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    Searched refs:FragmentShader (Results 26 - 38 of 38) sorted by null

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  /external/deqp/external/openglcts/modules/gl/
gl4cTextureGatherTests.cpp 404 virtual std::string FragmentShader()
415 program = CreateProgram(VertexShader().c_str(), NULL, NULL, NULL, FragmentShader().c_str());
930 virtual std::string FragmentShader()
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  /external/deqp/modules/gles3/functional/
es3fShaderBuiltinVarTests.cpp 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
889 , rr::FragmentShader(1, 1) // color in => color out
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
898 this->rr::FragmentShader::m_inputs[0].flatshade = false;
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 697 class FragmentShader : public rr::FragmentShader
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info)
709 : rr::FragmentShader (1, 1)
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
831 const rr::Program program (&vertexShader, &fragmentShader);
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  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 35 class FragmentShader;
235 bool linkUniformBlocks(const Shader *vertexShader, const Shader *fragmentShader);
279 FragmentShader *fragmentShader;
Program.cpp 154 fragmentShader = 0;
182 if(fragmentShader)
184 fragmentShader->release();
202 if(fragmentShader)
207 fragmentShader = (FragmentShader*)shader;
208 fragmentShader->addRef();
229 if(fragmentShader != shader)
234 fragmentShader->release();
235 fragmentShader = 0
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  /external/deqp/executor/
xeTestCaseResult.hpp 68 class FragmentShader;
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiSmokeTests.cpp 287 class RefFragmentShader : public rr::FragmentShader
291 : rr::FragmentShader(0, 1)
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawInstancedTests.cpp 177 class TestFragShader : public rr::FragmentShader
181 : rr::FragmentShader(1, 1)
vktBasicDrawTests.cpp 228 class PassthruFragShader : public rr::FragmentShader
232 : rr::FragmentShader(1, 1)
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 746 class FragShader : public rr::FragmentShader
750 : rr::FragmentShader(1, 1)
  /external/deqp/external/vulkancts/modules/vulkan/device_group/
vktDeviceGroupRendering.cpp 100 class RefFragmentShader : public rr::FragmentShader
104 : rr::FragmentShader(0, 1)
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderBuiltinVarTests.cpp 88 class FrontFacingFragmentShader : public rr::FragmentShader
92 : rr::FragmentShader(0, 1)
137 FrontFacingFragmentShader fragmentShader;
159 ReferenceDrawContext refDrawContext(drawState, drawCallData, vertexShader, fragmentShader);
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  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 80 fragmentShader = 0;
103 if(fragmentShader)
105 fragmentShader->release();
123 if(fragmentShader)
128 fragmentShader = (FragmentShader*)shader;
129 fragmentShader->addRef();
150 if(fragmentShader != shader)
155 fragmentShader->release();
156 fragmentShader = 0
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