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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkTypes.h"
      9 #if defined(SK_BUILD_FOR_WIN)
     10 
     11 #include "SkDWriteGeometrySink.h"
     12 #include "SkFloatUtils.h"
     13 #include "SkPath.h"
     14 
     15 #include <dwrite.h>
     16 #include <d2d1.h>
     17 
     18 SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { }
     19 
     20 SkDWriteGeometrySink::~SkDWriteGeometrySink() { }
     21 
     22 HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) {
     23     if (nullptr == object) {
     24         return E_INVALIDARG;
     25     }
     26     if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) {
     27         *object = static_cast<IDWriteGeometrySink*>(this);
     28         this->AddRef();
     29         return S_OK;
     30     } else {
     31         *object = nullptr;
     32         return E_NOINTERFACE;
     33     }
     34 }
     35 
     36 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) {
     37     return static_cast<ULONG>(InterlockedIncrement(&fRefCount));
     38 }
     39 
     40 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) {
     41     ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount));
     42     if (0 == res) {
     43         delete this;
     44     }
     45     return res;
     46 }
     47 
     48 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) {
     49     switch (fillMode) {
     50     case D2D1_FILL_MODE_ALTERNATE:
     51         fPath->setFillType(SkPath::kEvenOdd_FillType);
     52         break;
     53     case D2D1_FILL_MODE_WINDING:
     54         fPath->setFillType(SkPath::kWinding_FillType);
     55         break;
     56     default:
     57         SkDEBUGFAIL("Unknown D2D1_FILL_MODE.");
     58         break;
     59     }
     60 }
     61 
     62 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) {
     63     if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) {
     64         SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value.");
     65     }
     66 }
     67 
     68 void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) {
     69     fPath->moveTo(startPoint.x, startPoint.y);
     70     if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) {
     71         SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value.");
     72     }
     73 }
     74 
     75 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) {
     76     for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) {
     77         fPath->lineTo(points->x, points->y);
     78     }
     79 }
     80 
     81 static bool approximately_equal(float a, float b) {
     82     const SkFloatingPoint<float, 10> lhs(a), rhs(b);
     83     return lhs.AlmostEquals(rhs);
     84 }
     85 
     86 typedef struct {
     87     float x;
     88     float y;
     89 } Cubic[4], Quadratic[3];
     90 
     91 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) {
     92     float dx10 = cubic[1].x - cubic[0].x;
     93     float dx23 = cubic[2].x - cubic[3].x;
     94     float midX = cubic[0].x + dx10 * 3 / 2;
     95     //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
     96     //does not work as subnormals get in between the left side and 0.
     97     if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
     98         return false;
     99     }
    100     float dy10 = cubic[1].y - cubic[0].y;
    101     float dy23 = cubic[2].y - cubic[3].y;
    102     float midY = cubic[0].y + dy10 * 3 / 2;
    103     if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
    104         return false;
    105     }
    106     reduction[0] = cubic[0];
    107     reduction[1].x = midX;
    108     reduction[1].y = midY;
    109     reduction[2] = cubic[3];
    110     return true;
    111 }
    112 
    113 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) {
    114     SkPoint lastPt;
    115     fPath->getLastPt(&lastPt);
    116     D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) };
    117 
    118     for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) {
    119         Cubic cubic = { { prevPt.x, prevPt.y },
    120                         { beziers->point1.x, beziers->point1.y },
    121                         { beziers->point2.x, beziers->point2.y },
    122                         { beziers->point3.x, beziers->point3.y }, };
    123         Quadratic quadratic;
    124         if (check_quadratic(cubic, quadratic)) {
    125             fPath->quadTo(quadratic[1].x, quadratic[1].y,
    126                           quadratic[2].x, quadratic[2].y);
    127         } else {
    128             fPath->cubicTo(beziers->point1.x, beziers->point1.y,
    129                            beziers->point2.x, beziers->point2.y,
    130                            beziers->point3.x, beziers->point3.y);
    131         }
    132         prevPt = beziers->point3;
    133     }
    134 }
    135 
    136 void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) {
    137     fPath->close();
    138 }
    139 
    140 HRESULT SkDWriteGeometrySink::Close() {
    141     return S_OK;
    142 }
    143 
    144 HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) {
    145     *geometryToPath = new SkDWriteGeometrySink(path);
    146     return S_OK;
    147 }
    148 
    149 #endif//defined(SK_BUILD_FOR_WIN)
    150