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  /prebuilts/go/linux-x86/src/image/draw/
draw_test.go 127 // Uniform mask (0% opaque).
130 // Uniform mask (100%, 75%, nil) and uniform source.
140 // Uniform mask (100%, 75%, nil) and variable source.
150 // Uniform mask (100%, 75%, nil) and variable NRGBA source.
161 // Uniform mask (100%, 75%, nil) and variable YCbCr source.
171 // Uniform mask (100%, 75%, nil) and variable Gray source.
181 // Uniform mask (100%, 75%, nil) and variable CMYK source.
359 src := &image.Uniform{C: c}
379 src = &image.Uniform{C: c
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderNegativeTests.cpp 75 "uniform vec4 nonconstantexpression;\n"
82 "uniform vec4 nonconstantexpression;\n"
150 "uniform ${PREC_QUALIFIER} vec4 value;\n"
156 "uniform ${PREC_QUALIFIER} vec4 value;\n"
343 "Verify that linking fails if precision qualifiers on default uniform do not match",
348 "Verify that linking fails if precision qualifiers on default not used uniform do not match",
  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.hpp 99 * uniform SOURCE_TYPE u1;
100 * uniform SOURCE_TYPE u2;
192 * uniform ivec4 u1;
193 * uniform uvec4 u2;
245 * uniform T1 value;
246 * uniform T2 expected_result;
gl4cComputeShaderTests.cpp 751 << ");" NL "layout(std140) uniform InputBuffer {" NL " vec4 data["
946 << ");" NL "uniform sampler1D g_sampler0;" NL "uniform sampler2D g_sampler1;" NL
947 "uniform sampler3D g_sampler2;" NL "uniform sampler2DRect g_sampler3;" NL
948 "uniform sampler1DArray g_sampler4;" NL "uniform sampler2DArray g_sampler5;" NL
949 "uniform samplerBuffer g_sampler6;" NL "uniform sampler2DMS g_sampler7;" NL
950 "uniform sampler2DMSArray g_sampler8;" NL "layout(std430) buffer OutputBuffer {" NL " vec4 data0[
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cLayoutBindingTests.cpp 767 // bindings are per uniform type...
779 s << "layout(binding=0, rgba8) uniform highp writeonly image2D outImage;\n";
820 s << "uniform" << idx;
871 virtual String buildArrayAccess(int uniform, int idx)
874 s << getDefaultUniformName(uniform) << buildArray(idx);
877 s << "." << getDefaultUniformName(uniform);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 54 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0
199 "layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \
200 "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n"
238 "layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n"
294 case DISCARDMODE_UNIFORM: return "uniform";
324 case DISCARDMODE_UNIFORM: return "Discard based on uniform value";
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmConditionalBranchTests.cpp 93 " %_ptr_Uniform_Output = OpTypePointer Uniform %Output\n"
94 " %dataOutput = OpVariable %_ptr_Uniform_Output Uniform\n"
95 " %_ptr_Uniform_uint = OpTypePointer Uniform %uint\n"
156 "%_ptr_Uniform_Output = OpTypePointer Uniform %Output\n"
157 " %dataOutput = OpVariable %_ptr_Uniform_Output Uniform\n"
158 " %_ptr_Uniform_uint = OpTypePointer Uniform %u32\n"
  /external/kernel-headers/original/uapi/drm/
vc4_drm.h 106 /* Pointer to uniform data and texture handles for the textures
109 * For each shader state record, there is a set of uniform data in the
111 * uniform data has a __u32 index into bo_handles per texture
114 * uniform data.
116 * The individual uniform state blocks don't have sizes passed in,
134 /* Size in bytes of the uniform state. */
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.h 72 struct Uniform : public ShaderVariable
74 Uniform(const TType& type, const std::string &name, int registerIndex, int blockId, const BlockMemberInfo& blockMemberInfo);
80 typedef std::vector<Uniform> ActiveUniforms;
128 // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
171 int size() const // Unify with es2::Uniform?
