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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_pixel_copy.c 124 ctx->Texture._MaxEnabledTexImageUnit != -1 ||
  /external/mesa3d/src/mesa/main/
framebuffer.c 224 if (att->Texture) {
225 _mesa_reference_texobj(&att->Texture, NULL);
228 assert(!att->Texture);
949 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
950 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
samplerobj.c 252 if (ctx->Texture.Unit[j].Sampler == sampObj) {
254 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
290 if (ctx->Texture.Unit[unit].Sampler != sampObj) {
294 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler,
310 /* Use the default sampler object, the one contained in the texture
338 * greater than the number of texture image units supported by
376 ctx->Texture.Unit[unit].Sampler;
405 &ctx->Texture.Unit[unit].Sampler,
417 if (ctx->Texture.Unit[unit].Sampler) {
419 &ctx->Texture.Unit[unit].Sampler
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 112 Texture tex = drawable.getTexture();
  /external/swiftshader/src/D3D8/
Capabilities.hpp 238 struct Texture
  /frameworks/base/libs/hwui/
BakedOpRenderer.h 75 Texture* getTexture(Bitmap* bitmap);
138 // bounds of FBO texture. offscreenBuffer->texture has this information.
OpenGLReadback.cpp 91 // All we're flushing & finishing is the deletion of the texture since
116 inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture,
122 ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth,
139 GLuint texture; local
180 glGenTextures(1, &texture);
182 caches.textureState().bindTexture(texture);
189 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
234 caches.textureState().deleteTexture(texture);
253 // Create a 2D texture to sample from the EGLImage
264 Texture sourceTexture(caches)
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 51 class Texture;
216 //! Probabilities for actions that may be taken on each iteration. \note The texture and buffer specific actions are randomized per texture or buffer.
220 float reuploadTexture; //!< Reupload texture, even if it already exists and has been uploaded.
222 float reuploadWithTexImage; //!< Use glTexImage*() when re-uploading texture, not glTexSubImage*().
224 float deleteTexture; //!< Delete texture at end of iteration, even if we could re-use it.
226 float wastefulTextureMemoryUsage; //!< Don't re-use a texture, and don't delete it until given memory limit is hit.
276 int maxTexMemoryUsageBytes, //!< Approximate upper bound on GL texture memory usage.
326 LongStressCaseInternal::Texture>* m_textures;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Android.mk 43 Texture.cpp \
  /external/swiftshader/src/OpenGL/libGLESv2/
Android.mk 50 Texture.cpp \
Context.h 51 class Texture;
405 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
557 void deleteTexture(GLuint texture);
589 void bindTexture(TextureType type, GLuint texture);
618 virtual Texture *getTexture(GLuint handle) const;
649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
714 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
718 void detachTexture(GLuint texture);
    [all...]
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_dump.c 651 if (inst->Instruction.Texture) {
655 ENM( inst->Texture.Texture, tgsi_texture_names );
657 for (i = 0; i < inst->Texture.NumOffsets; i++) {
678 if (inst->Memory.Texture) {
680 ENM( inst->Memory.Texture, tgsi_texture_names );
tgsi_text.c 1110 * target argument) however we're required to set the Texture
1113 inst.Instruction.Texture = 1;
1114 inst.Texture.Texture = TGSI_TEXTURE_UNKNOWN;
1152 inst.Instruction.Texture = 1;
1153 inst.Texture.Texture = j;
1158 report_error( ctx, "Expected texture target" );
1166 for (i = 0; inst.Instruction.Texture && *cur == ','; i++) {
1175 inst.Texture.NumOffsets = i
    [all...]
tgsi_scan.c 68 * Is the opcode a "true" texture instruction which samples from a
69 * texture map?
223 /* Texture samplers */
227 assert(fullinst->Instruction.Texture);
232 const unsigned target = fullinst->Texture.Texture;
234 /* for texture instructions, check that the texture instruction
242 /* Make sure the texture instruction's sampler/target info
371 if (fullinst->Instruction.Texture) {
    [all...]
tgsi_transform.h 541 inst.Instruction.Texture = TRUE;
542 inst.Texture.Texture = tex_target;
  /external/mesa3d/src/mesa/swrast/
s_context.c 75 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT;
192 ctx->Texture.Unit[i]._CurrentCombine;
218 /* alpha test depends on post-texture/shader colors */
289 && ctx->Texture._MaxEnabledTexImageUnit == -1
357 /* separate specular color, but no texture */
476 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
527 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
733 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
932 if (ctx->Texture.Unit[i]._Current)
s_texcombine.c 62 * Do texture application for:
69 * conventional GL texture env modes
72 * \param unit the texture combiner unit
74 * \param texelBuffer pointer to texel colors for all texture units
87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
192 if (!ctx->Texture.Unit[srcUnit]._Current)
282 if (!ctx->Texture.Unit[srcUnit]._Current)
583 * Apply texture mapping to a span of fragments.
