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  /hardware/qcom/display/msm8909/gpu_tonemapper/
EGLImageBuffer.cpp 23 #include <ui/GraphicBuffer.h>
29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer)
32 bool isProtected = (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
39 (EGLClientBuffer)(graphicBuffer->getNativeBuffer()), attrs);
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer)
48 // this->graphicBuffer = graphicBuffer;
49 this->eglImageID = create_eglImage(graphicBuffer);
    [all...]
  /hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
EGLImageBuffer.cpp 23 #include <ui/GraphicBuffer.h>
29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer)
32 bool isProtected = (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
39 (EGLClientBuffer)(graphicBuffer->getNativeBuffer()), attrs);
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer)
48 // this->graphicBuffer = graphicBuffer;
49 this->eglImageID = create_eglImage(graphicBuffer);
    [all...]
  /hardware/qcom/display/msm8998/gpu_tonemapper/
EGLImageBuffer.cpp 23 #include <ui/GraphicBuffer.h>
29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer)
32 bool isProtected = (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
39 (EGLClientBuffer)(graphicBuffer->getNativeBuffer()), attrs);
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer)
48 // this->graphicBuffer = graphicBuffer;
49 this->eglImageID = create_eglImage(graphicBuffer);
    [all...]
  /frameworks/av/media/libmedia/
OMXBuffer.cpp 25 #include <ui/GraphicBuffer.h>
54 OMXBuffer::OMXBuffer(const sp<GraphicBuffer> &gbuf)
146 sp<GraphicBuffer> buffer = new GraphicBuffer();
  /frameworks/av/media/libstagefright/include/media/stagefright/
MediaSync.h 36 class GraphicBuffer;
213 // GraphicBuffer::handle (e.g., due to passing buffers through IPC),
216 KeyedVector<uint64_t, sp<GraphicBuffer> > mBuffersFromInput;
221 KeyedVector<uint64_t, sp<GraphicBuffer> > mBuffersSentToOutput;
260 void returnBufferToInput_l(const sp<GraphicBuffer> &buffer, const sp<Fence> &fence);
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3InputStream.h 86 virtual void onBufferFreed(const wp<GraphicBuffer>&) override;
Camera3OutputStreamInterface.h 62 virtual status_t detachBuffer(sp<GraphicBuffer>* buffer, int* fenceFd) = 0;
  /frameworks/base/libs/hwui/
Image.cpp 25 Image::Image(sp<GraphicBuffer> buffer) {
26 // Create the EGLImage object that maps the GraphicBuffer
  /frameworks/native/libs/gui/include/gui/
BufferHubProducer.h 47 status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) override;
70 status_t detachNextBuffer(sp<GraphicBuffer>* out_buffer, sp<Fence>* out_fence) override;
73 status_t attachBuffer(int* out_slot, const sp<GraphicBuffer>& buffer) override;
118 status_t getLastQueuedBuffer(sp<GraphicBuffer>* out_buffer, sp<Fence>* out_fence,
BufferItemConsumer.h 41 virtual void onBufferFreed(const wp<GraphicBuffer>& graphicBuffer) = 0;
CpuConsumer.h 31 class GraphicBuffer;
126 sp<GraphicBuffer> mGraphicBuffer;
Surface.h 137 status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
279 virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
288 status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
292 static status_t attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffer);
304 sp<GraphicBuffer> buffer;
410 sp<GraphicBuffer> mLockedBuffer;
411 sp<GraphicBuffer> mPostedBuffer;
464 std::vector<sp<GraphicBuffer>> mRemovedBuffers;
IGraphicBufferProducer.h 29 #include <ui/GraphicBuffer.h>
88 // GraphicBuffer for every dequeue operation.
98 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
216 // must already possesses the sp<GraphicBuffer> (i.e., must have called
235 // Only slots that are free but still contain a GraphicBuffer will be
245 // GraphicBuffer.
246 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
278 const sp<GraphicBuffer>& buffer) = 0;
601 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
  /frameworks/native/libs/gui/include/gui/bufferqueue/1.0/
H2BGraphicBufferProducer.h 64 status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) override;
71 status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence)
73 status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer)
93 status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
  /frameworks/native/opengl/tests/hwc/
hwcTestLib.h 30 #include <ui/GraphicBuffer.h>
122 void hwcTestSetPixel(android::GraphicBuffer *gBuf, unsigned char *buf,
124 void hwcTestFillColor(android::GraphicBuffer *gBuf, ColorFract color,
126 void hwcTestFillColorHBlend(android::GraphicBuffer *gBuf,
hwcColorEquiv.cpp 90 #include <ui/GraphicBuffer.h>
125 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
126 GraphicBuffer::USAGE_SW_WRITE_RARELY;
310 sp<GraphicBuffer> refFrame;
311 refFrame = new GraphicBuffer(refWidth, refHeight,
324 sp<GraphicBuffer> equivFrame;
325 equivFrame = new GraphicBuffer(equivWidth, equivHeight,
  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 45 status_t MonitoredProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
69 status_t MonitoredProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
75 const sp<GraphicBuffer>& buffer) {
134 status_t MonitoredProducer::getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
  /hardware/interfaces/automotive/evs/1.0/default/
EvsDisplay.h 21 #include <ui/GraphicBuffer.h>
  /packages/services/Car/evs/sampleDriver/
EvsGlDisplay.h 21 #include <ui/GraphicBuffer.h>
  /frameworks/native/libs/vr/libdvr/
dvr_buffer.cpp 6 #include <ui/GraphicBuffer.h>
27 int ConvertToAHardwareBuffer(GraphicBuffer* graphic_buffer,
  /frameworks/base/libs/hwui/pipeline/skia/
SkiaOpenGLPipeline.cpp 310 sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16,
311 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
312 GraphicBuffer::USAGE_SW_READ_NEVER, "tempFp16Buffer");
385 sp<GraphicBuffer> buffer = new GraphicBuffer(
387 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
388 GraphicBuffer::USAGE_SW_READ_NEVER
    [all...]
  /frameworks/native/libs/gui/tests/
StreamSplitter_test.cpp 83 sp<GraphicBuffer> buffer;
90 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
108 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
155 sp<GraphicBuffer> buffer;
162 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
181 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
219 sp<GraphicBuffer> buffer;
  /frameworks/native/libs/vr/libbufferhub/
ion_buffer.cpp 69 // GraphicBuffer unregisters and cleans up the handle if needed
80 sp<GraphicBuffer> buffer =
81 new GraphicBuffer(width, height, format, layer_count, usage);
110 sp<GraphicBuffer> buffer =
111 new GraphicBuffer(handle, GraphicBuffer::TAKE_UNREGISTERED_HANDLE, width,
  /hardware/intel/img/hwcomposer/merrifield/common/base/
HwcLayer.cpp 20 #include <GraphicBuffer.h>
396 GraphicBuffer *gBuffer = (GraphicBuffer*)buffer;
398 mIsProtected = GraphicBuffer::isProtectedBuffer((GraphicBuffer*)buffer);
  /hardware/intel/img/hwcomposer/merrifield/common/planes/
DisplayPlane.cpp 19 #include <GraphicBuffer.h>
196 mIsProtectedBuffer = GraphicBuffer::isProtectedBuffer((GraphicBuffer*)buffer);
197 isCompression = GraphicBuffer::isCompressionBuffer((GraphicBuffer*)buffer);

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