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  /external/skia/src/utils/win/
SkDWriteGeometrySink.cpp 89 } Cubic[4], Quadratic[3];
91 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) {
123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
  /external/skqp/src/utils/win/
SkDWriteGeometrySink.cpp 89 } Cubic[4], Quadratic[3];
91 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) {
123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
  /external/tensorflow/tensorflow/core/api_def/base_api/
api_def_ApplyFtrl.pbtxt 69 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
70 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_ApplyFtrlV2.pbtxt 71 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
72 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_ResourceApplyFtrl.pbtxt 63 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
64 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_ResourceApplyFtrlV2.pbtxt 65 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
66 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_ResourceSparseApplyFtrl.pbtxt 70 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
71 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_ResourceSparseApplyFtrlV2.pbtxt 72 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
73 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_SparseApplyFtrl.pbtxt 76 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
77 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
api_def_SparseApplyFtrlV2.pbtxt 78 quadratic = 1.0 / (accum_new^(lr_power) * lr) + 2 * l2
79 var = (sign(linear) * l1 - linear) / quadratic if |linear| > l1 else 0.0
  /external/skia/src/gpu/ccpr/
GrCCQuadraticShader.h 14 * This class renders the coverage of closed quadratic curves using the techniques outlined in
43 * This pass draws a conservative raster hull around the quadratic bezier curve, computes the
58 * This pass fixes the corners of a closed quadratic segment with soft MSAA.
  /external/skqp/src/gpu/ccpr/
GrCCQuadraticShader.h 14 * This class renders the coverage of closed quadratic curves using the techniques outlined in
43 * This pass draws a conservative raster hull around the quadratic bezier curve, computes the
58 * This pass fixes the corners of a closed quadratic segment with soft MSAA.
  /external/python/cpython3/Include/
accu.h 11 * of keeping a huge number of small separate objects, and the quadratic
  /frameworks/support/compat/src/main/java/androidx/core/view/animation/
PathInterpolatorCompat.java 55 * Create an {@link Interpolator} for a quadratic Bezier curve. The end points
58 * @param controlX the x coordinate of the quadratic Bezier control point
59 * @param controlY the y coordinate of the quadratic Bezier control point
60 * @return the {@link Interpolator} representing the quadratic Bezier curve
  /external/skia/src/core/
SkGeometry.h 28 /** Given a quadratic equation Ax^2 + Bx + C = 0, return 0, 1, 2 roots for the
38 /** Set pt to the point on the src quadratic specified by t. t must be
43 /** Given a src quadratic bezier, chop it at the specified t value,
49 /** Given a src quadratic bezier, chop it at the specified t == 1/2,
54 /** Given the 3 coefficients for a quadratic bezier (either X or Y values), look
56 these extrema. If the quadratic has no extrema betwee (0..1) exclusive, the
64 /** Given 3 points on a quadratic bezier, chop it into 1, 2 beziers such that
73 /** Given 3 points on a quadratic bezier, if the point of maximum
79 /** Given 3 points on a quadratic bezier, divide it into 2 quadratics
88 /** Given 3 points on a quadratic bezier, use degree elevation t
    [all...]
  /external/skqp/src/core/
SkGeometry.h 28 /** Given a quadratic equation Ax^2 + Bx + C = 0, return 0, 1, 2 roots for the
38 /** Set pt to the point on the src quadratic specified by t. t must be
43 /** Given a src quadratic bezier, chop it at the specified t value,
49 /** Given a src quadratic bezier, chop it at the specified t == 1/2,
54 /** Given the 3 coefficients for a quadratic bezier (either X or Y values), look
56 these extrema. If the quadratic has no extrema betwee (0..1) exclusive, the
64 /** Given 3 points on a quadratic bezier, chop it into 1, 2 beziers such that
73 /** Given 3 points on a quadratic bezier, if the point of maximum
79 /** Given 3 points on a quadratic bezier, divide it into 2 quadratics
88 /** Given 3 points on a quadratic bezier, use degree elevation t
    [all...]
  /external/ImageMagick/Magick++/demo/
demos.tap 25 for filter in bessel blackman box catrom cubic gaussian hamming hanning hermite lanczos mitchell point quadratic sample scale sinc triangle
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_utilities_poly.cpp 105 /*nr additional roots from second quadratic*/
109 [16mult 11add 2sqrt 1cubic 2quadratic=74flops 8funcs]*/
177 /*nr additional roots from second quadratic*/
181 [16mult 11add 2sqrt 1cubic 2quadratic=74flops 8funcs]*/
  /external/skia/src/pathops/
SkReduceOrder.cpp 49 // reduce to a quadratic or smaller
53 // look for approximation with single quadratic
124 // check to see if it is a quadratic or a line
163 http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html
166 corresponding quadratic Bezier are (given in convex combinations of
182 // reduce to a quadratic or smaller
186 // look for approximation with single quadratic
SkDCubicToQuads.cpp 13 Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2.
  /external/skqp/src/pathops/
SkReduceOrder.cpp 49 // reduce to a quadratic or smaller
53 // look for approximation with single quadratic
124 // check to see if it is a quadratic or a line
163 http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html
166 corresponding quadratic Bezier are (given in convex combinations of
182 // reduce to a quadratic or smaller
186 // look for approximation with single quadratic
  /external/eigen/unsupported/Eigen/src/NonLinearOptimization/
dogleg.h 71 /* at which the quadratic is minimized. */
92 /* at which the quadratic is minimized. */
  /external/skia/src/shaders/gradients/
SkTwoPointConicalGradient.h 31 // point). If we were to solve for t bruteforcely using a quadratic equation, this case
32 // implies that the quadratic equation degenerates to a linear equation.
  /external/skqp/src/shaders/gradients/
SkTwoPointConicalGradient.h 31 // point). If we were to solve for t bruteforcely using a quadratic equation, this case
32 // implies that the quadratic equation degenerates to a linear equation.
  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
PathTest.java 25 assertEquals(shadowPath.getQuadDescription(), "Add a quadratic bezier from last point, approaching (0.0,5.0), ending at (10.0,15.0)");

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