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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/
BasicTnL.txt 5 This training course consists of a demonstration of basic transformation and lighting.
8 This training course consists of a demonstration of basic transformation and lighting, growing on the basic drawing techniques learnt in HelloTriangle.
  /frameworks/native/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
69 c->lighting.lights[i].position.z = 0x10000;
70 c->lighting.lights[i].spotDir.z = -0x10000;
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
72 c->lighting.lights[i].attenuation[0] = 0x10000;
74 init_white(c->lighting.lights[0].diffuse);
75 init_white(c->lighting.lights[0].specular);
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f)
    [all...]
light.h 26 // Set to 1 for object-space lighting evaluation.
27 // There are still some bugs with object-space lighting,
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/
ChameleonMan.txt 16 Two lighting modes are available:
17 - per vertex lighting
18 - bump mapped lighting
21 - 1 - Toggle lighting modes
  /cts/tests/openglperf2/assets/fragment/
perspective 21 // Get a lighting direction vector from the light to the vertex.
25 // Add ambient lighting
water 28 // Get a lighting direction vector from the light to the vertex.
32 // Add ambient lighting
  /external/autotest/client/site_tests/graphics_SanAngeles/
control.hwqual 21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
control 23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
control.bvt 24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
  /external/autotest/server/site_tests/cheets_CTS_N/
control.arm.CtsCameraTestCases 10 DEPENDENCIES = 'arc, lighting'
control.x86.CtsCameraTestCases 10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
VertShader.vsh 32 // Simple diffuse lighting in model space
  /frameworks/base/core/res/res/values-television/
dimens.xml 18 <!-- Lighting and shadow properties -->
  /external/mesa3d/src/mesa/tnl/
NOTES 4 lighting.
24 and lighting entirely:
81 ususally helpful when lighting is performed in software, but
  /external/autotest/test_suites/
control.av_webcam 7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 13 Transform, Clipping, & Lighting. The three stages of preparation in a
  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 28 * @param blurRadius amount to blur before applying lighting (e.g. 3)
  /external/mesa3d/docs/
perf.html 56 <li> Lighting is fastest when:
57 Two-sided lighting is disabled
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
SkinnedVertShader.vsh 20 particular mesh. The two-step transformation is required because lighting
90 // lighting
  /frameworks/rs/tests/java_api/VrDemo/
_index.html 51 <dd>how much difuse lighting to apply to this materal 0-100</dd>
53 <dd>how much ambient lighting does this materal reflect 0-100</dd>
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/Content/
VertShader.cpp 47 "\t// Simple diffuse lighting in model space\r\n"
  /frameworks/layoutlib/bridge/src/android/graphics/
LightingColorFilter_Delegate.java 47 return "Lighting Color Filters are not supported.";
  /external/mesa3d/src/mesa/math/
m_xform.h 43 * backfaces and eliminate vertices from lighting, fogging, etc
57 * is disabled and we not lighting or are only lighting
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
OGLESBasicTnL.cpp 5 @Title Shows basic transformations and lighting
13 @Description Shows basic transformations and lighting
127 // Enables lighting and light 0
  /external/skia/src/effects/
SkColorMatrixFilter.cpp 64 // TODO: might want to remember we're a lighting color filter through serialization?

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