/prebuilts/go/linux-x86/src/image/draw/ |
draw_test.go | 127 // Uniform mask (0% opaque). 130 // Uniform mask (100%, 75%, nil) and uniform source. 140 // Uniform mask (100%, 75%, nil) and variable source. 150 // Uniform mask (100%, 75%, nil) and variable NRGBA source. 161 // Uniform mask (100%, 75%, nil) and variable YCbCr source. 171 // Uniform mask (100%, 75%, nil) and variable Gray source. 181 // Uniform mask (100%, 75%, nil) and variable CMYK source. 359 src := &image.Uniform{C: c} 379 src = &image.Uniform{C: c [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderNegativeTests.cpp | 75 "uniform vec4 nonconstantexpression;\n" 82 "uniform vec4 nonconstantexpression;\n" 150 "uniform ${PREC_QUALIFIER} vec4 value;\n" 156 "uniform ${PREC_QUALIFIER} vec4 value;\n" 343 "Verify that linking fails if precision qualifiers on default uniform do not match", 348 "Verify that linking fails if precision qualifiers on default not used uniform do not match",
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/external/deqp/external/openglcts/modules/gl/ |
gl3cGPUShader5Tests.hpp | 99 * uniform SOURCE_TYPE u1; 100 * uniform SOURCE_TYPE u2; 192 * uniform ivec4 u1; 193 * uniform uvec4 u2; 245 * uniform T1 value; 246 * uniform T2 expected_result;
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gl4cComputeShaderTests.cpp | 751 << ");" NL "layout(std140) uniform InputBuffer {" NL " vec4 data[" 946 << ");" NL "uniform sampler1D g_sampler0;" NL "uniform sampler2D g_sampler1;" NL 947 "uniform sampler3D g_sampler2;" NL "uniform sampler2DRect g_sampler3;" NL 948 "uniform sampler1DArray g_sampler4;" NL "uniform sampler2DArray g_sampler5;" NL 949 "uniform samplerBuffer g_sampler6;" NL "uniform sampler2DMS g_sampler7;" NL 950 "uniform sampler2DMSArray g_sampler8;" NL "layout(std430) buffer OutputBuffer {" NL " vec4 data0[ [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cLayoutBindingTests.cpp | 767 // bindings are per uniform type... 779 s << "layout(binding=0, rgba8) uniform highp writeonly image2D outImage;\n"; 820 s << "uniform" << idx; 871 virtual String buildArrayAccess(int uniform, int idx) 874 s << getDefaultUniformName(uniform) << buildArray(idx); 877 s << "." << getDefaultUniformName(uniform); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderDiscardTests.cpp | 54 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0 199 "layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \ 200 "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n" 238 "layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n" 294 case DISCARDMODE_UNIFORM: return "uniform"; 324 case DISCARDMODE_UNIFORM: return "Discard based on uniform value";
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmConditionalBranchTests.cpp | 93 " %_ptr_Uniform_Output = OpTypePointer Uniform %Output\n" 94 " %dataOutput = OpVariable %_ptr_Uniform_Output Uniform\n" 95 " %_ptr_Uniform_uint = OpTypePointer Uniform %uint\n" 156 "%_ptr_Uniform_Output = OpTypePointer Uniform %Output\n" 157 " %dataOutput = OpVariable %_ptr_Uniform_Output Uniform\n" 158 " %_ptr_Uniform_uint = OpTypePointer Uniform %u32\n"
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/external/kernel-headers/original/uapi/drm/ |
vc4_drm.h | 106 /* Pointer to uniform data and texture handles for the textures 109 * For each shader state record, there is a set of uniform data in the 111 * uniform data has a __u32 index into bo_handles per texture 114 * uniform data. 116 * The individual uniform state blocks don't have sizes passed in, 134 /* Size in bytes of the uniform state. */
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/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.h | 72 struct Uniform : public ShaderVariable 74 Uniform(const TType& type, const std::string &name, int registerIndex, int blockId, const BlockMemberInfo& blockMemberInfo); 80 typedef std::vector<Uniform> ActiveUniforms; 128 // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification 171 int size() const // Unify with es2::Uniform? 300 int uniformRegister(TIntermTyped *uniform);
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/external/tensorflow/tensorflow/python/kernel_tests/ |
qr_op_test.py | 117 x_np = np.random.uniform( 120 x_np += 1j * np.random.uniform( 165 a = np.random.uniform(low=-1.0, high=1.0, size=shape_).astype(dtype_) 167 a += 1j * np.random.uniform( 180 x_init = np.random.uniform( 183 x_init += 1j * np.random.uniform(
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self_adjoint_eig_op_test.py | 126 a = np.random.uniform( 129 a += 1j * np.random.uniform( 171 a = np.random.uniform( 174 a += 1j * np.random.uniform( 205 x_init = np.random.uniform( 208 x_init += 1j * np.random.uniform(
