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    Searched full:glgetuniformindices (Results 1 - 25 of 108) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetUniformIndices.nativeReg 0 {"glGetUniformIndices", "(I[Ljava/lang/String;[II)V", (void *) android_glGetUniformIndices_array },
2 {"glGetUniformIndices", "(I[Ljava/lang/String;Ljava/nio/IntBuffer;)V", (void *) android_glGetUniformIndices_buffer },
glGetUniformIndices.java 1 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
3 public static native void glGetUniformIndices(
10 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
12 public static native void glGetUniformIndices(
glGetUniformIndices.cpp 1 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
56 glGetUniformIndices(program, _count, _names, _indices);
77 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
135 glGetUniformIndices(program, _count, _names, _indices);
  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.lds 210 glGetUniformIndices;
libGLESv2.def 250 glGetUniformIndices @264
  /external/mesa3d/src/mapi/es2api/
ABI-check 141 glGetUniformIndices
  /external/deqp/framework/egl/
egluStaticES30Library.inl 134 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
  /prebuilts/ndk/r16/sources/android/ndk_helper/
gl3stub.c 85 FIND_PROC( glGetUniformIndices );
149 || !glCopyBufferSubData || !glGetUniformIndices || !glGetActiveUniformsiv
393 GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 230 {"glGetUniformIndices", (void*)glGetUniformIndices},
gl2_client_context.h 247 glGetUniformIndices_client_proc_t glGetUniformIndices;
gl2_client_context.cpp 247 glGetUniformIndices = (glGetUniformIndices_client_proc_t) getProc("glGetUniformIndices", userData);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fIndexedStateQueryTests.cpp 315 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
358 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
es3fUniformApiTests.cpp 1033 // Query info with glGetUniformIndices() + glGetActiveUniformsiv() and check validity.
1035 // Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv().
    [all...]
es3fNegativeStateApiTests.cpp 660 ES3F_ADD_API_CASE(get_uniform_indices, "Invalid glGetUniformIndices() usage",
673 glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
679 glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
    [all...]
  /frameworks/native/opengl/libs/
libGLESv3.map.txt 218 glGetUniformIndices;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 69 void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
  /external/mesa3d/src/mesa/main/
uniforms.c 963 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
968 "glGetUniformIndices");
974 "glGetUniformIndices(uniformCount < 0)");
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 134 gl->getUniformIndices = &glGetUniformIndices;
glwInitES30.inl 134 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
glwInitES31Direct.inl 158 gl->getUniformIndices = &glGetUniformIndices;
glwInitES32Direct.inl 183 gl->getUniformIndices = &glGetUniformIndices;
