/external/deqp/framework/common/ |
tcuRenderTarget.cpp | 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) 43 , m_depthBits (depthBits)
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tcuRenderTarget.hpp | 39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) 74 *depthBits = getNumDepthBits(combinedFormat); 135 const int depthBits = getNumDepthBits(combinedFormat); 138 if (config.depthBits != glu::RenderConfig::DONT_CARE && 139 config.depthBits != depthBits) 220 int depthBits = 0; 255 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); 277 if (depthBits > 0) 292 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numSamples) [all...] |
gluRenderConfig.hpp | 88 int depthBits; 105 , depthBits (DONT_CARE)
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gluRenderConfig.cpp | 39 config->depthBits == RenderConfig::DONT_CARE && 87 config->depthBits = depthCfgs[ndx].depthSize;
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/external/deqp/external/openglcts/modules/common/ |
glcConfigList.hpp | 105 , depthBits(depthBits_) 119 , depthBits(0) 132 deInt32 depthBits;
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glcConfigListWGL.cpp | 66 fmtInfo.alphaBits, fmtInfo.depthBits, fmtInfo.stencilBits, fmtInfo.samples));
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/external/deqp/framework/platform/win32/ |
tcuWGL.hpp | 122 int depthBits; 150 , depthBits (0)
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 219 int depthBits = 0; 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 255 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, &depthBits); 266 if (depthBits > 0) 281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
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/external/mesa3d/src/mesa/swrast/ |
s_linetemp.h | 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 247 if (depthBits <= 16) {
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s_renderbuffer.c | 294 GLuint depthBits) 298 if (depthBits > 32) { 300 "Unsupported depthBits in add_depth_renderbuffer"); 312 if (depthBits <= 16) { 315 else if (depthBits <= 24) { 507 if (depth && fb->Visual.depthBits == 24 && 518 assert(fb->Visual.depthBits > 0); 519 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
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/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 277 int depthBits = renderTarget.getDepthBits(); 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 387 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) 400 m_genOps(dst, stencilBits, depthBits, targetStencil); 412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 414 DE_UNREF(stencilBits && depthBits); \ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fStencilTests.cpp | 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 280 int depthBits = renderTarget.getDepthBits(); 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 390 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) 403 m_genOps(dst, stencilBits, depthBits, targetStencil); 415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 417 DE_UNREF(stencilBits && depthBits); \ [all...] |
/external/mesa3d/src/gallium/state_trackers/osmesa/ |
osmesa.c | 544 OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits, 552 attribs[n++] = depthBits; 577 int depthBits = 0, stencilBits = 0, accumBits = 0; 607 depthBits = attribList[i+1]; 608 if (depthBits < 0) 654 if (depthBits > 0 && stencilBits > 0) { 660 else if (depthBits >= 24) { 663 else if (depthBits >= 16) {
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/external/mesa3d/src/glx/apple/ |
apple_visual.c | 141 if (mode->depthBits > 0) { 143 attr[numattr++] = mode->depthBits;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_state_raster.c | 150 if (ctx->Depth.Test && fb->Visual.depthBits > 0) 152 if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
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nouveau_screen.c | 271 if (visual->depthBits == 24 && visual->stencilBits == 8) { 276 } else if (visual->depthBits == 24) { 280 } else if (visual->depthBits == 16) {
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nv10_state_raster.c | 103 PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0); 105 PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
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/external/mesa3d/src/mesa/main/ |
context.h | 76 GLint depthBits, 92 GLint depthBits,
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context.c | 192 * \param depthBits requested bits per depth buffer value. Any value in [0, 32] 218 GLint depthBits, 230 depthBits, stencilBits, 260 GLint depthBits, 270 if (depthBits < 0 || depthBits > 32) { 292 vis->depthBits = depthBits; 301 vis->haveDepthBuffer = depthBits > 0; [all...] |
/external/mesa3d/include/GL/ |
osmesa.h | 132 * If you specify zero for depthBits, stencilBits, accumBits you 138 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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/external/mesa3d/src/glx/ |
glxconfig.h | 48 GLint depthBits;
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/external/mesa3d/src/mesa/drivers/osmesa/ |
osmesa.c | 228 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { 344 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { 645 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, 653 attribs[n++] = depthBits; 677 GLint depthBits = 0, stencilBits = 0, accumBits = 0; 701 depthBits = attribList[i+1]; 702 if (depthBits < 0) 815 depthBits, [all...] |
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 390 tcu::TextureFormat getDepthFormat (const int depthBits) 392 switch (depthBits) 413 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples) 440 if (depthBits > 0) 442 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 736 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); 754 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage; 820 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1); 940 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); 963 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage [all...] |
/external/mesa3d/src/mesa/drivers/dri/common/ |
utils.c | 277 modes->depthBits = depth_bits[k]; 303 modes->haveDepthBuffer = (modes->depthBits > 0); 367 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
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