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/packages/inputmethods/LatinIME/native/jni/tests/dictionary/utils/ |
trie_map_test.cpp | 95 // Use the uniform integer distribution [S_INT_MIN, S_INT_MAX]. 99 // Use the uniform distribution [0, TrieMap::MAX_VALUE]. 126 // Use the uniform integer distribution [0, S_INT_MAX]. 131 // Use the uniform distribution [0, TrieMap::MAX_VALUE]. 231 // Use the uniform integer distribution [S_INT_MIN, S_INT_MAX]. 235 // Use the uniform distribution [0, TrieMap::MAX_VALUE].
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/external/deqp/modules/gles3/functional/ |
es3fShaderStateQueryTests.cpp | 278 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 306 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 337 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 371 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 396 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 424 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 455 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 489 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 514 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value"); 542 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid uniform value") [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_qir.h | 60 * uniform load. We represent these in QIR as a separate write 61 * destination so we can tell if the sideband uniform is present. 220 * uniform contents. 224 * Indicates that the program's uniform contents are used as an index 225 * into the GL uniform storage. 247 * A reference to a texture config parameter 0 uniform. 249 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which 256 * A reference to a texture config parameter 1 uniform. 258 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which 265 /** A reference to a texture config parameter 2 cubemap stride uniform */ [all...] |
vc4_qpu_schedule.c | 70 * Which uniform from uniform_data[] this instruction read, or -1 if 71 * not reading a uniform. 73 int uniform; member in struct:schedule_node 631 if (prev_inst->uniform != -1 && n->uniform != -1) 941 if (chosen->uniform != -1) { 943 orig_uniform_data[chosen->uniform]; [all...] |
vc4_opt_coalesce_ff_writes.c | 71 /* Don't bother trying to fold in an ALU op using a uniform to 72 * a texture op, as we'll just have to lower the uniform back
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/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 47 "uniform sampler2D u_Texture;" 119 // Tell the texture uniform sampler to use this texture in the shader by binding to texture
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 32 "uniform mat4 uMVPMatrix;" + 43 "uniform vec4 vColor;" +
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/external/deqp/doc/testspecs/GLES31/ |
functional.ssbo.txt | 27 - Binding and unbinding uniform buffers 28 - Writing uniform buffer data with glBufferData()
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/external/deqp/modules/gles3/scripts/ |
gen-large-constant-arrays.py | 80 elements.append(Scalar(round(random.uniform(-1.0, 1.0), 6))) 82 elements.append(Vec4(*[round(random.uniform(-1.0, 1.0), 6) for x in range(4)]))
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/external/mesa3d/src/compiler/glsl/ |
lower_discard_flow.cpp | 31 * non-uniform (meaning different fragments within the primitive 37 * case of uniform control flow and causes rendering failure in the
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
etnaviv_asm.c | 31 /* An instruction can only read from one distinct uniform. 48 if (uni_reg == -1) { /* first uniform used */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_ir_fs.h | 79 case UNIFORM: 107 case UNIFORM: 141 case UNIFORM: 183 (r.file == UNIFORM ? 4 : REG_SIZE) + r.offset + 422 * UNIFORM and IMM files and 32B for all other files. 427 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM); 438 * UNIFORM and IMM files and 32B for all other files. 444 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 4 : REG_SIZE;
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/external/skia/src/sksl/ir/ |
SkSLProgram.h | 21 // name of the render target height uniform 87 // if true, this program requires the render target height uniform to be defined
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/external/skia/tests/ |
VkMakeCopyPipelineTest.cpp | 38 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" 56 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
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