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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
BackgroundFragShader.fsh 3 uniform sampler2D sTexture;
SceneFragShader.fsh 0 uniform sampler2D sTexture;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
VertShader.vsh 5 uniform highp mat4 MVPMatrix;
6 uniform mediump vec3 LightDirection;
7 uniform mediump float DisplacementFactor;
12 uniform sampler2D sDisMap;
  /external/deqp/data/gles3/shaders/
uniform_block.test 4 group valid "Valid uniform interface block syntax tests."
16 uniform UniformBlock
18 uniform vec4 uniformMember;
61 uniform UniformBlock
63 uniform vec4 uniformMember;
82 layout(shared) uniform UniformBlock
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
193 layout(packed) uniform UniformBlock
214 layout(std140) uniform UniformBloc
    [all...]
invalid_texture_functions.test 13 uniform mediump sampler3DShadow s;
32 uniform mediump sampler2DArrayShadow s;
51 uniform mediump samplerCube s;
70 uniform mediump isamplerCube s;
89 uniform mediump usamplerCube s;
108 uniform mediump samplerCube s;
127 uniform mediump isamplerCube s;
146 uniform mediump usamplerCube s;
165 uniform mediump sampler2DArrayShadow s;
184 uniform mediump sampler2DArrayShadow s
    [all...]
indexing.test 12 uniform int u_zero;
29 uniform int u_zero;
47 uniform int u_zero;
66 uniform int u_zero;
86 uniform int u_zero;
105 uniform int u_zero;
127 uniform int u_zero;
150 uniform int u_zero;
177 uniform int u_zero;
204 uniform int u_zero
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp 12 "uniform vec4 u_color;\n"
33 "uniform sampler2D u_tex0;\n"
44 "uniform sampler2D u_tex0;\n"
57 "uniform sampler2D u_tex0;\n"
71 "uniform sampler2D u_tex0;\n"
84 "uniform sampler2D u_tex0;\n"
85 "uniform vec4 u_color;\n"
100 "uniform sampler2D u_tex0;\n"
115 "uniform sampler2D u_tex0;\n"
116 "uniform vec4 u_color;\n
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cExplicitUniformLocationTest.cpp 643 //uniform value
664 class Uniform
667 Uniform(UniformValueGenerator& generator, UniformType _type, Loc _location,
689 Uniform(generator, type.childTypes[child], childLocation, declOccurence, usageOccurence));
734 std::vector<Uniform> childUniforms;
948 static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ostringstream& ret)
967 ret << "uniform ";
979 //add a "zero" uniform;
980 ret << "uniform float zero;" << std::endl;
1002 //layout(location = X) subroutine uniform stX uX[...]
    [all...]
  /cts/tests/tests/opengl/libopengltest/
vertex.h 23 "uniform float mortarThickness;\n"
24 "uniform vec3 brickColor;\n"
25 "uniform vec3 mortarColor;\n"
27 "uniform float brickMortarWidth;\n"
28 "uniform float brickMortarHeight;\n"
29 "uniform float mwf; \n"
30 "uniform float mhf; \n"
shader.h 22 "uniform mat3 gtf_NormalMatrix;\n"
23 "uniform mat4 gtf_ModelViewMatrix;\n"
24 "uniform mat4 gtf_ModelViewProjectionMatrix;\n"
28 "uniform vec3 LightPosition;\n"
29 "uniform float Scale;\n"
  /external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py 125 uniform UniformBlock
127 uniform vec4 uniformMember;
141 layout(%s) uniform UniformBlock
155 layout(%s) uniform;
159 uniform UniformBlock
175 uniform UniformBlock
191 uniform UniformBlock
207 uniform UniformBlock
223 uniform UniformBlock
240 uniform UniformBloc
    [all...]
  /external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py 125 uniform UniformBlock
127 uniform vec4 uniformMember;
141 layout(%s) uniform UniformBlock
155 layout(%s) uniform;
159 uniform UniformBlock
175 uniform UniformBlock
191 uniform UniformBlock
207 uniform UniformBlock
223 uniform UniformBlock
240 uniform UniformBloc
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 22 + "uniform mat3 gtf_NormalMatrix; \n"
23 + "uniform mat4 gtf_ModelViewMatrix; \n"
24 + "uniform mat4 gtf_ModelViewProjectionMatrix; \n"
28 + "uniform vec3 LightPosition; \n"
29 + "uniform float Scale; \n"
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.h 21 // uniform
41 // uniform
50 // uniform
  /external/tensorflow/tensorflow/core/api_def/base_api/
api_def_RandomUniform.pbtxt 12 A tensor of the specified shape filled with uniform random values.
35 summary: "Outputs random values from a uniform distribution."
