/external/deqp/data/gles3/shaders/ |
constants.test | 25 uniform float uni0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ]; 33 uniform float uni0; 589 uniform float theUniform;
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderGroupVoteTests.cpp | 113 "uniform sampler2D sampler;\n" 313 "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n" 339 "layout(rgba32f, binding = 2) writeonly uniform highp image2D destImage;\n"
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassMultisampleTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderReturnTests.cpp | 238 "layout(binding = 0, std140) uniform something { mediump int ui_one; };\n" 456 "layout(binding = 0, std140) uniform something { int ui_zero; };\n" 473 "layout(binding = 0, std140) uniform something { int ui_zero; };\n\n"
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vktShaderRenderSwitchTests.cpp | 26 * + Selection expression type: static, uniform, dynamic 130 op << "layout (std140, set=0, binding=0) uniform buffer0 { highp int ui_two; };\n"; 200 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmComputeShaderTestUtil.hpp | 255 std::string getComputeAsmCommonTypes (std::string blockStorageClass = "Uniform"); 259 * Declares two uniform variables (indata, outdata) of type 264 * Declares buffer type and layout for uniform variables indata and
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/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 137 "uniform mediump int u_index;\n" 243 "uniform mediump int u_index;\n" 356 addChild(new FragDataIndexingCase (m_context, "valid_uniform_index", "Valid gl_FragData[] assignment using uniform index", INDEX_EXPR_UNIFORM));
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es3fShaderSwitchTests.cpp | 24 * + Selection expression type: static, uniform, dynamic 113 op << "uniform highp int ui_two;\n"; 158 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
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/external/llvm/examples/Kaleidoscope/MCJIT/complete/ |
genk-timing.py | 136 self.writeln(" %s = %s %s %f :" % (LValue, LHS, operation, random.uniform(1, 100))) 170 arg1 = random.uniform(1, 100) 171 arg2 = random.uniform(1, 100)
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/external/mesa3d/docs/ |
features.txt | 77 GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE () 116 - Dynamically uniform sampler array indices DONE (softpipe) 117 - Dynamically uniform UBO array indices DONE ()
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/external/mesa3d/docs/relnotes/ |
7.9.html | 81 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li> 82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li> 103 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_curbe.c | 191 * Gathers together all the uniform values into a block of memory to be 222 /* BRW_NEW_FS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */ 263 /* BRW_NEW_VS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
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brw_vec4_visitor.cpp | 285 * able to use vertical stride of zero to replicate the vec4 uniform, like 294 /* The MOV is only needed if the source is a uniform or immediate. */ 295 if (src.file != UNIFORM && src.file != IMM) 298 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle)) [all...] |
/external/skia/src/gpu/vk/ |
GrVkPipelineState.cpp | 345 // Geometry Uniform Buffer 355 // Fragment Uniform Buffer 468 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
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GrVkResourceProvider.cpp | 53 // Init uniform descriptor objects 374 // release our uniform buffers 434 // release our uniform buffers
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/external/skia/tests/ |
SkSLErrorTest.cpp | 287 "uniform int x; void main() { x = 0; }", 314 "uniform foo { out int x; };", 494 "uniform testBlock {"
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/external/skia/tools/gpu/atlastext/ |
GLTestAtlasTextRenderer.cpp | 125 uniform vec4 uDstScaleAndTranslate; 126 uniform vec2 uAtlasInvSize; 168 uniform sampler2D uSampler;
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/external/skqp/src/gpu/vk/ |
GrVkPipelineState.cpp | 345 // Geometry Uniform Buffer 355 // Fragment Uniform Buffer 468 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
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GrVkResourceProvider.cpp | 53 // Init uniform descriptor objects 374 // release our uniform buffers 434 // release our uniform buffers
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/external/skqp/tools/gpu/atlastext/ |
GLTestAtlasTextRenderer.cpp | 125 uniform vec4 uDstScaleAndTranslate; 126 uniform vec2 uAtlasInvSize; 168 uniform sampler2D uSampler;
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/external/tensorflow/tensorflow/core/kernels/ |
sample_distorted_bounding_box_op.cc | 146 height += random->Uniform(max_height - height + 1); 179 y = random->Uniform(original_height - height); 183 x = random->Uniform(original_width - width);
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/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
SurfaceTextureHelperTest.java | 109 * Test normal use by receiving three uniform texture frames. Texture frames are returned as early 292 * Test use SurfaceTextureHelper on a separate thread. A uniform texture frame is created and 328 * Test use SurfaceTextureHelper on a separate thread. A uniform texture frame is created and
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/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 86 "uniform lowp sampler2D s_textureY;\n" 87 "uniform lowp sampler2D s_textureU;\n" 88 "uniform lowp sampler2D s_textureV;\n"
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/frameworks/rs/rsov/compiler/ |
Wrapper.cpp | 48 auto StructPtrTy = m->getPointerType(StorageClass::Uniform, StructTy); 50 VariableInst *bufferVar = b.MakeVariable(StructPtrTy, StorageClass::Uniform); 359 storage = StorageClass::Uniform;
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 175 boolean uniform = TRUE; local 324 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 327 /* Non-uniform formats. */ 328 if (!uniform) { 375 /* And finally, uniform formats. */ [all...] |