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  /external/mesa3d/src/mesa/swrast/
s_linetemp.h 46 * DEPTH_TYPE - either GLushort or GLuint
78 #if defined(DEPTH_TYPE)
84 DEPTH_TYPE *zPtr;
168 #ifdef DEPTH_TYPE
169 zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0);
178 #ifdef DEPTH_TYPE
179 zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
187 #ifdef DEPTH_TYPE
188 zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
198 #ifdef DEPTH_TYPE
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s_tritemp.h 52 * DEPTH_TYPE - either GLushort or GLuint
503 # ifdef DEPTH_TYPE
506 DEPTH_TYPE *zRow = NULL;
637 # ifdef DEPTH_TYPE
638 zRow = (DEPTH_TYPE *)
640 dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
745 # ifdef DEPTH_TYPE
    [all...]
s_triangle.c 178 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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  /external/mesa3d/src/mesa/drivers/x11/
xm_tri.c 63 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
73 const DEPTH_TYPE z = FixedToDepth(span.z); \
97 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
108 const DEPTH_TYPE z = FixedToDepth(span.z); \
131 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
143 const DEPTH_TYPE z = FixedToDepth(span.z); \
166 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
177 const DEPTH_TYPE z = FixedToDepth(span.z); \
198 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
208 const DEPTH_TYPE z = FixedToDepth(span.z);
    [all...]
xm_line.c 258 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
278 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
301 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
324 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
346 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
371 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
394 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
  /external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c 172 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
250 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
282 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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  /external/deqp/external/openglcts/modules/gl/
gl3cTextureSizePromotion.cpp 503 glw::GLint depth_type = 0; local
521 gl.getTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH_TYPE, &depth_type);
539 is_ok = is_ok && ((glw::GLenum)depth_type == descriptor.expected_depth_type);
565 << ", queried depth type = " << glu::getTypeStr(depth_type) << "." << tcu::TestLog::EndMessage;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp     [all...]

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