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      1 #version 300 es
      2 
      3 uniform  sampler2D      sTexture;
      4 
      5 in mediump vec2 texCoords;
      6 layout(location = 0) out lowp vec4 oFragColour;
      7 
      8 void main()
      9 {
     10     highp vec3 vCol = texture(sTexture, texCoords).rgb;
     11     oFragColour = vec4(vCol, 1.0);
     12 }
     13