/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
RenderCompletionListener.java | 25 * @param numTriangles Number of triangles in geometric model 28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval,
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GlPlanetsActivity.java | 97 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval, 100 mNumTriangles = numTriangles;
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PlanetsRenderer.java | 246 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3; 247 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " + 250 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval, mRendererName);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
IndexDataManager.cpp | 117 GLsizei numTriangles = (numIndices - 2); 118 for(GLsizei tri = 0; tri < numTriangles; ++tri) 132 GLsizei numTriangles = (numIndices - 2); 133 for(GLsizei tri = 0; tri < numTriangles; ++tri)
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/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 511 const int numTriangles = 25; 512 for (int i = 0; i < numTriangles; i++) 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; 515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; [all...] |
es2fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 237 m_verticesInPattern = numTriangles * 3; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 679 const int numTriangles = 25; 680 for (int i = 0; i < numTriangles; i++) 682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; 683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; [all...] |
es3fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 237 m_verticesInPattern = numTriangles * 3; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 491 const int numTriangles = 25; 494 for (int triNdx = 0; triNdx < numTriangles; triNdx++) 496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; 497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; 498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, 499 0.5f + (float)triNdx/(float)numTriangles*0.3f, 500 0.6f - (float)triNdx/(float)numTriangles*0.5f, 501 0.7f - (float)triNdx/(float)numTriangles*0.7f); [all...] |
es31fShaderMultisampleInterpolationTests.cpp | 786 const int numTriangles = 200; 788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); 791 m_renderCount = numTriangles * 3; 801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) 803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; 804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; [all...] |
es31fPrimitiveBoundingBoxTests.cpp | [all...] |
es31fTessellationTests.cpp | [all...] |
/external/deqp/framework/delibs/coding_guidelines/ |
de-coding-guidelines.html | 744 while (numTriangles--) 750 while(numTriangles --) 759 } while (--numTriangles); 766 while(--numTriangles); 769 for (ndx = 0; ndx < numTriangles; ndx++) 772 for(ndx=0;ndx<numTriangles;ndx ++) 775 while (numTriangles--) 779 while (numTriangles--) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 506 deUint32 numTriangles,
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vktShaderRenderDerivateTests.cpp | 675 const deUint32 numTriangles = 2; 681 render(numVertices, numTriangles, indices); [all...] |
vktShaderRender.cpp | [all...] |
vktShaderRenderTextureGatherTests.cpp | [all...] |
vktShaderRenderTextureFunctionTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationInvarianceTests.cpp | [all...] |