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  /external/deqp/framework/common/
tcuRenderTarget.cpp 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples)
43 , m_depthBits (depthBits)
tcuRenderTarget.hpp 39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits)
74 *depthBits = getNumDepthBits(combinedFormat);
135 const int depthBits = getNumDepthBits(combinedFormat);
138 if (config.depthBits != glu::RenderConfig::DONT_CARE &&
139 config.depthBits != depthBits)
220 int depthBits = 0;
255 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
277 if (depthBits > 0)
292 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numSamples)
    [all...]
gluRenderConfig.hpp 88 int depthBits;
105 , depthBits (DONT_CARE)
gluRenderConfig.cpp 39 config->depthBits == RenderConfig::DONT_CARE &&
87 config->depthBits = depthCfgs[ndx].depthSize;
  /external/deqp/external/openglcts/modules/common/
glcConfigList.hpp 105 , depthBits(depthBits_)
119 , depthBits(0)
132 deInt32 depthBits;
glcConfigListWGL.cpp 66 fmtInfo.alphaBits, fmtInfo.depthBits, fmtInfo.stencilBits, fmtInfo.samples));
  /external/deqp/framework/platform/win32/
tcuWGL.hpp 122 int depthBits;
150 , depthBits (0)
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 219 int depthBits = 0;
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
255 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, &depthBits);
266 if (depthBits > 0)
281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
  /external/mesa3d/src/mesa/swrast/
s_linetemp.h 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
247 if (depthBits <= 16) {
s_renderbuffer.c 294 GLuint depthBits)
298 if (depthBits > 32) {
300 "Unsupported depthBits in add_depth_renderbuffer");
312 if (depthBits <= 16) {
315 else if (depthBits <= 24) {
507 if (depth && fb->Visual.depthBits == 24 &&
518 assert(fb->Visual.depthBits > 0);
519 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
277 int depthBits = renderTarget.getDepthBits();
305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits);
309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1);
387 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil);
398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil)
400 m_genOps(dst, stencilBits, depthBits, targetStencil);
412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \
414 DE_UNREF(stencilBits && depthBits); \
    [all...]
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
280 int depthBits = renderTarget.getDepthBits();
308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits);
312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1);
390 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil);
401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil)
403 m_genOps(dst, stencilBits, depthBits, targetStencil);
415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \
417 DE_UNREF(stencilBits && depthBits); \
    [all...]
  /external/mesa3d/src/gallium/state_trackers/osmesa/
osmesa.c 544 OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits,
552 attribs[n++] = depthBits;
577 int depthBits = 0, stencilBits = 0, accumBits = 0;
607 depthBits = attribList[i+1];
608 if (depthBits < 0)
654 if (depthBits > 0 && stencilBits > 0) {
660 else if (depthBits >= 24) {
663 else if (depthBits >= 16) {
  /external/mesa3d/src/glx/apple/
apple_visual.c 141 if (mode->depthBits > 0) {
143 attr[numattr++] = mode->depthBits;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 150 if (ctx->Depth.Test && fb->Visual.depthBits > 0)
152 if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
nouveau_screen.c 271 if (visual->depthBits == 24 && visual->stencilBits == 8) {
276 } else if (visual->depthBits == 24) {
280 } else if (visual->depthBits == 16) {
nv10_state_raster.c 103 PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0);
105 PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
  /external/mesa3d/src/mesa/main/
context.h 76 GLint depthBits,
92 GLint depthBits,
context.c 192 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
218 GLint depthBits,
230 depthBits, stencilBits,
260 GLint depthBits,
270 if (depthBits < 0 || depthBits > 32) {
292 vis->depthBits = depthBits;
301 vis->haveDepthBuffer = depthBits > 0;
    [all...]
  /external/mesa3d/include/GL/
osmesa.h 132 * If you specify zero for depthBits, stencilBits, accumBits you
138 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
  /external/mesa3d/src/glx/
glxconfig.h 48 GLint depthBits;
  /external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c 228 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
344 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
645 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
653 attribs[n++] = depthBits;
677 GLint depthBits = 0, stencilBits = 0, accumBits = 0;
701 depthBits = attribList[i+1];
702 if (depthBits < 0)
815 depthBits,
    [all...]
  /external/deqp/modules/egl/
teglRenderTests.cpp 390 tcu::TextureFormat getDepthFormat (const int depthBits)
392 switch (depthBits)
413 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples)
440 if (depthBits > 0)
442 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height);
736 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE);
754 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage;
820 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1);
940 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE);
963 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/common/
utils.c 277 modes->depthBits = depth_bits[k];
303 modes->haveDepthBuffer = (modes->depthBits > 0);
367 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),

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