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  /external/mesa3d/src/mesa/swrast/
s_triangle.c 80 assert(ctx->Texture._EnabledCoordUnits == 0);\
106 assert(ctx->Texture._EnabledCoordUnits == 0); \
128 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
136 const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0]; \
140 if (!rb || !texture) { \
154 rgba[i][RCOMP] = texture[pos+2]; \
155 rgba[i][GCOMP] = texture[pos+1]; \
156 rgba[i][BCOMP] = texture[pos+0]; \
186 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
194 const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0];
244 const GLchan *texture; member in struct:affine_info
600 const GLchan *texture; member in struct:persp_info
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s_fragprog.c 50 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
83 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
92 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
116 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
s_texrender.c 13 * Render-to-texture code for GL_EXT_framebuffer_object
25 * Update the renderbuffer wrapper for rendering to a texture.
26 * For example, update the width, height of the RB based on the texture size,
45 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
61 * Called when rendering to a texture image begins, or when changing
63 * This is a fallback routine for software render-to-texture.
69 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
72 * \param fb the framebuffer object the texture is being bound to
73 * \param att the fb attachment point of the texture
97 /* The renderbuffer texture wrapper will get deleted by th
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  /external/replicaisland/src/com/replica/replicaisland/
MotionBlurComponent.java 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord
50 mHistory[x].texture = null;
70 Texture currentTexture = drawable.getTexture();
72 mHistory[mCurrentStep].texture = currentTexture;
95 if (record.texture != null) {
97 stepImage.setTexture(record.texture);
TiledVertexGrid.java 30 private Texture mTexture;
40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
46 mTexture = texture;
64 final Texture texture = mTexture; local
65 final float texelWidth = 1.0f / texture.width;
66 final float texelHeight = 1.0f / texture.height;
67 final int textureTilesAcross = texture.width / tileWidth;
68 final int textureTilesDown = texture.height / tileHeight
159 final Texture texture = mTexture; local
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  /frameworks/base/libs/hwui/
TextDropShadowCache.h 27 #include "Texture.h"
112 * Alpha texture used to represent a shadow.
114 struct ShadowTexture : public Texture {
115 explicit ShadowTexture(Caches& caches) : Texture(caches) {}
131 void operator()(ShadowText& text, ShadowTexture*& texture) override;
  /external/deqp/external/openglcts/modules/gl/
gl4cSparseTexture2Tests.cpp 180 " fragColor = texture(uni_sampler, texCoord);\n"
531 /** Create set of token strings fit to texture verifying shader
533 * @param target Target for which texture is binded
534 * @param format Texture internal format
535 * @param sample Texture sample number
874 * @param target Target for which texture is binded
875 * @param format Texture internal format
882 // As shaders do not support some texture formats it is necessary to exclude them.
892 /** Allocating sparse texture memory using texStorage* function
895 * @param target Target for which texture is binde
1345 GLuint texture; local
2291 GLuint texture; local
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gl4cSparseTextureClampTests.cpp 178 "Verifies if sparse texture clamp lookup functions generates access residency information")
251 * @param target Target for which texture is binded
252 * @param format Texture internal format
253 * @param funcToken Texture lookup function structure
272 /** Verify if data stored in texture is as expected
275 * @param target Target for which texture is binded
276 * @param format Texture internal format
277 * @param texture Texture object
278 * @param level Texture mipmap leve
610 GLuint texture; local
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  /external/deqp/external/openglcts/modules/gles31/
es31cLayoutBindingTests.hpp 59 Texture,
78 eSurfaceType surface_type; // Texture, Image...
83 char const* access_function; // texture(), imageLoad()...
