/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/ |
BasicTnL.txt | 5 This training course consists of a demonstration of basic transformation and lighting. 8 This training course consists of a demonstration of basic transformation and lighting, growing on the basic drawing techniques learnt in HelloTriangle.
|
/frameworks/native/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 69 c->lighting.lights[i].position.z = 0x10000; 70 c->lighting.lights[i].spotDir.z = -0x10000; 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); 72 c->lighting.lights[i].attenuation[0] = 0x10000; 74 init_white(c->lighting.lights[0].diffuse); 75 init_white(c->lighting.lights[0].specular); 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f) [all...] |
light.h | 26 // Set to 1 for object-space lighting evaluation. 27 // There are still some bugs with object-space lighting,
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/ |
ChameleonMan.txt | 16 Two lighting modes are available: 17 - per vertex lighting 18 - bump mapped lighting 21 - 1 - Toggle lighting modes
|
/cts/tests/openglperf2/assets/fragment/ |
perspective | 21 // Get a lighting direction vector from the light to the vertex. 25 // Add ambient lighting
|
water | 28 // Get a lighting direction vector from the light to the vertex. 32 // Add ambient lighting
|
/external/autotest/client/site_tests/graphics_SanAngeles/ |
control.hwqual | 21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
|
control | 23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
|
control.bvt | 24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
|
/external/autotest/server/site_tests/cheets_CTS_N/ |
control.arm.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, lighting'
|
control.x86.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
VertShader.vsh | 32 // Simple diffuse lighting in model space
|
/frameworks/base/core/res/res/values-television/ |
dimens.xml | 18 <!-- Lighting and shadow properties -->
|
/external/mesa3d/src/mesa/tnl/ |
NOTES | 4 lighting. 24 and lighting entirely: 81 ususally helpful when lighting is performed in software, but
|
/external/autotest/test_suites/ |
control.av_webcam | 7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
|
/external/mesa3d/src/gallium/docs/source/ |
glossary.rst | 13 Transform, Clipping, & Lighting. The three stages of preparation in a
|
/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 28 * @param blurRadius amount to blur before applying lighting (e.g. 3)
|
/external/mesa3d/docs/ |
perf.html | 56 <li> Lighting is fastest when: 57 Two-sided lighting is disabled
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
SkinnedVertShader.vsh | 20 particular mesh. The two-step transformation is required because lighting 90 // lighting
|
/frameworks/rs/tests/java_api/VrDemo/ |
_index.html | 51 <dd>how much difuse lighting to apply to this materal 0-100</dd> 53 <dd>how much ambient lighting does this materal reflect 0-100</dd>
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/Content/ |
VertShader.cpp | 47 "\t// Simple diffuse lighting in model space\r\n"
|
/frameworks/layoutlib/bridge/src/android/graphics/ |
LightingColorFilter_Delegate.java | 47 return "Lighting Color Filters are not supported.";
|
/external/mesa3d/src/mesa/math/ |
m_xform.h | 43 * backfaces and eliminate vertices from lighting, fogging, etc 57 * is disabled and we not lighting or are only lighting
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
OGLESBasicTnL.cpp | 5 @Title Shows basic transformations and lighting 13 @Description Shows basic transformations and lighting 127 // Enables lighting and light 0
|
/external/skia/src/effects/ |
SkColorMatrixFilter.cpp | 64 // TODO: might want to remember we're a lighting color filter through serialization?
|