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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/bufferobj.h"
     25 #include "main/context.h"
     26 #include "main/enums.h"
     27 #include "main/macros.h"
     28 
     29 #include "brw_draw.h"
     30 #include "brw_defines.h"
     31 #include "brw_context.h"
     32 #include "brw_state.h"
     33 
     34 #include "intel_batchbuffer.h"
     35 #include "intel_buffer_objects.h"
     36 
     37 #ifndef NDEBUG
     38 static bool
     39 is_passthru_format(uint32_t format)
     40 {
     41    switch (format) {
     42    case BRW_SURFACEFORMAT_R64_PASSTHRU:
     43    case BRW_SURFACEFORMAT_R64G64_PASSTHRU:
     44    case BRW_SURFACEFORMAT_R64G64B64_PASSTHRU:
     45    case BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU:
     46       return true;
     47    default:
     48       return false;
     49    }
     50 }
     51 #endif
     52 
     53 static void
     54 gen8_emit_vertices(struct brw_context *brw)
     55 {
     56    struct gl_context *ctx = &brw->ctx;
     57    bool uses_edge_flag;
     58 
     59    brw_prepare_vertices(brw);
     60    brw_prepare_shader_draw_parameters(brw);
     61 
     62    uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
     63                      ctx->Polygon.BackMode != GL_FILL);
     64 
     65    const struct brw_vs_prog_data *vs_prog_data =
     66       brw_vs_prog_data(brw->vs.base.prog_data);
     67 
     68    if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
     69       unsigned vue = brw->vb.nr_enabled;
     70 
     71       /* The element for the edge flags must always be last, so we have to
     72        * insert the SGVS before it in that case.
     73        */
     74       if (uses_edge_flag) {
     75          assert(vue > 0);
     76          vue--;
     77       }
     78 
     79       WARN_ONCE(vue >= 33,
     80                 "Trying to insert VID/IID past 33rd vertex element, "
     81                 "need to reorder the vertex attrbutes.");
     82 
     83       unsigned dw1 = 0;
     84       if (vs_prog_data->uses_vertexid) {
     85          dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
     86                 (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
     87                 (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
     88       }
     89 
     90       if (vs_prog_data->uses_instanceid) {
     91          dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
     92                 (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
     93                 (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
     94       }
     95 
     96       BEGIN_BATCH(2);
     97       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
     98       OUT_BATCH(dw1);
     99       ADVANCE_BATCH();
    100 
    101       BEGIN_BATCH(3);
    102       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
    103       OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
    104       OUT_BATCH(0);
    105       ADVANCE_BATCH();
    106    } else {
    107       BEGIN_BATCH(2);
    108       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
    109       OUT_BATCH(0);
    110       ADVANCE_BATCH();
    111    }
    112 
    113    /* Normally we don't need an element for the SGVS attribute because the
    114     * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
    115     * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
    116     * we're using draw parameters then we need an element for the those
    117     * values.  Additionally if there is an edge flag element then the SGVS
    118     * can't be inserted past that so we need a dummy element to ensure that
    119     * the edge flag is the last one.
    120     */
    121    const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
    122                                     vs_prog_data->uses_baseinstance ||
    123                                     ((vs_prog_data->uses_instanceid ||
    124                                       vs_prog_data->uses_vertexid) &&
    125                                      uses_edge_flag));
    126    const unsigned nr_elements =
    127       brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
    128 
    129    /* If the VS doesn't read any inputs (calculating vertex position from
    130     * a state variable for some reason, for example), emit a single pad
    131     * VERTEX_ELEMENT struct and bail.
    132     *
    133     * The stale VB state stays in place, but they don't do anything unless
    134     * a VE loads from them.