37 The generated values follow a uniform distribution in the range `[0, 1)`. The
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 51 /* Returns the location of the specified uniform */
69 /* location of the projection matrix uniform */
72 /* location of the texture matrix uniform */
75 /* location of the sampler uniform */
78 /* location of the color uniform */
81 /* location of display luminance uniform */
  /external/deqp/data/gles31/shaders/es31/
linkage_geometry_uniform_types.test 5 desc "uniform of type float"
9 uniform float val = -1.25;
49 desc "uniform of type vec2"
53 uniform vec2 val = vec2(-1.25, 1.25);
93 desc "uniform of type vec3"
97 uniform vec3 val = vec3(-25.65, -7.25, 14.21);
137 desc "uniform of type vec4"
141 uniform vec4 val = vec4(-1.25, 1.25, -9.5, -12.2);
181 desc "uniform of type mat2"
185 uniform mat2 val = mat2(-1.25, 1.25, -9.5, -12.2)
    [all...]
uniform_block.test 4 group valid "Valid uniform interface block syntax tests."
16 uniform UniformBlock
18 uniform vec4 uniformMember;
61 uniform UniformBlock
63 uniform vec4 uniformMember;
82 layout(shared) uniform UniformBlock
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
193 layout(packed) uniform UniformBlock
214 layout(std140) uniform UniformBloc
    [all...]
linkage_tessellation_uniform_types.test 5 desc "uniform of type float"
9 uniform float val0 = -1.25;
10 uniform float val1 = 1.0;
57 desc "uniform of type vec2"
61 uniform vec2 val0 = [ vec2(-1.25, 1.25) ];
62 uniform vec2 val1 = [ vec2(1.0, 1.5) ];
109 desc "uniform of type vec3"
113 uniform vec3 val0 = [ vec3(-1.25, 1.25, -9.5) ];
114 uniform vec3 val1 = [ vec3( 1.0, 1.5, 2.5) ];
161 desc "uniform of type vec4
    [all...]
  /external/deqp/data/gles31/shaders/es32/
linkage_geometry_uniform_types.test 24 desc "uniform of type float"
27 uniform float val = -1.25;
67 desc "uniform of type vec2"
70 uniform vec2 val = vec2(-1.25, 1.25);
110 desc "uniform of type vec3"
113 uniform vec3 val = vec3(-25.65, -7.25, 14.21);
153 desc "uniform of type vec4"
156 uniform vec4 val = vec4(-1.25, 1.25, -9.5, -12.2);
196 desc "uniform of type mat2"
199 uniform mat2 val = mat2(-1.25, 1.25, -9.5, -12.2)
    [all...]
uniform_block.test 4 group valid "Valid uniform interface block syntax tests."
16 uniform UniformBlock
18 uniform vec4 uniformMember;
61 uniform UniformBlock
63 uniform vec4 uniformMember;
82 layout(shared) uniform UniformBlock
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
193 layout(packed) uniform UniformBlock
214 layout(std140) uniform UniformBloc
    [all...]
linkage_tessellation_uniform_types.test 23 desc "uniform of type float"
26 uniform float val0 = -1.25;
27 uniform float val1 = 1.0;
74 desc "uniform of type vec2"
77 uniform vec2 val0 = [ vec2(-1.25, 1.25) ];
78 uniform vec2 val1 = [ vec2(1.0, 1.5) ];
125 desc "uniform of type vec3"
128 uniform vec3 val0 = [ vec3(-1.25, 1.25, -9.5) ];
129 uniform vec3 val1 = [ vec3( 1.0, 1.5, 2.5) ];
176 desc "uniform of type vec4
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 222 << "uniform int ui_one;"
244 << "uniform int ui_zero;"
245 << "uniform int ui_one;"
271 << "uniform int ui_one;"
297 << "uniform int ui_zero;"
298 << "uniform int ui_one;"
299 << "uniform int ui_two;"
325 << "uniform int ui_zero;"
326 << "uniform int ui_one;"
327 << "uniform int ui_two;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 196 << "uniform int ui_one;"
218 << "uniform int ui_zero;"
219 << "uniform int ui_one;"
245 << "uniform int ui_one;"
271 << "uniform int ui_zero;"
272 << "uniform int ui_one;"
273 << "uniform int ui_two;"
299 << "uniform int ui_zero;"
300 << "uniform int ui_one;"
301 << "uniform int ui_two;
    [all...]
  /external/clang/test/OpenMP/
declare_simd_ast_print.c 11 #pragma omp declare simd inbranch, uniform(d) linear(val(s1, s2) : 32)
12 #pragma omp declare simd notinbranch simdlen(2), uniform(s1, s2) linear(d: s1)
15 // CHECK: #pragma omp declare simd notinbranch simdlen(2) uniform(s1, s2) linear(val(d): s1)
16 // CHECK-NEXT: #pragma omp declare simd inbranch uniform(d) linear(val(s1): 32) linear(val(s2): 32)

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