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      1 #ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
      2 #define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
      3 
      4 #include "cpp/rsDispatch.h"
      5 #include "dlfcn.h"
      6 #include <android/hardware/renderscript/1.0/IDevice.h>
      7 #include <hidl/MQDescriptor.h>
      8 #include <hidl/Status.h>
      9 
     10 namespace android {
     11 namespace hardware {
     12 namespace renderscript {
     13 namespace V1_0 {
     14 namespace implementation {
     15 
     16 using ::android::hardware::renderscript::V1_0::ContextType;
     17 using ::android::hardware::renderscript::V1_0::IContext;
     18 using ::android::hardware::renderscript::V1_0::IDevice;
     19 using ::android::hidl::base::V1_0::IBase;
     20 using ::android::hardware::Return;
     21 using ::android::sp;
     22 
     23 struct Device : public IDevice {
     24     Device();
     25     static dispatchTable& getHal();
     26 
     27     // Methods from ::android::hardware::renderscript::V1_0::IDevice follow.
     28     Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override;
     29 
     30     // Methods from ::android::hidl::base::V1_0::IBase follow.
     31 
     32  private:
     33     static dispatchTable mDispatchHal;
     34 };
     35 
     36 extern "C" IDevice* HIDL_FETCH_IDevice(const char* name);
     37 
     38 }  // namespace implementation
     39 }  // namespace V1_0
     40 }  // namespace renderscript
     41 }  // namespace hardware
     42 }  // namespace android
     43 
     44 #endif  // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
     45