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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /*
     27  * Off-Screen Mesa rendering / Rendering into client memory space
     28  *
     29  * Note on thread safety:  this driver is thread safe.  All
     30  * functions are reentrant.  The notion of current context is
     31  * managed by the core _mesa_make_current() and _mesa_get_current_context()
     32  * functions.  Those functions are thread-safe.
     33  */
     34 
     35 
     36 #include <stdio.h>
     37 #include "main/glheader.h"
     38 #include "GL/osmesa.h"
     39 #include "main/api_exec.h"
     40 #include "main/context.h"
     41 #include "main/extensions.h"
     42 #include "main/formats.h"
     43 #include "main/framebuffer.h"
     44 #include "main/imports.h"
     45 #include "main/macros.h"
     46 #include "main/mipmap.h"
     47 #include "main/mtypes.h"
     48 #include "main/renderbuffer.h"
     49 #include "main/version.h"
     50 #include "main/vtxfmt.h"
     51 #include "swrast/swrast.h"
     52 #include "swrast_setup/swrast_setup.h"
     53 #include "swrast/s_context.h"
     54 #include "swrast/s_lines.h"
     55 #include "swrast/s_renderbuffer.h"
     56 #include "swrast/s_triangle.h"
     57 #include "tnl/tnl.h"
     58 #include "tnl/t_context.h"
     59 #include "tnl/t_pipeline.h"
     60 #include "drivers/common/driverfuncs.h"
     61 #include "drivers/common/meta.h"
     62 #include "vbo/vbo.h"
     63 
     64 
     65 #define OSMESA_RENDERBUFFER_CLASS 0x053
     66 
     67 
     68 /**
     69  * OSMesa rendering context, derived from core Mesa struct gl_context.
     70  */
     71 struct osmesa_context
     72 {
     73    struct gl_context mesa;		/*< Base class - this must be first */
     74    struct gl_config *gl_visual;		/*< Describes the buffers */
     75    struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
     76    struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
     77    GLenum format;		/*< User-specified context format */
     78    GLint userRowLength;		/*< user-specified number of pixels per row */
     79    GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
     80    GLvoid *rowaddr[SWRAST_MAX_HEIGHT];	/*< address of first pixel in each image row */
     81    GLboolean yup;		/*< TRUE  -> Y increases upward */
     82 				/*< FALSE -> Y increases downward */
     83    GLenum DataType;
     84 };
     85 
     86 
     87 static inline OSMesaContext
     88 OSMESA_CONTEXT(struct gl_context *ctx)
     89 {
     90    /* Just cast, since we're using structure containment */
     91    return (OSMesaContext) ctx;
     92 }
     93 
     94 
     95 /**********************************************************************/
     96 /*** Private Device Driver Functions                                ***/
     97 /**********************************************************************/
     98 
     99 
    100 static const GLubyte *
    101 get_string( struct gl_context *ctx, GLenum name )
    102 {
    103    (void) ctx;
    104    switch (name) {
    105       case GL_RENDERER:
    106 #if CHAN_BITS == 32
    107          return (const GLubyte *) "Mesa OffScreen32";
    108 #elif CHAN_BITS == 16
    109          return (const GLubyte *) "Mesa OffScreen16";
    110 #else
    111          return (const GLubyte *) "Mesa OffScreen";
    112 #endif
    113       default:
    114          return NULL;
    115    }
    116 }
    117 
    118 
    119 static void
    120 osmesa_update_state( struct gl_context *ctx, GLuint new_state )
    121 {
    122    /* easy - just propogate */
    123    _swrast_InvalidateState( ctx, new_state );
    124    _swsetup_InvalidateState( ctx, new_state );
    125    _tnl_InvalidateState( ctx, new_state );
    126    _vbo_InvalidateState( ctx, new_state );
    127 }
    128 
    129 
    130 
    131 /**
    132  * Macros for optimized line/triangle rendering.
    133  * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
    134  */
    135 
    136 #define PACK_RGBA(DST, R, G, B, A)	\
    137 do {					\
    138    (DST)[osmesa->rInd] = R;		\
    139    (DST)[osmesa->gInd] = G;		\
    140    (DST)[osmesa->bInd] = B;		\
    141    (DST)[osmesa->aInd] = A;		\
    142 } while (0)
    143 
    144 #define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
    145 
    146 
    147 /**
    148  * Draw a flat-shaded, RGB line into an osmesa buffer.
    149  */
    150 #define NAME flat_rgba_line
    151 #define CLIP_HACK 1
    152 #define SETUP_CODE						\
    153    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
    154    const GLchan *color = vert1->color;
    155 
    156 #define PLOT(X, Y)						\
    157 do {								\
    158    GLchan *p = PIXELADDR4(X, Y);				\
    159    PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
    160 } while (0)
    161 
    162 #include "swrast/s_linetemp.h"
    163 
    164 
    165 
    166 /**
    167  * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
    168  */
    169 #define NAME flat_rgba_z_line
    170 #define CLIP_HACK 1
    171 #define INTERP_Z 1
    172 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
    173 #define SETUP_CODE					\
    174    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
    175    const GLchan *color = vert1->color;
    176 
    177 #define PLOT(X, Y)					\
    178 do {							\
    179    if (Z < *zPtr) {					\
    180       GLchan *p = PIXELADDR4(X, Y);			\
    181       PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
    182                    color[BCOMP], color[ACOMP]);		\
    183       *zPtr = Z;					\
    184    }							\
    185 } while (0)
    186 
    187 #include "swrast/s_linetemp.h"
    188 
    189 
    190 
    191 /**
    192  * Analyze context state to see if we can provide a fast line drawing
    193  * function.  Otherwise, return NULL.
