HomeSort by relevance Sort by last modified time
    Searched full:scene (Results 1 - 25 of 900) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /frameworks/base/tests/TransitionTests/res/transition/
my_scene.xml 0 <scene >
3 </scene
username_taken_scene.xml 0 <scene xmlns:android="http://schemas.android.com/apk/res/android"
  /frameworks/support/transition/src/androidTest/java/androidx/transition/
SceneTest.java 40 Scene scene = new Scene(root); local
41 assertThat(scene.getSceneRoot(), is(sameInstance(root)));
50 Scene scene = new Scene(root, layout); local
53 scene.setEnterAction(enterAction);
54 scene.setExitAction(exitAction);
55 scene.enter()
70 Scene scene = new Scene(root, view); local
88 Scene scene = new Scene(root); local
99 Scene scene = new Scene(root); local
111 Scene scene = new Scene(root); local
122 Scene scene = Scene.getSceneForLayout(root, R.layout.support_scene0, activity); local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
68 /* Do some scene limit sanity checks here */
74 * less than the max allowed scene size.
82 return scene;
87 * Free all data associated with the given scene, and the scene itself
    [all...]
lp_scene.h 61 /* Scene temporary storage is clamped to this size:
65 /* The maximum amount of texture storage referenced by a scene is
105 * within a scene.
111 * initiate a scene without relying on malloc succeeding.
132 /* The queries still active at end of scene */
151 /** the framebuffer to render the scene into */
154 /** list of resources referenced by the scene commands */
157 /** Total memory used by the scene (in bytes). This sums all the
159 * other random allocations within the scene.
163 /** Sum of sizes of all resources referenced by the scene. Sum
    [all...]
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 32 * change of {@link Scene}. To use the manager, add scenes along with
33 * transition objects with calls to {@link #setTransition(Scene, Transition)}
34 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
35 * transitions for scene changes is not required; by default, a Scene change
37 * situations. Specifying other transitions for particular scene changes is
45 * that transition to the from/to scene information in that tag.
46 * For example, here is a resource file that declares several scene
53 * creating a scene from a layout in code by callin
    [all...]
package.html 6 <p>A <b>Scene</b> is an encapsulation of the state of a view hierarchy,
8 and otherwise) that those views have. A scene can be defined by a layout hierarchy
9 directly or by code which sets up the scene dynamically as it is entered.</p>
12 when a new scene is entered. Some transition capabilities are automatic. That
13 is, entering a scene may cause animations to run which fade out views that
17 to take place during particular scene changes. Finally, developers can
22 scene changes, and to cause scene changes with specific transitions to
  /frameworks/support/transition/src/main/java/androidx/transition/
Scene.java 30 * A scene represents the collection of values that various properties in the
31 * View hierarchy will have when the scene is applied. A Scene can be
34 * scene change.
36 public class Scene {
45 * Returns a Scene described by the resource file associated with the given
46 * <code>layoutId</code> parameter. If such a Scene has already been created for
47 * the given <code>sceneRoot</code>, that same Scene will be returned.
52 * @param sceneRoot The root of the hierarchy in which scene changes
57 * @return The scene for the given root and layout i
69 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 35 * change of {@link Scene}. To use the manager, add scenes along with
36 * transition objects with calls to {@link #setTransition(Scene, Transition)}
37 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
38 * transitions for scene changes is not required; by default, a Scene change
40 * situations. Specifying other transitions for particular scene changes is
48 * that transition to the from/to scene information in that tag.
49 * For example, here is a resource file that declares several scene
73 * creating a scene from a layout in code by callin
    [all...]
  /cts/tests/tests/transition/src/android/transition/cts/
SceneTest.java 29 import android.transition.Scene;
41 * Test Scene(ViewGroup) with enterAction and exitAction
45 Scene scene = new Scene(mSceneRoot); local
46 assertEquals(mSceneRoot, scene.getSceneRoot());
50 scene.setEnterAction(enterCheck);
52 scene.setExitAction(exitCheck);
53 enterScene(scene);
61 exitScene(scene);
92 Scene scene = loadScene(R.layout.scene1); local
    [all...]