300 int uniformRegister(TIntermTyped *uniform);
  /external/tensorflow/tensorflow/python/kernel_tests/
qr_op_test.py 117 x_np = np.random.uniform(
120 x_np += 1j * np.random.uniform(
165 a = np.random.uniform(low=-1.0, high=1.0, size=shape_).astype(dtype_)
167 a += 1j * np.random.uniform(
180 x_init = np.random.uniform(
183 x_init += 1j * np.random.uniform(
self_adjoint_eig_op_test.py 126 a = np.random.uniform(
129 a += 1j * np.random.uniform(
171 a = np.random.uniform(
174 a += 1j * np.random.uniform(
205 x_init = np.random.uniform(
208 x_init += 1j * np.random.uniform(
  /packages/inputmethods/LatinIME/native/jni/tests/dictionary/utils/
trie_map_test.cpp 95 // Use the uniform integer distribution [S_INT_MIN, S_INT_MAX].
99 // Use the uniform distribution [0, TrieMap::MAX_VALUE].
126 // Use the uniform integer distribution [0, S_INT_MAX].
131 // Use the uniform distribution [0, TrieMap::MAX_VALUE].
231 // Use the uniform integer distribution [S_INT_MIN, S_INT_MAX].
235 // Use the uniform distribution [0, TrieMap::MAX_VALUE].
  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp 278 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
306 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
337 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
371 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
396 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
424 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
455 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
489 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
514 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value");
542 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value")
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_qir.h 60 * uniform load. We represent these in QIR as a separate write
61 * destination so we can tell if the sideband uniform is present.
220 * uniform contents.
224 * Indicates that the program's uniform contents are used as an index
225 * into the GL uniform storage.
247 * A reference to a texture config parameter 0 uniform.
249 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
256 * A reference to a texture config parameter 1 uniform.
258 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
265 /** A reference to a texture config parameter 2 cubemap stride uniform */
    [all...]
vc4_qpu_schedule.c 70 * Which uniform from uniform_data[] this instruction read, or -1 if
71 * not reading a uniform.
73 int uniform; member in struct:schedule_node
631 if (prev_inst->uniform != -1 && n->uniform != -1)
941 if (chosen->uniform != -1) {
943 orig_uniform_data[chosen->uniform];
    [all...]
vc4_opt_coalesce_ff_writes.c 71 /* Don't bother trying to fold in an ALU op using a uniform to
72 * a texture op, as we'll just have to lower the uniform back
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 47 "uniform sampler2D u_Texture;"
119 // Tell the texture uniform sampler to use this texture in the shader by binding to texture
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 32 "uniform mat4 uMVPMatrix;" +
43 "uniform vec4 vColor;" +
  /external/deqp/doc/testspecs/GLES31/
functional.ssbo.txt 27 - Binding and unbinding uniform buffers
28 - Writing uniform buffer data with glBufferData()
  /external/deqp/modules/gles3/scripts/
gen-large-constant-arrays.py 80 elements.append(Scalar(round(random.uniform(-1.0, 1.0), 6)))
82 elements.append(Vec4(*[round(random.uniform(-1.0, 1.0), 6) for x in range(4)]))
  /external/mesa3d/src/compiler/glsl/
lower_discard_flow.cpp 31 * non-uniform (meaning different fragments within the primitive
37 * case of uniform control flow and causes rendering failure in the
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_asm.c 31 /* An instruction can only read from one distinct uniform.
48 if (uni_reg == -1) { /* first uniform used */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_ir_fs.h 79 case UNIFORM:
107 case UNIFORM:
141 case UNIFORM:
183 (r.file == UNIFORM ? 4 : REG_SIZE) + r.offset +
422 * UNIFORM and IMM files and 32B for all other files.
427 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM);
438 * UNIFORM and IMM files and 32B for all other files.
444 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 4 : REG_SIZE;
  /external/skia/src/sksl/ir/
SkSLProgram.h 21 // name of the render target height uniform
87 // if true, this program requires the render target height uniform to be defined
  /external/skia/tests/
VkMakeCopyPipelineTest.cpp 38 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
56 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"

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