    194  */
    195 static swrast_line_func
    196 osmesa_choose_line_function( struct gl_context *ctx )
    197 {
    198    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    199    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
    200 
    201    if (ctx->DrawBuffer &&
    202        ctx->DrawBuffer->Visual.redBits == 32) {
    203       /* the special-case line functions in this file don't work
    204        * for float color channels.
    205        */
    206       return NULL;
    207    }
    208 
    209    if (ctx->RenderMode != GL_RENDER ||
    210        ctx->Line.SmoothFlag ||
    211        ctx->Texture._MaxEnabledTexImageUnit == -1 ||
    212        ctx->Light.ShadeModel != GL_FLAT ||
    213        ctx->Line.Width != 1.0F ||
    214        ctx->Line.StippleFlag ||
    215        ctx->Line.SmoothFlag) {
    216       return NULL;
    217    }
    218 
    219    if (osmesa->format != OSMESA_RGBA &&
    220        osmesa->format != OSMESA_BGRA &&
    221        osmesa->format != OSMESA_ARGB) {
    222       return NULL;
    223    }
    224 
    225    if (swrast->_RasterMask == DEPTH_BIT
    226        && ctx->Depth.Func == GL_LESS
    227        && ctx->Depth.Mask == GL_TRUE
    228        && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
    229       return flat_rgba_z_line;
    230    }
    231 
    232    if (swrast->_RasterMask == 0) {
    233       return flat_rgba_line;
    234    }
    235 
    236    return (swrast_line_func) NULL;
    237 }
    238 
    239 
    240 /**********************************************************************/
    241 /*****                 Optimized triangle rendering               *****/
    242 /**********************************************************************/
    243 
    244 
    245 /*
    246  * Smooth-shaded, z-less triangle, RGBA color.
    247  */
    248 #define NAME smooth_rgba_z_triangle
    249 #define INTERP_Z 1
    250 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
    251 #define INTERP_RGB 1
    252 #define INTERP_ALPHA 1
    253 #define SETUP_CODE \
    254    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    255 #define RENDER_SPAN( span ) {					\
    256    GLuint i;							\
    257    GLchan *img = PIXELADDR4(span.x, span.y); 			\
    258    for (i = 0; i < span.end; i++, img += 4) {			\
    259       const GLuint z = FixedToDepth(span.z);			\
    260       if (z < zRow[i]) {					\
    261          PACK_RGBA(img, FixedToChan(span.red),			\
    262             FixedToChan(span.green), FixedToChan(span.blue),	\
    263             FixedToChan(span.alpha));				\
    264          zRow[i] = z;						\
    265       }								\
    266       span.red += span.redStep;					\
    267       span.green += span.greenStep;				\
    268       span.blue += span.blueStep;				\
    269       span.alpha += span.alphaStep;				\
    270       span.z += span.zStep;					\
    271    }                                                            \
    272 }
    273 #include "swrast/s_tritemp.h"
    274 
    275 
    276 
    277 /*
    278  * Flat-shaded, z-less triangle, RGBA color.
    279  */
    280 #define NAME flat_rgba_z_triangle
    281 #define INTERP_Z 1
    282 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
    283 #define SETUP_CODE						\
    284    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
    285    GLuint pixel;						\
    286    PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
    287                                 v2->color[2], v2->color[3]);
    288 
    289 #define RENDER_SPAN( span ) {				\
    290    GLuint i;						\
    291    GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
    292    for (i = 0; i < span.end; i++) {			\
    293       const GLuint z = FixedToDepth(span.z);		\
    294       if (z < zRow[i]) {				\
    295          img[i] = pixel;				\
    296          zRow[i] = z;					\
    297       }							\
    298       span.z += span.zStep;				\
    299    }                                                    \
    300 }
    301 
    302 #include "swrast/s_tritemp.h"
    303 
    304 
    305 
    306 /**
    307  * Return pointer to an optimized triangle function if possible.
    308  */
    309 static swrast_tri_func
    310 osmesa_choose_triangle_function( struct gl_context *ctx )
    311 {
    312    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    313    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
    314 
    315    if (ctx->DrawBuffer &&
    316        ctx->DrawBuffer->Visual.redBits == 32) {
    317       /* the special-case triangle functions in this file don't work
    318        * for float color channels.
