/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureGatherTests.cpp | 404 virtual std::string FragmentShader() 415 program = CreateProgram(VertexShader().c_str(), NULL, NULL, NULL, FragmentShader().c_str()); 930 virtual std::string FragmentShader() [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderBuiltinVarTests.cpp | 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader 889 , rr::FragmentShader(1, 1) // color in => color out 897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; 898 this->rr::FragmentShader::m_inputs[0].flatshade = false; 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fDrawBuffersIndexedTests.cpp | 697 class FragmentShader : public rr::FragmentShader 700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info); 708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) 709 : rr::FragmentShader (1, 1) 736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); 831 const rr::Program program (&vertexShader, &fragmentShader); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 35 class FragmentShader; 235 bool linkUniformBlocks(const Shader *vertexShader, const Shader *fragmentShader); 279 FragmentShader *fragmentShader;
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Program.cpp | 154 fragmentShader = 0; 182 if(fragmentShader) 184 fragmentShader->release(); 202 if(fragmentShader) 207 fragmentShader = (FragmentShader*)shader; 208 fragmentShader->addRef(); 229 if(fragmentShader != shader) 234 fragmentShader->release(); 235 fragmentShader = 0 [all...] |
/external/deqp/executor/ |
xeTestCaseResult.hpp | 68 class FragmentShader;
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiSmokeTests.cpp | 287 class RefFragmentShader : public rr::FragmentShader 291 : rr::FragmentShader(0, 1) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawInstancedTests.cpp | 177 class TestFragShader : public rr::FragmentShader 181 : rr::FragmentShader(1, 1)
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vktBasicDrawTests.cpp | 228 class PassthruFragShader : public rr::FragmentShader 232 : rr::FragmentShader(1, 1) [all...] |
/external/deqp/modules/internal/ |
ditFrameworkTests.cpp | 746 class FragShader : public rr::FragmentShader 750 : rr::FragmentShader(1, 1)
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/external/deqp/external/vulkancts/modules/vulkan/device_group/ |
vktDeviceGroupRendering.cpp | 100 class RefFragmentShader : public rr::FragmentShader 104 : rr::FragmentShader(0, 1) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderBuiltinVarTests.cpp | 88 class FrontFacingFragmentShader : public rr::FragmentShader 92 : rr::FragmentShader(0, 1) 137 FrontFacingFragmentShader fragmentShader; 159 ReferenceDrawContext refDrawContext(drawState, drawCallData, vertexShader, fragmentShader); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Program.cpp | 80 fragmentShader = 0; 103 if(fragmentShader) 105 fragmentShader->release(); 123 if(fragmentShader) 128 fragmentShader = (FragmentShader*)shader; 129 fragmentShader->addRef(); 150 if(fragmentShader != shader) 155 fragmentShader->release(); 156 fragmentShader = 0 [all...] |