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageLoadStoreUtil.hpp 67 vk::VkImageCreateInfo makeImageCreateInfo (const Texture& texture, const vk::VkFormat format, const vk::VkImageUsageFlags usage, const vk::VkImageCreateFlags flags);
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_pixel.c 80 if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
i830_texblend.c 42 * Texture combine functions
114 * Calculate the hardware instuctions to setup the current texture enviromnemt
116 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
447 if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
448 for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++)
449 if (ctx->Texture.Unit[unit]._Current)
451 unit == ctx->Texture._MaxEnabledTexImageUnit);
  /external/swiftshader/src/OpenGL/libGL/
Image.hpp 27 class Texture;
32 Image(Texture *parentTexture, GLsizei width, GLsizei height, GLenum format, GLenum type);
33 Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget);
84 Texture *parentTexture;
Texture.h 15 // Texture.h: Defines the abstract Texture class and its concrete derived
16 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
48 class Texture : public NamedObject
51 explicit Texture(GLuint name);
53 virtual ~Texture();
112 class Texture2D : public Texture
158 // back to this texture, there would be a circular reference if we used a binding
165 class TextureCubeMap : public Texture
214 // back to this texture, there would be a circular reference if we used a bindin
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.hpp 27 class Texture;
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.cpp 37 void Description::setTexture(const Texture& texture) {
38 mTexture = texture;
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSlotRenderer.java 26 import com.android.gallery3d.glrenderer.Texture;
96 private static Texture checkTexture(Texture texture) {
97 return (texture instanceof TiledTexture)
98 && !((TiledTexture) texture).isReady()
100 : texture;
111 Texture content = checkTexture(entry.content);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 233 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
234 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
240 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
373 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
377 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
388 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
391 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
409 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
416 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
489 if (ctx->Texture.Unit[i].Sampler
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nv10_state_frag.c 79 /* Initialize a combiner_state struct from the texture unit
83 ctx->Texture.Unit[i]._CurrentCombine; \
168 /* Fake several unsupported texture formats. */
172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
319 if (ctx->Texture.Unit[i]._Current) {
335 ctx->Texture.Unit[i].EnvColor);
368 if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
377 *n = ctx->Texture._MaxEnabledTexImageUnit + 1;
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c 134 if (ctx->Texture.Unit[i]._Current &&
135 ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) {
205 if (ctx->Texture.Unit[i]._Current &&
206 ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) {
207 struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c 209 CHECK( cube0_mm, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
210 CHECK( cube1_mm, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
211 CHECK( cube2_mm, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
214 TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._Current, 4 )
215 TCL_CHECK( tcl_tex1_add4, ctx->Texture.Unit[1]._Current, 4 )
216 TCL_CHECK( tcl_tex2_add4, ctx->Texture.Unit[2]._Current, 4 )
236 CHECK( txr0, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_RECTANGLE), 0
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  /external/mesa3d/src/mesa/main/
texenv.c 48 /** Set texture env mode */
395 if (ctx->Texture.CurrentUnit >= maxUnit) {
467 if (ctx->Point.CoordReplace & (1u << ctx->Texture.CurrentUnit))
469 ctx->Point.CoordReplace |= (1u << ctx->Texture.CurrentUnit);
471 if (~(ctx->Point.CoordReplace) & (1u << ctx->Texture.CurrentUnit))
473 ctx->Point.CoordReplace &= ~(1u << ctx->Texture.CurrentUnit);
498 /* Tell device driver about the new texture environment */
640 if (ctx->Texture.CurrentUnit >= maxUnit) {
680 if (ctx->Point.CoordReplace & (1u << ctx->Texture.CurrentUnit))
706 if (ctx->Texture.CurrentUnit >= maxUnit)
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blit.c 269 * levels of a texture, different layers of a three-
270 * dimensional texture or two-dimensional array texture, and
271 * different faces of a cube map texture do not constitute
498 if (att && att->Texture) {
500 att->Texture->Name,
501 att->Texture->Target,
517 if (att && att->Texture) {
519 att->Texture->Name,
520 att->Texture->Target
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matrix.c 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
169 * texture matrices beyond MaxTextureCoordUnits.
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
175 ctx->Texture.CurrentUnit);
179 assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
238 ctx->Texture.CurrentUnit);
297 ctx->Texture.CurrentUnit);
  /external/deqp/external/openglcts/modules/common/
glcRobustnessTests.cpp 537 Texture texture(*context);
546 /* Texture initialization */
547 Texture::Generate(gl, texture.m_id);
548 Texture::Bind(gl, texture.m_id, GL_TEXTURE_2D);
549 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R8UI, width, height, 0);
550 Texture::Bind(gl, 0, GL_TEXTURE_2D);
558 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.m_id, 0)
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