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  /external/mesa3d/src/gallium/drivers/vc4/
vc4_program.c 34 #include "compiler/nir/nir.h"
35 #include "compiler/nir/nir_builder.h"
36 #include "nir/tgsi_to_nir.h"
165 * storage for a NIR instruction.
167 * If it's a NIR SSA def, then we just set the associated hash table entry to
170 * If it's a NIR reg, then we need to update the existing qreg assigned to the
171 * NIR destination with the incoming value. To do that without introducing
176 * its destination to be the NIR reg's destination
360 * The addressing math has been lowered in NIR, and now we just need to rea
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  /external/mesa3d/src/amd/vulkan/
radv_meta_clear.c 26 #include "nir/nir_builder.h"
131 struct radv_shader_module vs_m = { .nir = vs_nir };
132 struct radv_shader_module fs_m = { .nir = fs_nir };
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radv_private.h 809 struct nir_shader * nir; member in struct:radv_shader_module
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  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_compiler_nir.c 82 * try to clean up, since that should be done as the NIR stage)
174 nir_shader *s = nir_shader_clone(ctx, so->shader->nir);
177 /* fast-path for shader key that lowers nothing in NIR: */
178 ctx->s = so->shader->nir;
182 DBG("dump nir%dv%d: type=%d, k={bp=%u,cts=%u,hp=%u}",
205 * after the nir -> ir3 frontend.
361 * sequences for each use of a given NIR level src as address
638 * | Adreno | NIR |
643 * To convert from an adreno bool (uint) to nir, use:
655 * 0/1 consumes the result. For example, when a nir 'bcsel
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  /external/mesa3d/src/intel/blorp/
blorp_blit.c 24 #include "compiler/nir/nir_builder.h"
1304 nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key); local
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  /external/mesa3d/src/mesa/
Makefile.sources 657 -I$(top_builddir)/src/compiler/nir \
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4.cpp     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h 1926 struct nir_shader *nir; member in struct:gl_program
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