  /external/annotation-tools/scene-lib/test/
README 1 # To create a new scene-lib test case, do something like the following with a properly-functioning version of AFU:
3 cd $t/annotation-tools/scene-lib/test/annotations/tests/classfile/cases
5 \mv -pf TestLocalVariableA.class $t/annotation-tools/scene-lib/test/annotations-expected/tests/classfile/cases
6 (CLASSPATH=$t/scene-lib/test insert-annotations-to-source TestLocalVariableA.jaif TestLocalVariableA.java)
8 $ch/bin/javac -g -cp $t/annotation-tools/scene-lib/bin annotations/tests/classfile/cases/TestLocalVariableA.java
9 \cp -p annotations/tests/classfile/cases/TestLocalVariableA.class $t/annotation-tools/scene-lib/test/annotations-expected/tests/classfile/cases/TestLocalVariableA_Expected.class
  /frameworks/support/samples/SupportTransitionDemos/src/main/java/com/example/android/support/transition/widget/
CustomUsage.java 22 import androidx.transition.Scene;
43 Scene[] setUpScenes(ViewGroup root) {
44 return new Scene[]{
45 Scene.getSceneForLayout(root, R.layout.custom0, this),
46 Scene.getSceneForLayout(root, R.layout.custom1, this),
47 Scene.getSceneForLayout(root, R.layout.custom2, this),
52 void go(Scene scene) {
53 TransitionManager.go(scene, mTransition);
SceneUsage.java 21 import androidx.transition.Scene;
27 * This demonstrates basic usage of the Transition Scene.
32 Scene[] setUpScenes(ViewGroup root) {
33 return new Scene[]{
34 Scene.getSceneForLayout(root, R.layout.scene0, this),
35 Scene.getSceneForLayout(root, R.layout.scene1, this),
40 void go(Scene scene) {
41 TransitionManager.go(scene);
  /prebuilts/go/darwin-x86/test/fixedbugs/issue5125.dir/
bug.go 8 Eval(s *Scene)
15 type Scene struct {
  /prebuilts/go/linux-x86/test/fixedbugs/issue5125.dir/
bug.go 8 Eval(s *Scene)
15 type Scene struct {
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
LoginActivityFromResources.java 22 import android.transition.Scene;
30 Scene mCurrentScene;
32 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
44 public void applyScene(Scene scene) {
45 mTransitionManager.transitionTo(scene);
46 mCurrentScene = scene;
53 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
54 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
55 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layou
    [all...]
ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
    [all...]
  /external/skia/experimental/sksg/
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const {
64 void Scene::animate(float t)
    [all...]
  /external/skqp/experimental/sksg/
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const {
64 void Scene::animate(float t)
    [all...]
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
  /device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/
Scene.cpp 19 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
  /external/annotation-tools/scene-lib/test/annotations/tests/executable/
JavapDemo.java 16 /*@NonNull*/ AScene scene = new AScene(); local
21 JavapParser.parse(new FileReader(filename), scene);
26 IndexFileWriter.write(scene, new OutputStreamWriter(System.out));
RegurgitateDemo.java 16 /*@NonNull*/ AScene scene = new AScene(); local
19 IndexFileParser.parse(in, scene);
22 IndexFileWriter.write(scene, new FileWriter("test2-3.jaif"));
31 // set a breakpoint here to inspect the scene
  /cts/tests/openglperf2/jni/reference/scene/
Scene.cpp 14 #include "Scene.h"
21 Scene::Scene(int width, int height) :
25 bool Scene::setUpContext() {
45 bool Scene::tearDown() {
65 bool Scene::update(int frame) {
67 // Delete the old scene graphs.
75 void Scene::drawSceneGraph(int index) {

Completed in 2850 milliseconds

1 2 3 4 5 6 7 8 91011>>