647 * Must do all texture sampling before combining in order to
651 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
200 * Generate a generic shader to blit from a texture to a framebuffer
203 * \param texTarget Texture target that will be the source of the blit
226 shader->func = "texture";
285 * or should traditional, fixed-function color and texture
288 * \param texcoord_size Number of components for attribute 1 / texture
616 save->ActiveUnit = ctx->Texture.CurrentUnit;
617 save->EnvMode = ctx->Texture.Unit[0].EnvMode;
619 /* Disable all texture units */
621 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled
    [all...]
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.c     [all...]
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 219 " o_stencil = texture(u_sampler, v_texCoord).x;\n"
253 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
284 " o_stencil = texture(u_sampler, v_texCoord).x;\n"
318 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
349 " o_color.x = float(texture(u_sampler, v_texCoord).x) / 255.0;\n"
377 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
531 glu::Texture depthStencilTex (renderCtx);
544 GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
588 glu::Texture depthStencilTex (renderCtx);
606 GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed")
    [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/a2xx/
fd2_compiler.c 62 * And some instructions (texture fetch) cannot write directly to
759 /* TXP - Projective Texture Lookup:
793 instr->fetch.is_cube = (inst->Texture.Texture == TGSI_TEXTURE_3D);
794 assert(inst->Texture.NumOffsets <= 1); // TODO what to do in other cases?
805 if (inst->Texture.Texture == TGSI_TEXTURE_2D)
815 /* texture fetch can't write directly to export, so if tgsi
817 * the texture to a temp and the use ALU instruction to move
  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 148 class Texture : public FramebufferAttachment {
150 Texture() : INHERITED(1) {}
431 GrGLenum textarget, GrGLuint texture, GrGLint level,
437 GrGLenum textarget, GrGLuint texture,
443 GrGLenum textarget, GrGLuint texture,
449 GrGLenum textarget, GrGLuint texture, GrGLint level,
713 sk_sp<const Texture> fSingleTextureObject;
741 const Texture* getSingleTextureObject() {
744 // also works around a bug in chromium's cc_unittests where they send us texture IDs that
747 fSingleTextureObject.reset(new Texture);
    [all...]
  /external/skqp/src/gpu/gl/
GrGLCreateNullInterface.cpp 148 class Texture : public FramebufferAttachment {
150 Texture() : INHERITED(1) {}
431 GrGLenum textarget, GrGLuint texture, GrGLint level,
437 GrGLenum textarget, GrGLuint texture,
443 GrGLenum textarget, GrGLuint texture,
449 GrGLenum textarget, GrGLuint texture, GrGLint level,
713 sk_sp<const Texture> fSingleTextureObject;
741 const Texture* getSingleTextureObject() {
744 // also works around a bug in chromium's cc_unittests where they send us texture IDs that
747 fSingleTextureObject.reset(new Texture);
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.h 299 class Texture;
488 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
607 void deleteTexture(GLuint texture);
624 void bindTexture2D(GLuint texture);
625 void bindTextureCubeMap(GLuint texture);
644 Texture *getTexture(GLuint handle);
654 Texture *getSamplerTexture(unsigned int sampler, TextureType type);
718 void clientActiveTexture(GLenum texture);
743 void applyTexture(sw::SamplerType type, int sampler, Texture *texture)
796 sw::MatrixStack texture[8]; member in class:gl::Context
    [all...]
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 54 texture applied to it. If the transition is from beach sand to
55 grass to rocks to snow, the application will store each texture
56 in a different texture map, and dynamically select which two
63 involve using a separate texture unit for each texture map or using 3D
67 drawbacks of both previous methods. A new texture target,
73 same for all levels of detail. The texture then becomes an array of
74 2D textures. The per-fragment texel is selected by the R texture
89 uint texture, int level, int layer);
153 "<zoffset>" to include layers of an array texture.
    [all...]

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