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    Searched full:sgvs (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
gen8_draw_upload.c 72 * insert the SGVS before it in that case.
113 /* Normally we don't need an element for the SGVS attribute because the
117 * values. Additionally if there is an edge flag element then the SGVS
  /external/mesa3d/docs/relnotes/
10.6.5.html 107 <li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_vf.c 382 STATIC_ASSERT(ARRAY_SIZE(vf->sgvs) >= 1);
383 vf->sgvs[0] = dw1;
937 if (vf->sgvs[0] != old->sgvs[0])
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ilo_state_vf.h 120 uint32_t sgvs[1]; member in struct:ilo_state_vf
ilo_builder_3d_top.h 273 dw[1] = vf->sgvs[0];
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  /external/mesa3d/src/intel/blorp/
blorp_priv.h 150 uint32_t _instance_id; /* Set in hardware by SGVS */
blorp_genX_exec.h 392 blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
393 sgvs.InstanceIDEnable = true;
394 sgvs.InstanceIDComponentNumber = COMP_1;
395 sgvs.InstanceIDElementOffset = 0;
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  /external/mesa3d/src/intel/vulkan/
genX_gpu_memcpy.c 122 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_SGVS), sgvs);
genX_pipeline.c 207 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
208 sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
209 sgvs.VertexIDComponentNumber = 2;
210 sgvs.VertexIDElementOffset = id_slot;
211 sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
212 sgvs.InstanceIDComponentNumber = 3;
213 sgvs.InstanceIDElementOffset = id_slot;
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