/hardware/interfaces/renderscript/1.0/ |
IDevice.hal | 17 package android.hardware.renderscript@1.0; 19 import android.hardware.renderscript@1.0::types; 25 * Creates a RenderScript context.
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
ScriptTest.java | 17 package android.renderscript.cts; 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.FieldPacker; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.Type; 29 import android.renderscript.cts.ScriptC_negate [all...] |
double.rs | 18 #pragma rs java_package_name(android.renderscript.cts)
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increment.rs | 18 #pragma rs java_package_name(android.renderscript.cts)
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BaseObjTest.java | 17 package android.renderscript.cts; 19 import android.renderscript.BaseObj; 20 import android.renderscript.Element; 21 import android.renderscript.RSIllegalArgumentException; 22 import android.renderscript.Type;
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GlobalTest.java | 17 package android.renderscript.cts;
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/frameworks/rs/driver/ |
rsdShader.h | 25 namespace renderscript { namespace in namespace:android 31 } // namespace renderscript 42 RsdShader(const android::renderscript::Program *p, uint32_t type, 48 uint32_t getStateBasedShaderID(const android::renderscript::Context *); 67 bool loadShader(const android::renderscript::Context *); 68 void setup(const android::renderscript::Context *, RsdShaderCache *sc); 87 const android::renderscript::Program *mRSProgram; 92 void setupUserConstants(const android::renderscript::Context *rsc, 94 void initAddUserElement(const android::renderscript::Element *e, 97 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc) [all...] |
rsdScriptGroup.cpp | 27 using android::renderscript::Allocation; 28 using android::renderscript::Context; 29 using android::renderscript::RsdCpuReference; 30 using android::renderscript::ScriptGroup; 31 using android::renderscript::ScriptGroupBase; 32 using android::renderscript::ScriptKernelID; 33 using android::renderscript::rs_script_group;
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rsdType.cpp | 31 using android::renderscript::Context; 32 using android::renderscript::Type; 33 using android::renderscript::rs_type;
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/cts/tests/tests/renderscript/src/android/renderscript/cts/generated/ |
TestNan.rs | 20 #pragma rs java_package_name(android.renderscript.cts)
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TestNanHalf.rs | 20 #pragma rs java_package_name(android.renderscript.cts)
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/frameworks/rs/tests/java_api/ImageProcessing/src/com/android/rs/image/ |
ColorMatrix.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Matrix4f; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.ScriptIntrinsicColorMatrix; 28 import android.renderscript.Type;
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Convolve3x3.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Matrix4f; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.ScriptIntrinsicConvolve3x3; 28 import android.renderscript.Type;
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UsageIO.java | 22 import android.renderscript.Allocation; 23 import android.renderscript.Element; 24 import android.renderscript.RenderScript; 25 import android.renderscript.ScriptIntrinsicConvolve3x3; 26 import android.renderscript.ScriptIntrinsicColorMatrix; 27 import android.renderscript.Type; 28 import android.renderscript.Matrix4f;
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ColorCube.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Matrix4f; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.ScriptIntrinsic3DLUT; 28 import android.renderscript.ScriptIntrinsicColorMatrix; 29 import android.renderscript.Type [all...] |
/frameworks/rs/tests/java_api/ImageProcessing_jb/src/com/android/rs/image/ |
ColorMatrix.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Matrix4f; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.ScriptIntrinsicColorMatrix; 28 import android.renderscript.Type;
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Posterize.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.RenderScript; 24 import android.renderscript.Script; 25 import android.renderscript.ScriptC; 26 import android.renderscript.Type; 27 import android.renderscript.Short4;
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ColorCube.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Matrix4f; 24 import android.renderscript.RenderScript; 25 import android.renderscript.Script; 26 import android.renderscript.ScriptC; 27 import android.renderscript.ScriptIntrinsic3DLUT; 28 import android.renderscript.ScriptIntrinsicColorMatrix; 29 import android.renderscript.Type [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/pipeline/ |
PipelineInterface.java | 21 import android.renderscript.Allocation; 22 import android.renderscript.RenderScript; 30 public RenderScript getRSContext();
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/cts/tests/tests/rsblas/src/android/renderscript/cts/ |
IntrinsicBase.java | 20 import android.renderscript.RenderScript; 21 import android.renderscript.Allocation; 22 import android.renderscript.Element; 23 import android.renderscript.Type; 24 import android.renderscript.Script;
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/hardware/interfaces/renderscript/1.0/default/ |
Device.h | 6 #include <android/hardware/renderscript/1.0/IDevice.h> 12 namespace renderscript { namespace in namespace:android::hardware 16 using ::android::hardware::renderscript::V1_0::ContextType; 17 using ::android::hardware::renderscript::V1_0::IContext; 18 using ::android::hardware::renderscript::V1_0::IDevice; 27 // Methods from ::android::hardware::renderscript::V1_0::IDevice follow. 40 } // namespace renderscript
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/frameworks/rs/rsov/driver/ |
rsovScriptGroup.cpp | 25 using android::renderscript::Allocation; 26 using android::renderscript::Context; 27 using android::renderscript::RsdCpuReference; 28 using android::renderscript::ScriptGroup; 29 using android::renderscript::ScriptGroupBase; 30 using android::renderscript::ScriptKernelID; 31 using android::renderscript::rs_script_group;
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/test/vts/compilation_tools/vtsc/test/golden/FUZZER/ |
Device.fuzzer.cpp | 6 #include <android/hardware/renderscript/1.0/IDevice.h> 12 using namespace ::android::hardware::renderscript::V1_0; 27 static ::android::sp<IDevice> renderscript = IDevice::getService(true); local 28 if (renderscript == nullptr) { 41 size_t type_size1 = sizeof(::android::hardware::renderscript::V1_0::ContextType); 44 ::android::hardware::renderscript::V1_0::ContextType arg1; 55 renderscript->contextCreate(arg0, arg1, arg2);
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/frameworks/rs/tests/java_api/HealingBrush/ |
Android.mk | 23 $(call all-renderscript-files-under, src) 25 LOCAL_STATIC_JAVA_LIBRARIES := android-support-v8-renderscript 37 LOCAL_RENDERSCRIPT_FLAGS := -rs-package-name=android.support.v8.renderscript
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/frameworks/rs/tests/java_api/ImageProcessing2/ |
Android.mk | 23 $(call all-renderscript-files-under, src) 25 LOCAL_STATIC_JAVA_LIBRARIES := android-support-v8-renderscript 34 LOCAL_RENDERSCRIPT_FLAGS := -rs-package-name=android.support.v8.renderscript
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