  /frameworks/base/opengl/java/android/opengl/
GLES30.java     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Windows/x86_64/Lib/
libGLESv2.lib 11 ? ? ?|?|?????<?<ææ???????????????J?J???4?4???8?8???????????*?*?????r?r?????R?R?????0?0???z?z?????X?X???????h?h?????>?>???????V?V?????,?,?p?p?????F?F???????^?^?????4?4?????F?F???????B?B???"?"?????r?r?????R?R?????????V?V?????n?n????? ? ?????`?`?????????????????z?z?????????B?B?0?0?x?x?????~?~~~?????????t?t?????^?^?????????,?,???????????T?T????~r~r?6?6?:?:?????????l?l?8?8??????????????????????????????????? ? ?????Z?Z?~?~?????????????X?X?????????f?f?x?x?F?F???????*?*???????????????X?X?4?4?V?V?????V?V?????????N?N?????h?h?D?D?????2?2?d?d?????.?.?h?h?????"?"?|?|?????X?X?6?6?????????`?`?<?<|?|?{J{J{?{?|8|8?????????V?V???????????x?x?F?F?n?n???????????*?*???????d?d? ? ?f?f?~?~?$?$?&?&yZyZxfxfz?z?w?w?x?x?zZzZy?y??????,?,?????????\?\?????D?D?L?L????????__IMPORT_DESCRIPTOR_libGLESv2__NULL_IMPORT_DESCRIPTORlibGLESv2_NULL_THUNK_DATA__imp_glActiveTextureglActiveTexture__imp_glAttachShaderglAttachShader__imp_glBindAttribLocationglBindAttribLocation__imp_glBindBufferglBindBuffer__imp_glBindFramebufferglBindFramebuffer__imp_glBindRenderbufferglBindRenderbuffer__imp_glBindTextureglBindTexture__imp_glBlendColorglBlendColor__imp_glBlendEquationglBlendEquation__imp_glBlendEquationSeparateglBlendEquationSeparate__imp_glBlendFuncglBlendFunc__imp_glBlendFuncSeparateglBlendFuncSeparate__imp_glBufferDataglBufferData__imp_glBufferSubDataglBufferSubData__imp_glCheckFramebufferStatusglCheckFramebufferStatus__imp_glClearglClear__imp_glClearColorglClearColor__imp_glClearDepthfglClearDepthf__imp_glClearStencilglClearStencil__imp_glColorMaskglColorMask__imp_glCompileShaderglCompileShader__imp_glCompressedTexImage2DglCompressedTexImage2D__imp_glCompressedTexSubImage2DglCompressedTexSubImage2D__imp_glCopyTexImage2DglCopyTexImage2D__imp_glCopyTexSubImage2DglCopyTexSubImage2D__imp_glCreateProgramglCreateProgram__imp_glCreateShaderglCreateShader__imp_glCullFaceglCullFace__imp_glDeleteBuffersglDeleteBuffers__imp_glDeleteFramebuffersglDeleteFramebuffers__imp_glDeleteTexturesglDeleteTextures__imp_glDeleteProgramglDeleteProgram__imp_glDeleteRenderbuffersglDeleteRenderbuffers__imp_glDeleteShaderglDeleteShader__imp_glDetachShaderglDetachShader__imp_glDepthFuncglDepthFunc__imp_glDepthMaskglDepthMask__imp_glDepthRangefglDepthRangef__imp_glDisableglDisable__imp_glDisableVertexAttribArrayglDisableVertexAttribArray__imp_glDrawArraysglDrawArrays__imp_glDrawElementsglDrawElements__imp_glEnableglEnable__imp_glEnableVertexAttribArrayglEnableVertexAttribArray__imp_glFinishglFinish__imp_glFlushglFlush__imp_glFramebufferRenderbufferglFramebufferRenderbuffer__imp_glFramebufferTexture2DglFramebufferTexture2D__imp_glFrontFaceglFrontFace__imp_glGenBuffersglGenBuffers__imp_glGenerateMipmapglGenerateMipmap__imp_glGenFramebuffersglGenFramebuffers__imp_glGenRenderbuffersglGenRenderbuffers__imp_glGenTexturesglGenTextures__imp_glGetActiveAttribglGetActiveAttrib__imp_glGetActiveUniformglGetActiveUniform__imp_glGetAttachedShadersglGetAttachedShaders__imp_glGetAttribLocationglGetAttribLocation__imp_glGetBooleanvglGetBooleanv__imp_glGetBufferParameterivglGetBufferParameteriv__imp_glGetErrorglGetError__imp_glGetFloatvglGetFloatv__imp_glGetFramebufferAttachmentParameterivglGetFramebufferAttachmentParameteriv__imp_glGetIntegervglGetIntegerv__imp_glGetProgramivglGetProgramiv__imp_glGetProgramInfoLogglGetProgramInfoLog__imp_glGetRenderbufferParameterivglGetRenderbufferParameteriv__imp_glGetShaderivglGetShaderiv__imp_glGetShaderInfoLogglGetShaderInfoLog__imp_glGetShaderPrecisionFormatglGetShaderPrecisionFormat__imp_glGetShaderSourceglGetShaderSource__imp_glGetStringglGetString__imp_glGetTexParameterfvglGetTexParameterfv__imp_glGetTexParameterivglGetTexParameteriv__imp_glGetUniformfvglGetUniformfv__imp_glGetUniformivglGetUniformiv__imp_glGetUniformLocationglGetUniformLocation__imp_glGetVertexAttribfvglGetVertexAttribfv__imp_glGetVertexAttribivglGetVertexAttribiv__imp_glGetVertexAttribPointervglGetVertexAttribPointerv__imp_glHintglHint__imp_glIsBufferglIsBuffer__imp_glIsEnabledglIsEnabled__imp_glIsFramebufferglIsFramebuffer__imp_glIsProgramglIsProgram__imp_glIsRenderbufferglIsRenderbuffer__imp_glIsShaderglIsShader__imp_glIsTextureglIsTexture__imp_glLineWidthglLineWidth__imp_glLinkProgramglLinkProgram__imp_glPixelStoreiglPixelStorei__imp_glPolygonOffsetglPolygonOffset__imp_glReadPixelsglReadPixels__imp_glReleaseShaderCompilerglReleaseShaderCompiler__imp_glRenderbufferStorageglRenderbufferStorage__imp_glSampleCoverageglSampleCoverage__imp_glScissorglScissor__imp_glShaderBinaryglShaderBinary__imp_glShaderSourceglShaderSource__imp_glStencilFuncglStencilFunc__imp_glStencilFuncSeparateglStencilFuncSeparate__imp_glStencilMaskglStencilMask__imp_glStencilMaskSeparateglStencilMaskSeparate__imp_glStencilOpglStencilOp__imp_glStencilOpSeparateglStencilOpSeparate__imp_glTexImage2DglTexImage2D__imp_glTexParameterfglTexParameterf__imp_glTexParameterfvglTexParameterfv__imp_glTexParameteriglTexParameteri__imp_glTexParameterivglTexParameteriv__imp_glTexSubImage2DglTexSubImage2D__imp_glUniform1fglUniform1f__imp_glUniform1fvglUniform1fv__imp_glUniform1iglUniform1i__imp_glUniform1ivglUniform1iv__imp_glUniform2fglUniform2f__imp_glUniform2fvglUniform2fv__imp_glUniform2iglUniform2i__imp_glUniform2ivglUniform2iv__imp_glUniform3fglUniform3f__imp_glUniform3fvglUniform3fv__imp_glUniform3iglUniform3i__imp_glUniform3ivglUniform3iv__imp_glUniform4fglUniform4f__imp_glUniform4fvglUniform4fv__imp_glUniform4iglUniform4i__imp_glUniform4ivglUniform4iv__imp_glUniformMatrix2fvglUniformMatrix2fv__imp_glUniformMatrix3fvglUniformMatrix3fv__imp_glUniformMatrix4fvglUniformMatrix4fv__imp_glUseProgramglUseProgram__imp_glValidateProgramglValidateProgram__imp_glVertexAttrib1fglVertexAttrib1f__imp_glVertexAttrib1fvglVertexAttrib1fv__imp_glVertexAttrib2fglVertexAttrib2f__imp_glVertexAttrib2fvglVertexAttrib2fv__imp_glVertexAttrib3fglVertexAttrib3f__imp_glVertexAttrib3fvglVertexAttrib3fv__imp_glVertexAttrib4fglVertexAttrib4f__imp_glVertexAttrib4fvglVertexAttrib4fv__imp_glVertexAttribPointerglVertexAttribPointer__imp_glViewportglViewport__imp_glMultiDrawArraysglMultiDrawArrays__imp_glMultiDrawElementsglMultiDrawElements__imp_glUnmapBufferglUnmapBuffer__imp_glGetBufferPointervglGetBufferPointerv__imp_glBindVertexArrayglBindVertexArray__imp_glDeleteVertexArraysglDeleteVertexArrays__imp_glGenVertexArraysglGenVertexArrays__imp_glIsVertexArrayglIsVertexArray__imp_glInvalidateFramebufferglInvalidateFramebuffer__imp_glReadBufferglReadBuffer__imp_glDrawRangeElementsglDrawRangeElements__imp_glTexImage3DglTexImage3D__imp_glTexSubImage3DglTexSubImage3D__imp_glCopyTexSubImage3DglCopyTexSubImage3D__imp_glCompressedTexImage3DglCompressedTexImage3D__imp_glCompressedTexSubImage3DglCompressedTexSubImage3D__imp_glGenQueriesglGenQueries__imp_glDeleteQueriesglDeleteQueries__imp_glIsQueryglIsQuery__imp_glBeginQueryglBeginQuery__imp_glEndQueryglEndQuery__imp_glGetQueryivglGetQueryiv__imp_glGetQueryObjectuivglGetQueryObjectuiv__imp_glDrawBuffersglDrawBuffers__imp_glUniformMatrix2x3fvglUniformMatrix2x3fv__imp_glUniformMatrix3x2fvglUniformMatrix3x2fv__imp_glUniformMatrix2x4fvglUniformMatrix2x4fv__imp_glUniformMatrix4x2fvglUniformMatrix4x2fv__imp_glUniformMatrix3x4fvglUniformMatrix3x4fv__imp_glUniformMatrix4x3fvglUniformMatrix4x3fv__imp_glBlitFramebufferglBlitFramebuffer__imp_glFramebufferTextureLayerglFramebufferTextureLayer__imp_glFlushMappedBufferRangeglFlushMappedBufferRange__imp_glGetIntegeri_vglGetIntegeri_v__imp_glBeginTransformFeedbackglBeginTransformFeedback__imp_glEndTransformFeedbackglEndTransformFeedback__imp_glBindBufferRangeglBindBufferRange__imp_glBindBufferBaseglBindBufferBase__imp_glTransformFeedbackVaryingsglTransformFeedbackVaryings__imp_glGetTransformFeedbackVaryingglGetTransformFeedbackVarying__imp_glVertexAttribIPointerglVertexAttribIPointer__imp_glGetVertexAttribIivglGetVertexAttribIiv__imp_glGetVertexAttribIuivglGetVertexAttribIuiv__imp_glVertexAttribI4iglVertexAttribI4i__imp_glVertexAttribI4uiglVertexAttribI4ui__imp_glVertexAttribI4ivglVertexAttribI4iv__imp_glVertexAttribI4uivglVertexAttribI4uiv__imp_glGetUniformuivglGetUniformuiv__imp_glUniform1uiglUniform1ui__imp_glUniform2uiglUniform2ui__imp_glUniform3uiglUniform3ui__imp_glUniform4uiglUniform4ui__imp_glUniform1uivglUniform1uiv__imp_glUniform2uivglUniform2uiv__imp_glUniform3uivglUniform3uiv__imp_glUniform4uivglUniform4uiv__imp_glClearBufferivglClearBufferiv__imp_glClearBufferuivglClearBufferuiv__imp_glClearBufferfvglClearBufferfv__imp_glClearBufferfiglClearBufferfi__imp_glGetStringiglGetStringi__imp_glCopyBufferSubDataglCopyBufferSubData__imp_glGetUniformIndicesglGetUniformIndices__imp_glGetActiveUniformsivglGetActiveUniformsiv__imp_glGetUniformBlockIndexglGetUniformBlockIndex__imp_glGetActiveUniformBlockivglGetActiveUniformBlockiv__imp_glGetActiveUniformBlockNameglGetActiveUniformBlockName__imp_glUniformBlockBindingglUniformBlockBinding__imp_glDrawArraysInstancedglDrawArraysInstanced__imp_glDrawElementsInstancedglDrawElementsInstanced__imp_glFenceSyncglFenceSync__imp_glIsSyncglIsSync__imp_glDeleteSyncglDeleteSync__imp_glClientWaitSyncglClientWaitSync__imp_glWaitSyncglWaitSync__imp_glGetInteger64vglGetInteger64v__imp_glGetSyncivglGetSynciv__imp_glGetInteger64i_vglGetInteger64i_v__imp_glGenSamplersglGenSamplers__imp_glDeleteSamplersglDeleteSamplers__imp_glIsSamplerglIsSampler__imp_glBindSamplerglBindSampler__imp_glSamplerParameteriglSamplerParameteri__imp_glSamplerParameterivglSamplerParameteriv__imp_glSamplerParameterfglSamplerParameterf__imp_glSamplerParameterfvglSamplerParameterfv__imp_glGetSamplerParameterivglGetSamplerParameteriv__imp_glGetSamplerParameterfvglGetSamplerParameterfv__imp_glVertexAttribDivisorglVertexAttribDivisor__imp_glBindTransformFeedbackglBindTransformFeedback__imp_glDeleteTransformFeedbacksglDeleteTransformFeedbacks__imp_glGenTransformFeedbacksglGenTransformFeedbacks__imp_glIsTransformFeedbackglIsTransformFeedback__imp_glPauseTransformFeedbackglPauseTransformFeedback__imp_glResumeTransformFeedbackglResumeTransformFeedback__imp_glGetProgramBinaryglGetProgramBinary__imp_glProgramBinaryglProgramBinary__imp_glProgramParameteriglProgramParameteri__imp_glInvalidateSubFramebufferglInvalidateSubFramebuffer__imp_glTexStorage2DglTexStorage2D__imp_glTexStorage3DglTexStorage3D__imp_glRenderbufferStorageMultisampleglRenderbufferStorageMultisample__imp_glGetBufferParameteri64vglGetBufferParameteri64v__imp_glMapBufferRangeglMapBufferRange__imp_glGetInternalformativglGetInternalformativ__imp_glGetFragDataLocationglGetFragDataLocationVFrame_ToggleWireframe__imp_VFrame_ToggleWireframeVFrame_GetTexImage__imp_VFrame_GetTexImageVFrame_GetTexLevelParameterfv__imp_VFrame_GetTexLevelParameterfvVFrame_GetTexLevelParameteriv__imp_VFrame_GetTexLevelParameteriv__imp_vfToggleWireframevfToggleWireframe__imp_vfGetTexImagevfGetTexImage__imp_vfGetTexLevelParameterfvvfGetTexLevelParameterfv__imp_vfGetTexLevelParameterivvfGetTexLevelParameteriv__imp_vfCreateEsContextvfCreateEsContext__imp_vfDeleteEsContextvfDeleteEsContext__imp_vfGetExtProcAddressvfGetExtProcAddress__imp_vfSetRenderModevfSetRenderMode__imp_glCopyTextureLevelsAPPLEglCopyTextureLevelsAPPLE__imp_glFenceSyncAPPLEglFenceSyncAPPLE__imp_glIsSyncAPPLEglIsSyncAPPLE__imp_glDeleteSyncAPPLEglDeleteSyncAPPLE__imp_glClientWaitSyncAPPLEglClientWaitSyncAPPLE__imp_glWaitSyncAPPLEglWaitSyncAPPLE__imp_glGetInteger64vAPPLEglGetInteger64vAPPLE__imp_glGetSyncivAPPLEglGetSyncivAPPLE__imp_glDiscardFramebufferEXTglDiscardFramebufferEXT__imp_glMapBufferOESglMapBufferOES__imp_glUnmapBufferOESglUnmapBufferOES__imp_glGetBufferPointervOESglGetBufferPointervOES__imp_glBlendEquationEXTglBlendEquationEXT__imp_glDrawBuffersEXTglDrawBuffersEXT?glGenQueriesEXT@@YAXHPEAI@Z__imp_?glGenQueriesEXT@@YAXHPEAI@Z?glDeleteQueriesEXT@@YAXHPEBI@Z__imp_?glDeleteQueriesEXT@@YAXHPEBI@Z?glIsQueryEXT@@YAEI@Z__imp_?glIsQueryEXT@@YAEI@Z?glBeginQueryEXT@@YAXII@Z__imp_?glBeginQueryEXT@@YAXII@Z?glEndQueryEXT@@YAXI@Z__imp_?glEndQueryEXT@@YAXI@Z?glGetQueryivEXT@@YAXIIPEAH@Z__imp_?glGetQueryivEXT@@YAXIIPEAH@Z?glGetQueryObjectuivEXT@@YAXIIPEAI@Z__imp_?glGetQueryObjectuivEXT@@YAXIIPEAI@Z__imp_glDebugMessageControlglDebugMessageControl__imp_glDebugMessageCallbackglDebugMessageCallback__imp_glPopDebugGroupglPopDebugGroup__imp_glGetPointervglGetPointerv__imp_glDebugMessageInsertglDebugMessageInsert__imp_glPushDebugGroupglPushDebugGroup__imp_glGetDebugMessageLogglGetDebugMessageLog__imp_glGetObjectPtrLabelglGetObjectPtrLabel__imp_glObjectPtrLabelglObjectPtrLabel__imp_glObjectLabelglObjectLabel__imp_glGetObjectLabelglGetObjectLabel/ 1381487523 0 14680 `
32 [??\]???&%?^_??"?`ab??c????defghijklm?nopq??r??stuv??wxyz??{|}~????????????????????????????????????? ?glBeginQueryEXT@@YAXII@Z?glDeleteQueriesEXT@@YAXHPEBI@Z?glEndQueryEXT@@YAXI@Z?glGenQueriesEXT@@YAXHPEAI@Z?glGetQueryObjectuivEXT@@YAXIIPEAI@Z?glGetQueryivEXT@@YAXIIPEAH@Z?glIsQueryEXT@@YAEI@ZVFrame_GetTexImageVFrame_GetTexLevelParameterfvVFrame_GetTexLevelParameterivVFrame_ToggleWireframe__IMPORT_DESCRIPTOR_libGLESv2__NULL_IMPORT_DESCRIPTOR__imp_?glBeginQueryEXT@@YAXII@Z__imp_?glDeleteQueriesEXT@@YAXHPEBI@Z__imp_?glEndQueryEXT@@YAXI@Z__imp_?glGenQueriesEXT@@YAXHPEAI@Z__imp_?glGetQueryObjectuivEXT@@YAXIIPEAI@Z__imp_?glGetQueryivEXT@@YAXIIPEAH@Z__imp_?glIsQueryEXT@@YAEI@Z__imp_VFrame_GetTexImage__imp_VFrame_GetTexLevelParameterfv__imp_VFrame_GetTexLevelParameteriv__imp_VFrame_ToggleWireframe__imp_glActiveTexture__imp_glAttachShader__imp_glBeginQuery__imp_glBeginTransformFeedback__imp_glBindAttribLocation__imp_glBindBuffer__imp_glBindBufferBase__imp_glBindBufferRange__imp_glBindFramebuffer__imp_glBindRenderbuffer__imp_glBindSampler__imp_glBindTexture__imp_glBindTransformFeedback__imp_glBindVertexArray__imp_glBlendColor__imp_glBlendEquation__imp_glBlendEquationEXT__imp_glBlendEquationSeparate__imp_glBlendFunc__imp_glBlendFuncSeparate__imp_glBlitFramebuffer__imp_glBufferData__imp_glBufferSubData__imp_glCheckFramebufferStatus__imp_glClear__imp_glClearBufferfi__imp_glClearBufferfv__imp_glClearBufferiv__imp_glClearBufferuiv__imp_glClearColor__imp_glClearDepthf__imp_glClearStencil__imp_glClientWaitSync__imp_glClientWaitSyncAPPLE__imp_glColorMask__imp_glCompileShader__imp_glCompressedTexImage2D__imp_glCompressedTexImage3D__imp_glCompressedTexSubImage2D__imp_glCompressedTexSubImage3D__imp_glCopyBufferSubData__imp_glCopyTexImage2D__imp_glCopyTexSubImage2D__imp_glCopyTexSubImage3D__imp_glCopyTextureLevelsAPPLE__imp_glCreateProgram__imp_glCreateShader__imp_glCullFace__imp_glDebugMessageCallback__imp_glDebugMessageControl__imp_glDebugMessageInsert__imp_glDeleteBuffers__imp_glDeleteFramebuffers__imp_glDeleteProgram__imp_glDeleteQueries__imp_glDeleteRenderbuffers__imp_glDeleteSamplers__imp_glDeleteShader__imp_glDeleteSync__imp_glDeleteSyncAPPLE__imp_glDeleteTextures__imp_glDeleteTransformFeedbacks__imp_glDeleteVertexArrays__imp_glDepthFunc__imp_glDepthMask__imp_glDepthRangef__imp_glDetachShader__imp_glDisable__imp_glDisableVertexAttribArray__imp_glDiscardFramebufferEXT__imp_glDrawArrays__imp_glDrawArraysInstanced__imp_glDrawBuffers__imp_glDrawBuffersEXT__imp_glDrawElements__imp_glDrawElementsInstanced__imp_glDrawRangeElements__imp_glEnable__imp_glEnableVertexAttribArray__imp_glEndQuery__imp_glEndTransformFeedback__imp_glFenceSync__imp_glFenceSyncAPPLE__imp_glFinish__imp_glFlush__imp_glFlushMappedBufferRange__imp_glFramebufferRenderbuffer__imp_glFramebufferTexture2D__imp_glFramebufferTextureLayer__imp_glFrontFace__imp_glGenBuffers__imp_glGenFramebuffers__imp_glGenQueries__imp_glGenRenderbuffers__imp_glGenSamplers__imp_glGenTextures__imp_glGenTransformFeedbacks__imp_glGenVertexArrays__imp_glGenerateMipmap__imp_glGetActiveAttrib__imp_glGetActiveUniform__imp_glGetActiveUniformBlockName__imp_glGetActiveUniformBlockiv__imp_glGetActiveUniformsiv__imp_glGetAttachedShaders__imp_glGetAttribLocation__imp_glGetBooleanv__imp_glGetBufferParameteri64v__imp_glGetBufferParameteriv__imp_glGetBufferPointerv__imp_glGetBufferPointervOES__imp_glGetDebugMessageLog__imp_glGetError__imp_glGetFloatv__imp_glGetFragDataLocation__imp_glGetFramebufferAttachmentParameteriv__imp_glGetInteger64i_v__imp_glGetInteger64v__imp_glGetInteger64vAPPLE__imp_glGetIntegeri_v__imp_glGetIntegerv__imp_glGetInternalformativ__imp_glGetObjectLabel__imp_glGetObjectPtrLabel__imp_glGetPointerv__imp_glGetProgramBinary__imp_glGetProgramInfoLog__imp_glGetProgramiv__imp_glGetQueryObjectuiv__imp_glGetQueryiv__imp_glGetRenderbufferParameteriv__imp_glGetSamplerParameterfv__imp_glGetSamplerParameteriv__imp_glGetShaderInfoLog__imp_glGetShaderPrecisionFormat__imp_glGetShaderSource__imp_glGetShaderiv__imp_glGetString__imp_glGetStringi__imp_glGetSynciv__imp_glGetSyncivAPPLE__imp_glGetTexParameterfv__imp_glGetTexParameteriv__imp_glGetTransformFeedbackVarying__imp_glGetUniformBlockIndex__imp_glGetUniformIndices__imp_glGetUniformLocation__imp_glGetUniformfv__imp_glGetUniformiv__imp_glGetUniformuiv__imp_glGetVertexAttribIiv__imp_glGetVertexAttribIuiv__imp_glGetVertexAttribPointerv__imp_glGetVertexAttribfv__imp_glGetVertexAttribiv__imp_glHint__imp_glInvalidateFramebuffer__imp_glInvalidateSubFramebuffer__imp_glIsBuffer__imp_glIsEnabled__imp_glIsFramebuffer__imp_glIsProgram__imp_glIsQuery__imp_glIsRenderbuffer__imp_glIsSampler__imp_glIsShader__imp_glIsSync__imp_glIsSyncAPPLE__imp_glIsTexture__imp_glIsTransformFeedback__imp_glIsVertexArray__imp_glLineWidth__imp_glLinkProgram__imp_glMapBufferOES__imp_glMapBufferRange__imp_glMultiDrawArrays__imp_glMultiDrawElements__imp_glObjectLabel__imp_glObjectPtrLabel__imp_glPauseTransformFeedback__imp_glPixelStorei__imp_glPolygonOffset__imp_glPopDebugGroup__imp_glProgramBinary__imp_glProgramParameteri__imp_glPushDebugGroup__imp_glReadBuffer__imp_glReadPixels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1381487523 0 501 `
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  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 256 void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
  /frameworks/base/libs/hwui/debug/
gles_undefine.h 458 #undef glGetUniformIndices

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