/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(patchBufferData), patchBufferData, GL_STATIC_DRAW); 514 gl.bufferData(GL_ARRAY_BUFFER, sizeof(pointData), pointData, GL_STATIC_DRAW); [all...] |
es31fComputeShaderBuiltinVarTests.cpp | 227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ);
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es31fLayoutBindingTests.cpp | 508 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(indices)*(glw::GLsizeiptr)sizeof(indices[0])), &indices[0], GL_STATIC_DRAW); 514 gl.bufferData(GL_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(vertices)*(glw::GLsizeiptr)sizeof(vertices[0])), &vertices[0], GL_STATIC_DRAW); [all...] |
es31fShaderSharedVarTests.cpp | 307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ);
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es31fShaderTextureSizeTests.cpp | 194 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleFunctionalTests.cpp | [all...] |
es31cSeparateShaderObjsTests.cpp | [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 647 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridVertices.size() * sizeof(tcu::Vec4)), &gridVertices[0], GL_STATIC_DRAW); 651 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridAttributes.size() * sizeof(tcu::UVec4)), &gridAttributes[0], GL_STATIC_DRAW); 655 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW); [all...] |
/external/dng_sdk/source/ |
dng_read_image.cpp | 1600 AutoPtr<dng_memory_block> bufferData (host.Allocate (buffer.fRowStep)); 1602 buffer.fData = bufferData->Buffer (); 1606 sampArray [0] = bufferData->Buffer_uint8 (); [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcPolygonOffsetClampTests.cpp | 344 gl.bufferData(GL_ARRAY_BUFFER, 12 * sizeof(GLfloat), vertices, GL_STATIC_DRAW);
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glcRobustnessTests.cpp | 306 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 16, DE_NULL, GL_STREAM_DRAW); 307 GLU_EXPECT_NO_ERROR(gl.getError(), "BufferData");
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/external/deqp/external/openglcts/modules/gl/ |
gl4cPipelineStatisticsQueryTests.cpp | [all...] |
gl4cTextureBarrierTests.cpp | 191 gl.bufferData(GL_ARRAY_BUFFER, GRID_SIZE * GRID_SIZE * sizeof(float) * 12, NULL, GL_STATIC_DRAW);
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gl3cTransformFeedbackOverflowQueryTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderVertexOrdering.cpp | 410 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */
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esextcTessellationShaderXFB.cpp | 554 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4 /* components */ * 4 /* vertices per patch */,
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayStencilAttachments.cpp | 741 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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esextcTextureCubeMapArraySubImage3D.cpp | 296 gl.bufferData(GL_PIXEL_UNPACK_BUFFER,
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/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.cpp | 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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es2fShaderInvarianceTests.cpp | 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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es3fShaderInvarianceTests.cpp | 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW); [all...] |
/external/skia/src/gpu/gl/ |
GrGLTestInterface.cpp | 35 fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
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/external/deqp/framework/opengl/ |
gluTexture.cpp | 894 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), data, GL_STATIC_DRAW); [all...] |