/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
BackgroundFragShader.fsh | 3 uniform sampler2D sTexture;
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SceneFragShader.fsh | 0 uniform sampler2D sTexture;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
VertShader.vsh | 5 uniform highp mat4 MVPMatrix;
6 uniform mediump vec3 LightDirection;
7 uniform mediump float DisplacementFactor;
12 uniform sampler2D sDisMap;
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/external/deqp/data/gles3/shaders/ |
uniform_block.test | 4 group valid "Valid uniform interface block syntax tests." 16 uniform UniformBlock 18 uniform vec4 uniformMember; 61 uniform UniformBlock 63 uniform vec4 uniformMember; 82 layout(shared) uniform UniformBlock 127 layout(shared) uniform UniformBlock 148 layout(packed) uniform UniformBlock 193 layout(packed) uniform UniformBlock 214 layout(std140) uniform UniformBloc [all...] |
invalid_texture_functions.test | 13 uniform mediump sampler3DShadow s; 32 uniform mediump sampler2DArrayShadow s; 51 uniform mediump samplerCube s; 70 uniform mediump isamplerCube s; 89 uniform mediump usamplerCube s; 108 uniform mediump samplerCube s; 127 uniform mediump isamplerCube s; 146 uniform mediump usamplerCube s; 165 uniform mediump sampler2DArrayShadow s; 184 uniform mediump sampler2DArrayShadow s [all...] |
indexing.test | 12 uniform int u_zero; 29 uniform int u_zero; 47 uniform int u_zero; 66 uniform int u_zero; 86 uniform int u_zero; 105 uniform int u_zero; 127 uniform int u_zero; 150 uniform int u_zero; 177 uniform int u_zero; 204 uniform int u_zero [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
fragment_shaders.cpp | 12 "uniform vec4 u_color;\n" 33 "uniform sampler2D u_tex0;\n" 44 "uniform sampler2D u_tex0;\n" 57 "uniform sampler2D u_tex0;\n" 71 "uniform sampler2D u_tex0;\n" 84 "uniform sampler2D u_tex0;\n" 85 "uniform vec4 u_color;\n" 100 "uniform sampler2D u_tex0;\n" 115 "uniform sampler2D u_tex0;\n" 116 "uniform vec4 u_color;\n [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cExplicitUniformLocationTest.cpp | 643 //uniform value 664 class Uniform 667 Uniform(UniformValueGenerator& generator, UniformType _type, Loc _location, 689 Uniform(generator, type.childTypes[child], childLocation, declOccurence, usageOccurence)); 734 std::vector<Uniform> childUniforms; 948 static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ostringstream& ret) 967 ret << "uniform "; 979 //add a "zero" uniform; 980 ret << "uniform float zero;" << std::endl; 1002 //layout(location = X) subroutine uniform stX uX[...] [all...] |
/cts/tests/tests/opengl/libopengltest/ |
vertex.h | 23 "uniform float mortarThickness;\n" 24 "uniform vec3 brickColor;\n" 25 "uniform vec3 mortarColor;\n" 27 "uniform float brickMortarWidth;\n" 28 "uniform float brickMortarHeight;\n" 29 "uniform float mwf; \n" 30 "uniform float mhf; \n"
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shader.h | 22 "uniform mat3 gtf_NormalMatrix;\n" 23 "uniform mat4 gtf_ModelViewMatrix;\n" 24 "uniform mat4 gtf_ModelViewProjectionMatrix;\n" 28 "uniform vec3 LightPosition;\n" 29 "uniform float Scale;\n"
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/external/deqp/modules/gles3/scripts/ |
gen-uniform-blocks.py | 125 uniform UniformBlock 127 uniform vec4 uniformMember; 141 layout(%s) uniform UniformBlock 155 layout(%s) uniform; 159 uniform UniformBlock 175 uniform UniformBlock 191 uniform UniformBlock 207 uniform UniformBlock 223 uniform UniformBlock 240 uniform UniformBloc [all...] |
/external/deqp/modules/gles31/scripts/ |
gen-uniform-blocks.py | 125 uniform UniformBlock 127 uniform vec4 uniformMember; 141 layout(%s) uniform UniformBlock 155 layout(%s) uniform; 159 uniform UniformBlock 175 uniform UniformBlock 191 uniform UniformBlock 207 uniform UniformBlock 223 uniform UniformBlock 240 uniform UniformBloc [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
Vertex.java | 22 + "uniform mat3 gtf_NormalMatrix; \n" 23 + "uniform mat4 gtf_ModelViewMatrix; \n" 24 + "uniform mat4 gtf_ModelViewProjectionMatrix; \n" 28 + "uniform vec3 LightPosition; \n" 29 + "uniform float Scale; \n"
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
shader.h | 21 // uniform 41 // uniform 50 // uniform
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/external/tensorflow/tensorflow/core/api_def/base_api/ |