    319        */
    320       return NULL;
    321    }
    322 
    323    if (ctx->RenderMode != GL_RENDER ||
    324        ctx->Polygon.SmoothFlag ||
    325        ctx->Polygon.StippleFlag ||
    326        ctx->Texture._MaxEnabledTexImageUnit != -1) {
    327       return NULL;
    328    }
    329 
    330    if (osmesa->format != OSMESA_RGBA &&
    331        osmesa->format != OSMESA_BGRA &&
    332        osmesa->format != OSMESA_ARGB) {
    333       return NULL;
    334    }
    335 
    336    if (ctx->Polygon.CullFlag &&
    337        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
    338       return NULL;
    339    }
    340 
    341    if (swrast->_RasterMask == DEPTH_BIT &&
    342        ctx->Depth.Func == GL_LESS &&
    343        ctx->Depth.Mask == GL_TRUE &&
    344        ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
    345       if (ctx->Light.ShadeModel == GL_SMOOTH) {
    346          return smooth_rgba_z_triangle;
    347       }
    348       else {
    349          return flat_rgba_z_triangle;
    350       }
    351    }
    352 
    353    return NULL;
    354 }
    355 
    356 
    357 
    358 /* Override for the swrast triangle-selection function.  Try to use one
    359  * of our internal triangle functions, otherwise fall back to the
    360  * standard swrast functions.
    361  */
    362 static void
    363 osmesa_choose_triangle( struct gl_context *ctx )
    364 {
    365    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    366 
    367    swrast->Triangle = osmesa_choose_triangle_function( ctx );
    368    if (!swrast->Triangle)
    369       _swrast_choose_triangle( ctx );
    370 }
    371 
    372 static void
    373 osmesa_choose_line( struct gl_context *ctx )
    374 {
    375    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    376 
    377    swrast->Line = osmesa_choose_line_function( ctx );
    378    if (!swrast->Line)
    379       _swrast_choose_line( ctx );
    380 }
    381 
    382 
    383 
    384 /**
    385  * Recompute the values of the context's rowaddr array.
    386  */
    387 static void
    388 compute_row_addresses( OSMesaContext osmesa )
    389 {
    390    GLint bytesPerRow, i;
    391    GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
    392    GLint rowlength; /* in pixels */
    393    GLint height = osmesa->srb->Base.Height;
    394 
    395    if (osmesa->userRowLength)
    396       rowlength = osmesa->userRowLength;
    397    else
    398       rowlength = osmesa->srb->Base.Width;
    399 
    400    bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
    401 
    402    if (osmesa->yup) {
    403       /* Y=0 is bottom line of window */
    404       for (i = 0; i < height; i++) {
    405          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
    406       }
    407    }
    408    else {
    409       /* Y=0 is top line of window */
    410       for (i = 0; i < height; i++) {
    411          GLint j = height - i - 1;
    412          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
    413       }
    414    }
    415 }
    416 
    417 
    418 
    419 /**
    420  * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
    421  */
    422 static void
    423 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
    424 {
    425    _mesa_delete_renderbuffer(ctx, rb);
    426 }
    427 
    428 
    429 /**
    430  * Allocate renderbuffer storage.  We don't actually allocate any storage
    431  * since we're using a user-provided buffer.
    432  * Just set up all the gl_renderbuffer methods.
    433  */
    434 static GLboolean
    435 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    436                             GLenum internalFormat, GLuint width, GLuint height)
    437 {
    438    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    439 
    440    /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
    441    (void) internalFormat;
    442 
    443    /* Given the user-provided format and type, figure out which MESA_FORMAT_x
    444     * to use.
    445     * XXX There aren't Mesa formats for all the possible combinations here!
    446     * XXX Specifically, there's only RGBA-order 16-bit/channel and float
    447     * XXX formats.
    448     * XXX The 8-bit/channel formats should all be OK.
    449     */
    450    if (osmesa->format == OSMESA_RGBA) {
    451       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
    452          if (_mesa_little_endian())
    453             rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
    454          else
    455             rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
    456       }
    457       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
    458          rb->Format = MESA_FORMAT_RGBA_UNORM16;
    459       }
    460       else {
    461          rb->Format = MESA_FORMAT_RGBA_FLOAT32;
    462       }
    463    }
    464    else if (osmesa->format == OSMESA_BGRA) {
    465       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
    466          if (_mesa_little_endian())
    467             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
    468          else
    469             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
    470       }
    471       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
    472          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
    473          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
    474       }
    475       else {
    476          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
    477          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
    478       }
    479    }
    480    else if (osmesa->format == OSMESA_ARGB) {
    481       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
    482          if (_mesa_little_endian())
    483             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
    484          else
    485             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
    486       }
    487       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
    488          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
    489          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
    490       }
    491       else {
    492          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
    493          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
    494       }
    495    }
    496    else if (osmesa->format == OSMESA_RGB) {
    497       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
    498          rb->Format = MESA_FORMAT_BGR_UNORM8;
    499       }
    500       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
    501          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
    502          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
    503       }
    504       else {
    505          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
    506          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
    507       }
    508    }
    509    else if (osmesa->format == OSMESA_BGR) {
    510       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
    511          rb->Format = MESA_FORMAT_RGB_UNORM8;
    512       }
    513       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
    514          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
    515          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
    516       }
    517       else {
    518          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
    519          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
    520       }
    521    }
    522    else if (osmesa->format == OSMESA_RGB_565) {
    523       assert(osmesa->DataType == GL_UNSIGNED_BYTE);
    524       rb->Format = MESA_FORMAT_B5G6R5_UNORM;
    525    }
    526    else {
    527       _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
    528    }
    529 
    530    rb->Width = width;
    531    rb->Height = height;
    532 
    533    compute_row_addresses( osmesa );
    534 
    535    return GL_TRUE;
    536 }
    537 
    538 
    539 /**
    540  * Allocate a new renderbuffer to describe the user-provided color buffer.
