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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
RenderCompletionListener.java 25 * @param numTriangles Number of triangles in geometric model
28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval,
GlPlanetsActivity.java 97 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval,
100 mNumTriangles = numTriangles;
PlanetsRenderer.java 246 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3;
247 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " +
250 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval, mRendererName);
  /external/swiftshader/src/OpenGL/libGLESv2/
IndexDataManager.cpp 117 GLsizei numTriangles = (numIndices - 2);
118 for(GLsizei tri = 0; tri < numTriangles; ++tri)
132 GLsizei numTriangles = (numIndices - 2);
133 for(GLsizei tri = 0; tri < numTriangles; ++tri)
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 511 const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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es2fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 679 const int numTriangles = 25;
680 for (int i = 0; i < numTriangles; i++)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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es3fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 491 const int numTriangles = 25;
494 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
499 0.5f + (float)triNdx/(float)numTriangles*0.3f,
500 0.6f - (float)triNdx/(float)numTriangles*0.5f,
501 0.7f - (float)triNdx/(float)numTriangles*0.7f);
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es31fShaderMultisampleInterpolationTests.cpp 786 const int numTriangles = 200;
788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3);
791 m_renderCount = numTriangles * 3;
801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI;
804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
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es31fPrimitiveBoundingBoxTests.cpp     [all...]
es31fTessellationTests.cpp     [all...]
  /external/deqp/framework/delibs/coding_guidelines/
de-coding-guidelines.html 744 while (numTriangles--)
750 while(numTriangles --)
759 } while (--numTriangles);
766 while(--numTriangles);
769 for (ndx = 0; ndx &lt; numTriangles; ndx++)
772 for(ndx=0;ndx&lt;numTriangles;ndx ++)
775 while (numTriangles--)
779 while (numTriangles--)
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 506 deUint32 numTriangles,
vktShaderRenderDerivateTests.cpp 675 const deUint32 numTriangles = 2;
681 render(numVertices, numTriangles, indices);
    [all...]
vktShaderRender.cpp     [all...]
vktShaderRenderTextureGatherTests.cpp     [all...]
vktShaderRenderTextureFunctionTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationInvarianceTests.cpp     [all...]

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