform highp iimage2D u_image; 152 uniform mediump sampler2DMSArray u_sampler; 410 uniform mediump samplerBuffer u_sampler; 440 uniform mediump samplerCubeArray u_sampler; 473 layout(binding=0) uniform atomic_uint u_counter; 503 layout(binding=0) uniform atomic_uint u_counter[8]; 547 layout(binding=0, r32i) uniform readonly highp iimage2D u_image0; 548 layout(binding=1, rgba16i) uniform readonly highp iimage3D u_image1; 549 layout(binding=2, rgba8ui) uniform readonly highp uimageCube u_image2; 550 layout(binding=3, rgba16f) uniform readonly highp image2DArray u_image3 [all...] |