    541  */
    542 static struct swrast_renderbuffer *
    543 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
    544 {
    545    const GLuint name = 0;
    546    struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
    547 
    548    if (srb) {
    549       _mesa_init_renderbuffer(&srb->Base, name);
    550 
    551       srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
    552       srb->Base.RefCount = 1;
    553       srb->Base.Delete = osmesa_delete_renderbuffer;
    554       srb->Base.AllocStorage = osmesa_renderbuffer_storage;
    555 
    556       srb->Base.InternalFormat = GL_RGBA;
    557       srb->Base._BaseFormat = GL_RGBA;
    558 
    559       return srb;
    560    }
    561    return NULL;
    562 }
    563 
    564 
    565 
    566 static void
    567 osmesa_MapRenderbuffer(struct gl_context *ctx,
    568                        struct gl_renderbuffer *rb,
    569                        GLuint x, GLuint y, GLuint w, GLuint h,
    570                        GLbitfield mode,
    571                        GLubyte **mapOut, GLint *rowStrideOut)
    572 {
    573    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
    574 
    575    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
    576       /* this is an OSMesa renderbuffer which wraps user memory */
    577       struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
    578       const GLuint bpp = _mesa_get_format_bytes(rb->Format);
    579       GLint rowStride; /* in bytes */
    580 
    581       if (osmesa->userRowLength)
    582          rowStride = osmesa->userRowLength * bpp;
    583       else
    584          rowStride = rb->Width * bpp;
    585 
    586       if (!osmesa->yup) {
    587          /* Y=0 is top line of window */
    588          y = rb->Height - y - 1;
    589          *rowStrideOut = -rowStride;
    590       }
    591       else {
    592          *rowStrideOut = rowStride;
    593       }
    594 
    595       *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
    596    }
    597    else {
    598       _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
    599                                     mapOut, rowStrideOut);
    600    }
    601 }
    602 
    603 
    604 static void
    605 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
    606 {
    607    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
    608       /* no-op */
    609    }
    610    else {
    611       _swrast_unmap_soft_renderbuffer(ctx, rb);
    612    }
    613 }
    614 
    615 
    616 /**********************************************************************/
    617 /*****                    Public Functions                        *****/
    618 /**********************************************************************/
    619 
    620 
    621 /**
    622  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
    623  * an RGBA vs Color-Index mode flag.
    624  *
    625  * Input:  format - Must be GL_RGBA
    626  *         sharelist - specifies another OSMesaContext with which to share
    627  *                     display lists.  NULL indicates no sharing.
    628  * Return:  an OSMesaContext or 0 if error
    629  */
    630 GLAPI OSMesaContext GLAPIENTRY
    631 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
    632 {
    633    return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
    634                                  8, 0, sharelist);
    635 }
    636 
    637 
    638 
    639 /**
    640  * New in Mesa 3.5
    641  *
    642  * Create context and specify size of ancillary buffers.
    643  */
    644 GLAPI OSMesaContext GLAPIENTRY
    645 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
    646                         GLint accumBits, OSMesaContext sharelist )
    647 {
    648    int attribs[100], n = 0;
    649 
    650    attribs[n++] = OSMESA_FORMAT;
    651    attribs[n++] = format;
    652    attribs[n++] = OSMESA_DEPTH_BITS;
    653    attribs[n++] = depthBits;
    654    attribs[n++] = OSMESA_STENCIL_BITS;
    655    attribs[n++] = stencilBits;
    656    attribs[n++] = OSMESA_ACCUM_BITS;
    657    attribs[n++] = accumBits;
    658    attribs[n++] = 0;
    659 
    660    return OSMesaCreateContextAttribs(attribs, sharelist);
    661 }
    662 
    663 
    664 /**
    665  * New in Mesa 11.2
    666  *
    667  * Create context with attribute list.
    668  */
    669 GLAPI OSMesaContext GLAPIENTRY
    670 OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
    671 {
    672    OSMesaContext osmesa;
    673    struct dd_function_table functions;
    674    GLint rind, gind, bind, aind;
    675    GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
    676    GLenum format = OSMESA_RGBA;
    677    GLint depthBits = 0, stencilBits = 0, accumBits = 0;
    678    int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
    679    gl_api api_profile = API_OPENGL_COMPAT;
    680    int i;
    681 
    682    for (i = 0; attribList[i]; i += 2) {
    683       switch (attribList[i]) {
    684       case OSMESA_FORMAT:
    685          format = attribList[i+1];
    686          switch (format) {
    687          case OSMESA_COLOR_INDEX:
    688          case OSMESA_RGBA:
    689          case OSMESA_BGRA:
    690          case OSMESA_ARGB:
    691          case OSMESA_RGB:
    692          case OSMESA_BGR:
    693          case OSMESA_RGB_565:
    694             /* legal */
    695             break;
    696          default:
    697             return NULL;
    698          }
    699          break;
    700       case OSMESA_DEPTH_BITS:
    701          depthBits = attribList[i+1];
    702          if (depthBits < 0)
    703             return NULL;
    704          break;
    705       case OSMESA_STENCIL_BITS:
    706          stencilBits = attribList[i+1];
    707          if (stencilBits < 0)
    708             return NULL;
    709          break;
    710       case OSMESA_ACCUM_BITS:
    711          accumBits = attribList[i+1];
    712          if (accumBits < 0)
    713             return NULL;
    714          break;
    715       case OSMESA_PROFILE:
    716          profile = attribList[i+1];
    717          if (profile == OSMESA_COMPAT_PROFILE)
    718             api_profile = API_OPENGL_COMPAT;
    719          else if (profile == OSMESA_CORE_PROFILE)
    720             api_profile = API_OPENGL_CORE;
    721          else
    722             return NULL;
    723          break;
    724       case OSMESA_CONTEXT_MAJOR_VERSION:
    725          version_major = attribList[i+1];
    726          if (version_major < 1)
    727             return NULL;
    728          break;
    729       case OSMESA_CONTEXT_MINOR_VERSION:
    730          version_minor = attribList[i+1];
    731          if (version_minor < 0)
    732             return NULL;
    733          break;
    734       case 0:
    735          /* end of list */
    736          break;
    737       default:
    738          fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
    739          return NULL;
    740       }
    741    }
    742 
    743    rind = gind = bind = aind = 0;
    744    if (format==OSMESA_RGBA) {
    745       redBits = CHAN_BITS;
    746       greenBits = CHAN_BITS;
    747       blueBits = CHAN_BITS;
    748       alphaBits = CHAN_BITS;
    749       rind = 0;
    750       gind = 1;
    751       bind = 2;
    752       aind = 3;
    753    }
    754    else if (format==OSMESA_BGRA) {
    755       redBits = CHAN_BITS;
    756       greenBits = CHAN_BITS;
    757       blueBits = CHAN_BITS;
    758       alphaBits = CHAN_BITS;
    759       bind = 0;
    760       gind = 1;
    761       rind = 2;
    762       aind = 3;
    763    }
    764    else if (format==OSMESA_ARGB) {
    765       redBits = CHAN_BITS;
    766       greenBits = CHAN_BITS;
    767       blueBits = CHAN_BITS;
    768       alphaBits = CHAN_BITS;
    769       aind = 0;
    770       rind = 1;
    771       gind = 2;
    772       bind = 3;
    773    }
    774    else if (format==OSMESA_RGB) {
    775       redBits = CHAN_BITS;
    776       greenBits = CHAN_BITS;
    777       blueBits = CHAN_BITS;
    778       alphaBits = 0;
    779       rind = 0;
    780       gind = 1;
    781       bind = 2;
    782    }
    783    else if (format==OSMESA_BGR) {
    784       redBits = CHAN_BITS;
    785       greenBits = CHAN_BITS;
    786       blueBits = CHAN_BITS;
    787       alphaBits = 0;
    788       rind = 2;
    789       gind = 1;
    790       bind = 0;
    791    }
    792 #if CHAN_TYPE == GL_UNSIGNED_BYTE
    793    else if (format==OSMESA_RGB_565) {
    794       redBits = 5;
    795       greenBits = 6;
    796       blueBits = 5;
    797       alphaBits = 0;
    798       rind = 0; /* not used */
    799       gind = 0;
    800       bind = 0;
    801    }
    802 #endif
    803    else {
    804       return NULL;
    805    }
    806 
    807    osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
    808    if (osmesa) {
    809       osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
    810                                                GL_FALSE,    /* stereo */
    811                                                redBits,
    812                                                greenBits,
    813                                                blueBits,
    814                                                alphaBits,
    815                                                depthBits,
    816                                                stencilBits,
    817                                                accumBits,
    818                                                accumBits,
    819                                                accumBits,
    820                                                alphaBits ? accumBits : 0,
    821                                                1            /* num samples */
    822                                                );
    823       if (!osmesa->gl_visual) {
    824          free(osmesa);
    825          return NULL;
    826       }
    827 
    828       /* Initialize device driver function table */
    829       _mesa_init_driver_functions(&functions);
    830       /* override with our functions */
    831       functions.GetString = get_string;
    832       functions.UpdateState = osmesa_update_state;
    833 
    834       if (!_mesa_initialize_context(&osmesa->mesa,
    835                                     api_profile,
    836                                     osmesa->gl_visual,
    837                                     sharelist ? &sharelist->mesa
    838                                               : (struct gl_context *) NULL,
    839                                     &functions)) {
    840          _mesa_destroy_visual( osmesa->gl_visual );
    841          free(osmesa);
    842          return NULL;
    843       }
    844 
    845       _mesa_enable_sw_extensions(&(osmesa->mesa));
    846 
    847       osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
    848       if (!osmesa->gl_buffer) {
    849          _mesa_destroy_visual( osmesa->gl_visual );
    850          _mesa_free_context_data( &osmesa->mesa );
    851          free(osmesa);
    852          return NULL;
    853       }
    854 
    855       /* Create depth/stencil/accum buffers.  We'll create the color
    856        * buffer later in OSMesaMakeCurrent().
