/external/skqp/src/gpu/vk/ |
GrVkResourceProvider.h | 115 // Returns the compatible VkDescriptorSetLayout to use for uniform buffers. The caller does not 125 // Returns a GrVkDescriptorSet that can be used for uniform buffers. The GrVkDescriptorSet 140 // Creates or finds free uniform buffer resources of size GrVkUniformBuffer::kStandardSize. 144 // Signals that the resource passed to it (which should be a uniform buffer resource) 145 // can be reused by the next uniform buffer resource request. 249 // Array of available uniform buffer resources
|
/external/tensorflow/tensorflow/core/kernels/ |
parameterized_truncated_normal_op_gpu.cu.cc | 61 typedef random::UniformDistribution<random::PhiloxRandom, T> Uniform; 62 Uniform dist; 63 const int kDistSize = Uniform::kResultElementCount; 118 // Sample from a uniform distribution on [normMin, normMax]. 120 // Vectorized intermediate calculations for uniform rejection sampling. 144 // If we run out of iterations, just use the current uniform
|
/external/tensorflow/tensorflow/python/ops/distributions/ |
bijector_test_util.py | 25 from tensorflow.python.ops.distributions import uniform as uniform_lib 100 # Uniform samples from the domain, range. 101 uniform_x_samps = uniform_lib.Uniform( 103 uniform_y_samps = uniform_lib.Uniform( 115 # E[|dx/dy|] under Uniform[lower_y, upper_y] 116 # = \int_{y(a)}^{y(b)} |dx/dy| dP(u), where dP(u) is the uniform measure
|
/external/apache-commons-math/src/main/java/org/apache/commons/math/random/ |
UniformRandomGenerator.java | 23 * This class implements a normalized uniform random generator. 25 * from a uniform distribution with mean equal to 0 and standard
|
/external/deqp/data/gles31/shaders/es31/ |
linkage_tessellation.test | [all...] |
/external/deqp/doc/testspecs/GLES2/ |
functional.shaders.discard.txt | 27 + Conditional discard based on uniform value 33 + Discard inside uniform for loop
|
/external/deqp/external/openglcts/docs/specs/ |
CTS_ARB_shader_ballot.txt | 38 * Verify gl_SubGroupSizeARB uniform 70 c) Call ballotARB(X), where X is not dynamically uniform expression
|
/external/deqp/framework/referencerenderer/ |
design.txt | 44 + uniform ptr 89 + uniform ptr
|
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 21 * \brief Uniform block tests. 66 block.addUniform(Uniform("var", type, 0)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); 124 : TestCaseGroup(context, "ubo", "Uniform Block tests") 260 tcu::TestCaseGroup* structArrayArrayGroup = new tcu::TestCaseGroup(m_testCtx, "2_level_struct_array", "Struct array in one uniform block"); 301 tcu::TestCaseGroup* randomGroup = new tcu::TestCaseGroup(m_testCtx, "random", "Random Uniform Block cases");
|
/external/llvm/test/CodeGen/AMDGPU/ |
uniform-loop-inside-nonuniform.ll | 3 ; Test a simple uniform loop that lives inside non-uniform control flow.
|
/external/mesa3d/src/compiler/glsl/ |
link_uniform_initializers.cpp | 43 assert(!"No uniform storage found!"); 92 * Initialize an opaque uniform from the value of an explicit binding 118 /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec 290 * The variable could be an array element of a uniform block 293 * uniform U { 305 /* Section 4.4.3 (Uniform Block Layout Qualifiers) of the 308 * "If the binding identifier is used with a uniform 312 * uniform block binding point."
|
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_qir_emit_uniform_stream_resets.c | 27 * Adds updates to the uniform stream address at the start of each basic block 62 /* Load the offset of the next uniform in the stream
|
/external/skia/src/gpu/effects/ |
GrCircleEffect.fp | 14 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular 16 uniform half4 circle;
|
/external/skia/src/sksl/ |
SkSLLexer.h | 62 #undef UNIFORM 63 UNIFORM,
|
/external/skia/src/sksl/ir/ |
SkSLModifiers.h | 16 * A set of modifier keywords (in, out, uniform, etc.) appearing before a declaration. 50 result += "uniform ";
|
/external/skia/src/sksl/lex/ |
sksl.lex | 22 UNIFORM = "uniform"
|
/external/skqp/src/gpu/effects/ |
GrCircleEffect.fp | 14 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular 16 uniform half4 circle;
|
/external/skqp/src/sksl/ |
SkSLLexer.h | 62 #undef UNIFORM 63 UNIFORM,
|
/external/skqp/src/sksl/ir/ |
SkSLModifiers.h | 16 * A set of modifier keywords (in, out, uniform, etc.) appearing before a declaration. 50 result += "uniform ";
|
/external/skqp/src/sksl/lex/ |
sksl.lex | 22 UNIFORM = "uniform"
|
/external/tensorflow/tensorflow/contrib/lite/examples/label_image/ |
label_image.md | 48 0.439216: 653 military uniform 71 0.88615: 653 military uniform
|
/external/tensorflow/tensorflow/contrib/sparsemax/python/kernel_tests/ |
sparsemax_test.py | 81 z = random.uniform(low=-3, high=3, size=(test_obs, 10)) 102 z = random.uniform(low=-3, high=3, size=(test_obs, 10)) 122 z = random.uniform(low=-3, high=3, size=(test_obs, 10)).astype(dtype) 123 c = random.uniform(low=-3, high=3, size=(test_obs, 1)).astype(dtype) 134 z = random.uniform(low=-3, high=3, size=(test_obs, 10)) 150 z = random.uniform(low=-3, high=3, size=(test_obs, 10)) 182 z = random.uniform(low=-3, high=3, size=(test_obs, 10)).astype(dtype) 195 z = random.uniform(low=-3, high=3, size=(test_obs, 10)).astype(dtype)
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
BrightnessFilter.java | 35 "uniform sampler2D tex_sampler_0;\n" + 36 "uniform float brightness;\n" +
|
/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 39 "uniform mat4 texMatrix;\n" 49 "uniform samplerExternalOES texSampler;\n"
|
/frameworks/rs/rsov/compiler/tests/globals/ |
mul.ll | 12 ; CHECK: [[STRUCT_PTR_TY:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform [[STRUCT]] 14 ; CHECK: [[GPUBlockVar]] = OpVariable [[STRUCT_PTR_TY]] Uniform
|