/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_pixel_copy.c | 124 ctx->Texture._MaxEnabledTexImageUnit != -1 ||
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/external/mesa3d/src/mesa/main/ |
framebuffer.c | 224 if (att->Texture) { 225 _mesa_reference_texobj(&att->Texture, NULL); 228 assert(!att->Texture); 949 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", 950 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
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samplerobj.c | 252 if (ctx->Texture.Unit[j].Sampler == sampObj) { 254 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL); 290 if (ctx->Texture.Unit[unit].Sampler != sampObj) { 294 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler, 310 /* Use the default sampler object, the one contained in the texture 338 * greater than the number of texture image units supported by 376 ctx->Texture.Unit[unit].Sampler; 405 &ctx->Texture.Unit[unit].Sampler, 417 if (ctx->Texture.Unit[unit].Sampler) { 419 &ctx->Texture.Unit[unit].Sampler [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
RenderSystem.java | 112 Texture tex = drawable.getTexture();
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/external/swiftshader/src/D3D8/ |
Capabilities.hpp | 238 struct Texture
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/frameworks/base/libs/hwui/ |
BakedOpRenderer.h | 75 Texture* getTexture(Bitmap* bitmap); 138 // bounds of FBO texture. offscreenBuffer->texture has this information.
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OpenGLReadback.cpp | 91 // All we're flushing & finishing is the deletion of the texture since 116 inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture, 122 ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth, 139 GLuint texture; local 180 glGenTextures(1, &texture); 182 caches.textureState().bindTexture(texture); 189 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 234 caches.textureState().deleteTexture(texture); 253 // Create a 2D texture to sample from the EGLImage 264 Texture sourceTexture(caches) [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.hpp | 51 class Texture; 216 //! Probabilities for actions that may be taken on each iteration. \note The texture and buffer specific actions are randomized per texture or buffer. 220 float reuploadTexture; //!< Reupload texture, even if it already exists and has been uploaded. 222 float reuploadWithTexImage; //!< Use glTexImage*() when re-uploading texture, not glTexSubImage*(). 224 float deleteTexture; //!< Delete texture at end of iteration, even if we could re-use it. 226 float wastefulTextureMemoryUsage; //!< Don't re-use a texture, and don't delete it until given memory limit is hit. 276 int maxTexMemoryUsageBytes, //!< Approximate upper bound on GL texture memory usage. 326 LongStressCaseInternal::Texture>* m_textures;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Android.mk | 43 Texture.cpp \
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Android.mk | 50 Texture.cpp \
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Context.h | 51 class Texture; 405 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; 557 void deleteTexture(GLuint texture); 589 void bindTexture(TextureType type, GLuint texture); 618 virtual Texture *getTexture(GLuint handle) const; 649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const; 714 void applyTexture(sw::SamplerType type, int sampler, Texture *texture); 718 void detachTexture(GLuint texture); [all...] |
/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_dump.c | 651 if (inst->Instruction.Texture) { 655 ENM( inst->Texture.Texture, tgsi_texture_names ); 657 for (i = 0; i < inst->Texture.NumOffsets; i++) { 678 if (inst->Memory.Texture) { 680 ENM( inst->Memory.Texture, tgsi_texture_names );
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tgsi_text.c | 1110 * target argument) however we're required to set the Texture 1113 inst.Instruction.Texture = 1; 1114 inst.Texture.Texture = TGSI_TEXTURE_UNKNOWN; 1152 inst.Instruction.Texture = 1; 1153 inst.Texture.Texture = j; 1158 report_error( ctx, "Expected texture target" ); 1166 for (i = 0; inst.Instruction.Texture && *cur == ','; i++) { 1175 inst.Texture.NumOffsets = i [all...] |
tgsi_scan.c | 68 * Is the opcode a "true" texture instruction which samples from a 69 * texture map? 223 /* Texture samplers */ 227 assert(fullinst->Instruction.Texture); 232 const unsigned target = fullinst->Texture.Texture; 234 /* for texture instructions, check that the texture instruction 242 /* Make sure the texture instruction's sampler/target info 371 if (fullinst->Instruction.Texture) { [all...] |
tgsi_transform.h | 541 inst.Instruction.Texture = TRUE; 542 inst.Texture.Texture = tex_target;
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/external/mesa3d/src/mesa/swrast/ |