    857        */
    858       _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
    859                                      GL_FALSE, /* color */
    860                                      osmesa->gl_visual->haveDepthBuffer,
    861                                      osmesa->gl_visual->haveStencilBuffer,
    862                                      osmesa->gl_visual->haveAccumBuffer,
    863                                      GL_FALSE, /* alpha */
    864                                      GL_FALSE /* aux */ );
    865 
    866       osmesa->format = format;
    867       osmesa->userRowLength = 0;
    868       osmesa->yup = GL_TRUE;
    869       osmesa->rInd = rind;
    870       osmesa->gInd = gind;
    871       osmesa->bInd = bind;
    872       osmesa->aInd = aind;
    873 
    874       _mesa_meta_init(&osmesa->mesa);
    875 
    876       /* Initialize the software rasterizer and helper modules. */
    877       {
    878 	 struct gl_context *ctx = &osmesa->mesa;
    879          SWcontext *swrast;
    880          TNLcontext *tnl;
    881 
    882 	 if (!_swrast_CreateContext( ctx ) ||
    883              !_vbo_CreateContext( ctx ) ||
    884              !_tnl_CreateContext( ctx ) ||
    885              !_swsetup_CreateContext( ctx )) {
    886             _mesa_destroy_visual(osmesa->gl_visual);
    887             _mesa_free_context_data(ctx);
    888             free(osmesa);
    889             return NULL;
    890          }
    891 
    892 	 _swsetup_Wakeup( ctx );
    893 
    894          /* use default TCL pipeline */
    895          tnl = TNL_CONTEXT(ctx);
    896          tnl->Driver.RunPipeline = _tnl_run_pipeline;
    897 
    898          ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
    899          ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
    900 
    901          ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
    902 
    903          /* Extend the software rasterizer with our optimized line and triangle
    904           * drawing functions.
    905           */
    906          swrast = SWRAST_CONTEXT( ctx );
    907          swrast->choose_line = osmesa_choose_line;
    908          swrast->choose_triangle = osmesa_choose_triangle;
    909 
    910          _mesa_compute_version(ctx);
    911 
    912          if (ctx->Version < version_major * 10 + version_minor) {
    913             _mesa_destroy_visual(osmesa->gl_visual);
    914             _mesa_free_context_data(ctx);
    915             free(osmesa);
    916             return NULL;
    917          }
    918 
    919          /* Exec table initialization requires the version to be computed */
    920          _mesa_initialize_dispatch_tables(ctx);
    921          _mesa_initialize_vbo_vtxfmt(ctx);
    922       }
    923    }
    924    return osmesa;
    925 }
    926 
    927 
    928 /**
    929  * Destroy an Off-Screen Mesa rendering context.
    930  *
    931  * \param osmesa  the context to destroy
    932  */
    933 GLAPI void GLAPIENTRY
    934 OSMesaDestroyContext( OSMesaContext osmesa )
    935 {
    936    if (osmesa) {
    937       if (osmesa->srb)
    938          _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
    939 
    940       _mesa_meta_free( &osmesa->mesa );
    941 
    942       _swsetup_DestroyContext( &osmesa->mesa );
    943       _tnl_DestroyContext( &osmesa->mesa );
    944       _vbo_DestroyContext( &osmesa->mesa );
    945       _swrast_DestroyContext( &osmesa->mesa );
    946 
    947       _mesa_destroy_visual( osmesa->gl_visual );
    948       _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
    949 
    950       _mesa_free_context_data( &osmesa->mesa );
    951       free( osmesa );
    952    }
    953 }
    954 
    955 
    956 /**
    957  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
    958  * block of memory which the client provides.  Its size must be at least
    959  * as large as width*height*sizeof(type).  Its address should be a multiple
    960  * of 4 if using RGBA mode.
    961  *
    962  * Image data is stored in the order of glDrawPixels:  row-major order
    963  * with the lower-left image pixel stored in the first array position
    964  * (ie. bottom-to-top).
    965  *
    966  * If the context's viewport hasn't been initialized yet, it will now be
    967  * initialized to (0,0,width,height).
    968  *
    969  * If both the context and the buffer are null, the current context will be
    970  * unbound.
    971  *
    972  * Input:  osmesa - the rendering context
    973  *         buffer - the image buffer memory
    974  *         type - data type for pixel components
    975  *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
    976  *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
    977  *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
    978  *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
    979  *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
    980  *         width, height - size of image buffer in pixels, at least 1
    981  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
    982  *          invalid buffer address, invalid type, width<1, height<1,
    983  *          width>internal limit or height>internal limit.
