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  /external/deqp/data/gles3/shaders/
constants.test 25 uniform float uni0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
33 uniform float uni0;
589 uniform float theUniform;
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderGroupVoteTests.cpp 113 "uniform sampler2D sampler;\n"
313 "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n"
339 "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n"
  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassMultisampleTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 238 "layout(binding = 0, std140) uniform something { mediump int ui_one; };\n"
456 "layout(binding = 0, std140) uniform something { int ui_zero; };\n"
473 "layout(binding = 0, std140) uniform something { int ui_zero; };\n\n"
vktShaderRenderSwitchTests.cpp 26 * + Selection expression type: static, uniform, dynamic
130 op << "layout (std140, set=0, binding=0) uniform buffer0 { highp int ui_two; };\n";
200 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmComputeShaderTestUtil.hpp 255 std::string getComputeAsmCommonTypes (std::string blockStorageClass = "Uniform");
259 * Declares two uniform variables (indata, outdata) of type
264 * Declares buffer type and layout for uniform variables indata and
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 137 "uniform mediump int u_index;\n"
243 "uniform mediump int u_index;\n"
356 addChild(new FragDataIndexingCase (m_context, "valid_uniform_index", "Valid gl_FragData[] assignment using uniform index", INDEX_EXPR_UNIFORM));
es3fShaderSwitchTests.cpp 24 * + Selection expression type: static, uniform, dynamic
113 op << "uniform highp int ui_two;\n";
158 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
  /external/llvm/examples/Kaleidoscope/MCJIT/complete/
genk-timing.py 136 self.writeln(" %s = %s %s %f :" % (LValue, LHS, operation, random.uniform(1, 100)))
170 arg1 = random.uniform(1, 100)
171 arg2 = random.uniform(1, 100)
  /external/mesa3d/docs/
features.txt 77 GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
116 - Dynamically uniform sampler array indices DONE (softpipe)
117 - Dynamically uniform UBO array indices DONE ()
  /external/mesa3d/docs/relnotes/
7.9.html 81 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
103 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_curbe.c 191 * Gathers together all the uniform values into a block of memory to be
222 /* BRW_NEW_FS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
263 /* BRW_NEW_VS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
brw_vec4_visitor.cpp 285 * able to use vertical stride of zero to replicate the vec4 uniform, like
294 /* The MOV is only needed if the source is a uniform or immediate. */
295 if (src.file != UNIFORM && src.file != IMM)
298 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
    [all...]
  /external/skia/src/gpu/vk/
GrVkPipelineState.cpp 345 // Geometry Uniform Buffer
355 // Fragment Uniform Buffer
468 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
GrVkResourceProvider.cpp 53 // Init uniform descriptor objects
374 // release our uniform buffers
434 // release our uniform buffers
  /external/skia/tests/
SkSLErrorTest.cpp 287 "uniform int x; void main() { x = 0; }",
314 "uniform foo { out int x; };",
494 "uniform testBlock {"
  /external/skia/tools/gpu/atlastext/
GLTestAtlasTextRenderer.cpp 125 uniform vec4 uDstScaleAndTranslate;
126 uniform vec2 uAtlasInvSize;
168 uniform sampler2D uSampler;
  /external/skqp/src/gpu/vk/
GrVkPipelineState.cpp 345 // Geometry Uniform Buffer
355 // Fragment Uniform Buffer
468 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
GrVkResourceProvider.cpp 53 // Init uniform descriptor objects
374 // release our uniform buffers
434 // release our uniform buffers
  /external/skqp/tools/gpu/atlastext/
GLTestAtlasTextRenderer.cpp 125 uniform vec4 uDstScaleAndTranslate;
126 uniform vec2 uAtlasInvSize;
168 uniform sampler2D uSampler;
  /external/tensorflow/tensorflow/core/kernels/
sample_distorted_bounding_box_op.cc 146 height += random->Uniform(max_height - height + 1);
179 y = random->Uniform(original_height - height);
183 x = random->Uniform(original_width - width);
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
SurfaceTextureHelperTest.java 109 * Test normal use by receiving three uniform texture frames. Texture frames are returned as early
292 * Test use SurfaceTextureHelper on a separate thread. A uniform texture frame is created and
328 * Test use SurfaceTextureHelper on a separate thread. A uniform texture frame is created and
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 86 "uniform lowp sampler2D s_textureY;\n"
87 "uniform lowp sampler2D s_textureU;\n"
88 "uniform lowp sampler2D s_textureV;\n"
  /frameworks/rs/rsov/compiler/
Wrapper.cpp 48 auto StructPtrTy = m->getPointerType(StorageClass::Uniform, StructTy);
50 VariableInst *bufferVar = b.MakeVariable(StructPtrTy, StorageClass::Uniform);
359 storage = StorageClass::Uniform;
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 175 boolean uniform = TRUE; local
324 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
327 /* Non-uniform formats. */
328 if (!uniform) {
375 /* And finally, uniform formats. */
    [all...]

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