s_context.c | 75 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT; 192 ctx->Texture.Unit[i]._CurrentCombine; 218 /* alpha test depends on post-texture/shader colors */ 289 && ctx->Texture._MaxEnabledTexImageUnit == -1 357 /* separate specular color, but no texture */ 476 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; 527 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0); 733 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */ 932 if (ctx->Texture.Unit[i]._Current)
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s_texcombine.c | 62 * Do texture application for: 69 * conventional GL texture env modes 72 * \param unit the texture combiner unit 74 * \param texelBuffer pointer to texel colors for all texture units 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); 192 if (!ctx->Texture.Unit[srcUnit]._Current) 282 if (!ctx->Texture.Unit[srcUnit]._Current) 583 * Apply texture mapping to a span of fragments. 647 * Must do all texture sampling before combining in order to 651 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit] [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 28 * with texture mapping and glClear() can be done with polygon rendering. 200 * Generate a generic shader to blit from a texture to a framebuffer 203 * \param texTarget Texture target that will be the source of the blit 226 shader->func = "texture"; 285 * or should traditional, fixed-function color and texture 288 * \param texcoord_size Number of components for attribute 1 / texture 616 save->ActiveUnit = ctx->Texture.CurrentUnit; 617 save->EnvMode = ctx->Texture.Unit[0].EnvMode; 619 /* Disable all texture units */ 621 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
r600_shader.c | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 219 " o_stencil = texture(u_sampler, v_texCoord).x;\n" 253 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed"); 284 " o_stencil = texture(u_sampler, v_texCoord).x;\n" 318 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed"); 349 " o_color.x = float(texture(u_sampler, v_texCoord).x) / 255.0;\n" 377 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed"); 531 glu::Texture depthStencilTex (renderCtx); 544 GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed"); 588 glu::Texture depthStencilTex (renderCtx); 606 GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed") [all...] |
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
fd2_compiler.c | 62 * And some instructions (texture fetch) cannot write directly to 759 /* TXP - Projective Texture Lookup: 793 instr->fetch.is_cube = (inst->Texture.Texture == TGSI_TEXTURE_3D); 794 assert(inst->Texture.NumOffsets <= 1); // TODO what to do in other cases? 805 if (inst->Texture.Texture == TGSI_TEXTURE_2D) 815 /* texture fetch can't write directly to export, so if tgsi 817 * the texture to a temp and the use ALU instruction to move
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/external/skia/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 148 class Texture : public FramebufferAttachment { 150 Texture() : INHERITED(1) {} 431 GrGLenum textarget, GrGLuint texture, GrGLint level, 437 GrGLenum textarget, GrGLuint texture, 443 GrGLenum textarget, GrGLuint texture, 449 GrGLenum textarget, GrGLuint texture, GrGLint level, 713 sk_sp<const Texture> fSingleTextureObject; 741 const Texture* getSingleTextureObject() { 744 // also works around a bug in chromium's cc_unittests where they send us texture IDs that 747 fSingleTextureObject.reset(new Texture); [all...] |
/external/skqp/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 148 class Texture : public FramebufferAttachment { 150 Texture() : INHERITED(1) {} 431 GrGLenum textarget, GrGLuint texture, GrGLint level, 437 GrGLenum textarget, GrGLuint texture, 443 GrGLenum textarget, GrGLuint texture, 449 GrGLenum textarget, GrGLuint texture, GrGLint level, 713 sk_sp<const Texture> fSingleTextureObject; 741 const Texture* getSingleTextureObject() { 744 // also works around a bug in chromium's cc_unittests where they send us texture IDs that 747 fSingleTextureObject.reset(new Texture); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Context.h | 299 class Texture; 488 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; 607 void deleteTexture(GLuint texture); 624 void bindTexture2D(GLuint texture); 625 void bindTextureCubeMap(GLuint texture); 644 Texture *getTexture(GLuint handle); 654 Texture *getSamplerTexture(unsigned int sampler, TextureType type); 718 void clientActiveTexture(GLenum texture); 743 void applyTexture(sw::SamplerType type, int sampler, Texture *texture) 796 sw::MatrixStack texture[8]; member in class:gl::Context [all...] |
/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 54 texture applied to it. If the transition is from beach sand to 55 grass to rocks to snow, the application will store each texture 56 in a different texture map, and dynamically select which two 63 involve using a separate texture unit for each texture map or using 3D 67 drawbacks of both previous methods. A new texture target, 73 same for all levels of detail. The texture then becomes an array of 74 2D textures. The per-fragment texel is selected by the R texture 89 uint texture, int level, int layer); 153 "<zoffset>" to include layers of an array texture. [all...] |