    984  */
    985 GLAPI GLboolean GLAPIENTRY
    986 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
    987                    GLsizei width, GLsizei height )
    988 {
    989    if (!osmesa && !buffer) {
    990       return _mesa_make_current(NULL, NULL, NULL);
    991    }
    992 
    993    if (!osmesa || !buffer ||
    994        width < 1 || height < 1 ||
    995        width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
    996       return GL_FALSE;
    997    }
    998 
    999    if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
   1000       return GL_FALSE;
   1001    }
   1002 
   1003 #if 0
   1004    if (!(type == GL_UNSIGNED_BYTE ||
   1005          (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
   1006          (type == GL_FLOAT && CHAN_BITS == 32))) {
   1007       /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
   1008       return GL_FALSE;
   1009    }
   1010 #endif
   1011 
   1012    osmesa_update_state( &osmesa->mesa, 0 );
   1013 
   1014    /* Call this periodically to detect when the user has begun using
   1015     * GL rendering from multiple threads.
   1016     */
   1017    _glapi_check_multithread();
   1018 
   1019 
   1020    /* Create a front/left color buffer which wraps the user-provided buffer.
   1021     * There is no back color buffer.
   1022     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
   1023     * doesn't match what Mesa was compiled for (CHAN_BITS) the
   1024     * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
   1025     * that converts rendering from CHAN_BITS to the user-requested channel
   1026     * size.
   1027     */
   1028    if (!osmesa->srb) {
   1029       osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
   1030       _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
   1031       _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
   1032                              &osmesa->srb->Base);
   1033       assert(osmesa->srb->Base.RefCount == 2);
   1034    }
   1035 
   1036    osmesa->DataType = type;
   1037 
   1038    /* Set renderbuffer fields.  Set width/height = 0 to force
   1039     * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
   1040     */
   1041    osmesa->srb->Buffer = buffer;
   1042    osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
   1043 
   1044    /* Set the framebuffer's size.  This causes the
   1045     * osmesa_renderbuffer_storage() function to get called.
   1046     */
   1047    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
   1048 
   1049    _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
   1050 
   1051    /* Remove renderbuffer attachment, then re-add.  This installs the
   1052     * renderbuffer adaptor/wrapper if needed (for bpp conversion).
   1053     */
   1054    _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
   1055    _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
   1056                           &osmesa->srb->Base);
   1057 
   1058 
   1059    /* this updates the visual's red/green/blue/alphaBits fields */
   1060    _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
   1061 
   1062    /* update the framebuffer size */
   1063    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
   1064 
   1065    return GL_TRUE;
   1066 }
   1067 
   1068 
   1069 
   1070 GLAPI OSMesaContext GLAPIENTRY
   1071 OSMesaGetCurrentContext( void )
   1072 {
   1073    struct gl_context *ctx = _mesa_get_current_context();
   1074    if (ctx)
   1075       return (OSMesaContext) ctx;
   1076    else
   1077       return NULL;
   1078 }
   1079 
   1080 
   1081 
   1082 GLAPI void GLAPIENTRY
   1083 OSMesaPixelStore( GLint pname, GLint value )
   1084 {
   1085    OSMesaContext osmesa = OSMesaGetCurrentContext();
   1086 
   1087    switch (pname) {
   1088       case OSMESA_ROW_LENGTH:
   1089          if (value<0) {
   1090             _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
   1091                       "OSMesaPixelStore(value)" );
   1092             return;
   1093          }
   1094          osmesa->userRowLength = value;
   1095          break;
   1096       case OSMESA_Y_UP:
   1097          osmesa->yup = value ? GL_TRUE : GL_FALSE;
   1098          break;
   1099       default:
   1100          _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
   1101          return;
   1102    }
   1103 
   1104    compute_row_addresses( osmesa );
   1105 }
   1106 
   1107 
   1108 GLAPI void GLAPIENTRY
   1109 OSMesaGetIntegerv( GLint pname, GLint *value )
   1110 {
   1111    OSMesaContext osmesa = OSMesaGetCurrentContext();
   1112 
   1113    switch (pname) {
   1114       case OSMESA_WIDTH:
   1115          if (osmesa->gl_buffer)
   1116             *value = osmesa->gl_buffer->Width;
   1117          else
   1118             *value = 0;
   1119          return;
   1120       case OSMESA_HEIGHT:
   1121          if (osmesa->gl_buffer)
   1122             *value = osmesa->gl_buffer->Height;
   1123          else
   1124             *value = 0;
   1125          return;
   1126       case OSMESA_FORMAT:
   1127          *value = osmesa->format;
   1128          return;
   1129       case OSMESA_TYPE:
   1130          /* current color buffer's data type */
   1131          *value = osmesa->DataType;
   1132          return;
   1133       case OSMESA_ROW_LENGTH:
   1134          *value = osmesa->userRowLength;
   1135          return;
   1136       case OSMESA_Y_UP:
   1137          *value = osmesa->yup;
   1138          return;
   1139       case OSMESA_MAX_WIDTH:
   1140          *value = SWRAST_MAX_WIDTH;
   1141          return;
   1142       case OSMESA_MAX_HEIGHT:
   1143          *value = SWRAST_MAX_HEIGHT;
   1144          return;
   1145       default:
   1146          _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
   1147          return;
   1148    }
   1149 }
   1150 
   1151 
   1152 /**
   1153  * Return the depth buffer associated with an OSMesa context.