api_def_RandomUniform.pbtxt | 12 A tensor of the specified shape filled with uniform random values. 35 summary: "Outputs random values from a uniform distribution." 37 The generated values follow a uniform distribution in the range `[0, 1)`. The
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.h | 51 /* Returns the location of the specified uniform */ 69 /* location of the projection matrix uniform */ 72 /* location of the texture matrix uniform */ 75 /* location of the sampler uniform */ 78 /* location of the color uniform */ 81 /* location of display luminance uniform */
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/external/deqp/data/gles31/shaders/es31/ |
linkage_geometry_uniform_types.test | 5 desc "uniform of type float" 9 uniform float val = -1.25; 49 desc "uniform of type vec2" 53 uniform vec2 val = vec2(-1.25, 1.25); 93 desc "uniform of type vec3" 97 uniform vec3 val = vec3(-25.65, -7.25, 14.21); 137 desc "uniform of type vec4" 141 uniform vec4 val = vec4(-1.25, 1.25, -9.5, -12.2); 181 desc "uniform of type mat2" 185 uniform mat2 val = mat2(-1.25, 1.25, -9.5, -12.2) [all...] |
uniform_block.test | 4 group valid "Valid uniform interface block syntax tests." 16 uniform UniformBlock 18 uniform vec4 uniformMember; 61 uniform UniformBlock 63 uniform vec4 uniformMember; 82 layout(shared) uniform UniformBlock 127 layout(shared) uniform UniformBlock 148 layout(packed) uniform UniformBlock 193 layout(packed) uniform UniformBlock 214 layout(std140) uniform UniformBloc [all...] |
linkage_tessellation_uniform_types.test | 5 desc "uniform of type float" 9 uniform float val0 = -1.25; 10 uniform float val1 = 1.0; 57 desc "uniform of type vec2" 61 uniform vec2 val0 = [ vec2(-1.25, 1.25) ]; 62 uniform vec2 val1 = [ vec2(1.0, 1.5) ]; 109 desc "uniform of type vec3" 113 uniform vec3 val0 = [ vec3(-1.25, 1.25, -9.5) ]; 114 uniform vec3 val1 = [ vec3( 1.0, 1.5, 2.5) ]; 161 desc "uniform of type vec4 [all...] |
/external/deqp/data/gles31/shaders/es32/ |
linkage_geometry_uniform_types.test | 24 desc "uniform of type float" 27 uniform float val = -1.25; 67 desc "uniform of type vec2" 70 uniform vec2 val = vec2(-1.25, 1.25); 110 desc "uniform of type vec3" 113 uniform vec3 val = vec3(-25.65, -7.25, 14.21); 153 desc "uniform of type vec4" 156 uniform vec4 val = vec4(-1.25, 1.25, -9.5, -12.2); 196 desc "uniform of type mat2" 199 uniform mat2 val = mat2(-1.25, 1.25, -9.5, -12.2) [all...] |
uniform_block.test | 4 group valid "Valid uniform interface block syntax tests." 16 uniform UniformBlock 18 uniform vec4 uniformMember; 61 uniform UniformBlock 63 uniform vec4 uniformMember; 82 layout(shared) uniform UniformBlock 127 layout(shared) uniform UniformBlock 148 layout(packed) uniform UniformBlock 193 layout(packed) uniform UniformBlock 214 layout(std140) uniform UniformBloc [all...] |
linkage_tessellation_uniform_types.test | 23 desc "uniform of type float" 26 uniform float val0 = -1.25; 27 uniform float val1 = 1.0; 74 desc "uniform of type vec2" 77 uniform vec2 val0 = [ vec2(-1.25, 1.25) ]; 78 uniform vec2 val1 = [ vec2(1.0, 1.5) ]; 125 desc "uniform of type vec3" 128 uniform vec3 val0 = [ vec3(-1.25, 1.25, -9.5) ]; 129 uniform vec3 val1 = [ vec3( 1.0, 1.5, 2.5) ]; 176 desc "uniform of type vec4 [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 222 << "uniform int ui_one;" 244 << "uniform int ui_zero;" 245 << "uniform int ui_one;" 271 << "uniform int ui_one;" 297 << "uniform int ui_zero;" 298 << "uniform int ui_one;" 299 << "uniform int ui_two;" 325 << "uniform int ui_zero;" 326 << "uniform int ui_one;" 327 << "uniform int ui_two; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 196 << "uniform int ui_one;" 218 << "uniform int ui_zero;" 219 << "uniform int ui_one;" 245 << "uniform int ui_one;" 271 << "uniform int ui_zero;" 272 << "uniform int ui_one;" 273 << "uniform int ui_two;" 299 << "uniform int ui_zero;" 300 << "uniform int ui_one;" 301 << "uniform int ui_two; [all...] |
/external/clang/test/OpenMP/ |
declare_simd_ast_print.c | 11 #pragma omp declare simd inbranch, uniform(d) linear(val(s1, s2) : 32) 12 #pragma omp declare simd notinbranch simdlen(2), uniform(s1, s2) linear(d: s1) 15 // CHECK: #pragma omp declare simd notinbranch simdlen(2) uniform(s1, s2) linear(val(d): s1) 16 // CHECK-NEXT: #pragma omp declare simd inbranch uniform(d) linear(val(s1): 32) linear(val(s2): 32)
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