   1154  * Input:  c - the OSMesa context
   1155  * Output:  width, height - size of buffer in pixels
   1156  *          bytesPerValue - bytes per depth value (2 or 4)
   1157  *          buffer - pointer to depth buffer values
   1158  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
   1159  */
   1160 GLAPI GLboolean GLAPIENTRY
   1161 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
   1162                       GLint *bytesPerValue, void **buffer )
   1163 {
   1164    struct swrast_renderbuffer *srb = NULL;
   1165 
   1166    if (c->gl_buffer)
   1167       srb = swrast_renderbuffer(c->gl_buffer->
   1168                                 Attachment[BUFFER_DEPTH].Renderbuffer);
   1169 
   1170    if (!srb || !srb->Buffer) {
   1171       *width = 0;
   1172       *height = 0;
   1173       *bytesPerValue = 0;
   1174       *buffer = 0;
   1175       return GL_FALSE;
   1176    }
   1177    else {
   1178       *width = srb->Base.Width;
   1179       *height = srb->Base.Height;
   1180       if (c->gl_visual->depthBits <= 16)
   1181          *bytesPerValue = sizeof(GLushort);
   1182       else
   1183          *bytesPerValue = sizeof(GLuint);
   1184       *buffer = (void *) srb->Buffer;
   1185       return GL_TRUE;
   1186    }
   1187 }
   1188 
   1189 
   1190 /**
   1191  * Return the color buffer associated with an OSMesa context.
   1192  * Input:  c - the OSMesa context
   1193  * Output:  width, height - size of buffer in pixels
   1194  *          format - the pixel format (OSMESA_FORMAT)
   1195  *          buffer - pointer to color buffer values
   1196  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
   1197  */
   1198 GLAPI GLboolean GLAPIENTRY
   1199 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
   1200                       GLint *height, GLint *format, void **buffer )
   1201 {
   1202    if (osmesa->srb && osmesa->srb->Buffer) {
   1203       *width = osmesa->srb->Base.Width;
   1204       *height = osmesa->srb->Base.Height;
   1205       *format = osmesa->format;
   1206       *buffer = (void *) osmesa->srb->Buffer;
   1207       return GL_TRUE;
   1208    }
   1209    else {
   1210       *width = 0;
   1211       *height = 0;
   1212       *format = 0;
   1213       *buffer = 0;
   1214       return GL_FALSE;
   1215    }
   1216 }
   1217 
   1218 
   1219 struct name_function
   1220 {
   1221    const char *Name;
   1222    OSMESAproc Function;
   1223 };
   1224 
   1225 static struct name_function functions[] = {
   1226    { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
   1227    { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
   1228    { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
   1229    { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
   1230    { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
   1231    { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
   1232    { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
   1233    { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
   1234    { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
   1235    { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
   1236    { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
   1237    { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
   1238    { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
   1239    { NULL, NULL }
   1240 };
   1241 
   1242 
   1243 GLAPI OSMESAproc GLAPIENTRY
   1244 OSMesaGetProcAddress( const char *funcName )
   1245 {
   1246    int i;
   1247    for (i = 0; functions[i].Name; i++) {
   1248       if (strcmp(functions[i].Name, funcName) == 0)
   1249          return functions[i].Function;
   1250    }
   1251    return _glapi_get_proc_address(funcName);
   1252 }
   1253 
   1254 
   1255 GLAPI void GLAPIENTRY
   1256 OSMesaColorClamp(GLboolean enable)
   1257 {
   1258    OSMesaContext osmesa = OSMesaGetCurrentContext();
   1259 
   1260    if (enable == GL_TRUE) {
   1261       osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
   1262    }
   1263    else {
   1264       osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
   1265    }
   1266 }
   1267 
   1268 
   1269 GLAPI void GLAPIENTRY
   1270 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
   1271                   unsigned enable_value)
   1272 {
   1273    fprintf(stderr,
   1274            "OSMesaPostProcess() is only available with gallium drivers\n");
   1275 }
   1276 
   1277 
   1278 
   1279 /**
   1280  * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
   1281  * libglapi.a.  We need to define them here.
   1282  */
   1283 #ifdef GLX_INDIRECT_RENDERING
   1284 
   1285 #define GL_GLEXT_PROTOTYPES
   1286 #include "GL/gl.h"
   1287 #include "glapi/glapi.h"
   1288 #include "glapi/glapitable.h"
   1289 
   1290 #if defined(USE_MGL_NAMESPACE)
   1291 #define NAME(func)  mgl##func
   1292 #else
   1293 #define NAME(func)  gl##func
   1294 #endif
   1295 
   1296 #define DISPATCH(FUNC, ARGS, MESSAGE)		\
   1297    GET_DISPATCH()->FUNC ARGS
   1298 
   1299 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
   1300    return GET_DISPATCH()->FUNC ARGS
   1301 
   1302 /* skip normal ones */
   1303 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
   1304 #include "glapi/glapitemp.h"
   1305 
   1306 #endif /* GLX_INDIRECT_RENDERING */
   1307