    135     */
    136    if (nr_elements == 0) {
    137       BEGIN_BATCH(3);
    138       OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
    139       OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
    140                 GEN6_VE0_VALID |
    141                 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
    142                 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
    143       OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
    144                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
    145                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
    146                 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
    147       ADVANCE_BATCH();
    148       return;
    149    }
    150 
    151    /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
    152    const bool uses_draw_params =
    153       vs_prog_data->uses_basevertex ||
    154       vs_prog_data->uses_baseinstance;
    155    const unsigned nr_buffers = brw->vb.nr_buffers +
    156       uses_draw_params + vs_prog_data->uses_drawid;
    157 
    158    if (nr_buffers) {
    159       assert(nr_buffers <= 33);
    160 
    161       BEGIN_BATCH(1 + 4 * nr_buffers);
    162       OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
    163       for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
    164          const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
    165          EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
    166                                   buffer->offset,
    167                                   buffer->offset + buffer->size,
    168                                   buffer->stride, 0 /* unused */);
    169       }
    170 
    171       if (uses_draw_params) {
    172          EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
    173                                   brw->draw.draw_params_bo,
    174                                   brw->draw.draw_params_offset,
    175                                   brw->draw.draw_params_bo->size,
    176                                   0 /* stride */,
    177                                   0 /* unused */);
    178       }
    179 
    180       if (vs_prog_data->uses_drawid) {
    181          EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
    182                                   brw->draw.draw_id_bo,
    183                                   brw->draw.draw_id_offset,
    184                                   brw->draw.draw_id_bo->size,
    185                                   0 /* stride */,
    186                                   0 /* unused */);
    187       }
    188       ADVANCE_BATCH();
    189    }
    190 
    191    /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
    192     * presumably for VertexID/InstanceID.
    193     */
    194    assert(nr_elements <= 34);
    195 
    196    struct brw_vertex_element *gen6_edgeflag_input = NULL;
    197 
    198    BEGIN_BATCH(1 + nr_elements * 2);
    199    OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
    200    for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
    201       struct brw_vertex_element *input = brw->vb.enabled[i];
    202       uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
    203       uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
    204       uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
    205       uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
    206       uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
    207 
    208       /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
    209        * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
    210        * element which has edge flag enabled."
    211        */
    212       assert(!(is_passthru_format(format) && uses_edge_flag));
    213 
    214       /* The gen4 driver expects edgeflag to come in as a float, and passes
    215        * that float on to the tests in the clipper.  Mesa's current vertex
    216        * attribute value for EdgeFlag is stored as a float, which works out.
    217        * glEdgeFlagPointer, on the other hand, gives us an unnormalized
    218        * integer ubyte.  Just rewrite that to convert to a float.
    219        */
    220       if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
    221          /* Gen6+ passes edgeflag as sideband along with the vertex, instead
    222           * of in the VUE.  We have to upload it sideband as the last vertex
    223           * element according to the B-Spec.
    224           */
    225          gen6_edgeflag_input = input;
    226          continue;
    227       }
    228 
    229       switch (input->glarray->Size) {
    230       case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
    231       case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
    232       case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
    233       case 3:
    234          if (input->glarray->Doubles) {
    235             comp3 = BRW_VE1_COMPONENT_STORE_0;
    236          } else if (input->glarray->Integer) {
    237             comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
    238          } else {
    239             comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
    240          }
    241 
    242          break;
    243       }
    244 
    245       /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
    246        *
    247        *     "When SourceElementFormat is set to one of the *64*_PASSTHRU
    248        *     formats, 64-bit components are stored in the URB without any
    249        *     conversion. In this case, vertex elements must be written as 128
    250        *     or 256 bits, with VFCOMP_STORE_0 being used to pad the output
    251        *     as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
    252        *     component into the URB, Component 1 must be specified as
    253        *     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
    254        *     in order to output a 128-bit vertex element, or Components 1-3 must
    255        *     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
    256        *     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
    257        *     to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
    258        *     element."
    259        */
    260       if (input->glarray->Doubles && !input->is_dual_slot) {
    261          /* Store vertex elements which correspond to double and dvec2 vertex
    262           * shader inputs as 128-bit vertex elements, instead of 256-bits.
    263           */
    264          comp2 = BRW_VE1_COMPONENT_NOSTORE;
    265          comp3 = BRW_VE1_COMPONENT_NOSTORE;
    266       }
    267 
    268       OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
    269                 GEN6_VE0_VALID |
    270                 (format << BRW_VE0_FORMAT_SHIFT) |
    271                 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
    272 
    273       OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
    274                 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
    275                 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
    276                 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
    277    }
    278 
    279    if (needs_sgvs_element) {
    280       if (vs_prog_data->uses_basevertex ||
    281           vs_prog_data->uses_baseinstance) {
    282          OUT_BATCH(GEN6_VE0_VALID |
    283                    brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
    284                    BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
    285          OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
    286                    (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
    287                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
    288                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
    289       } else {
    290          OUT_BATCH(GEN6_VE0_VALID);
    291          OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
    292                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
    293                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
    294                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
    295       }
    296    }
    297 
    298    if (vs_prog_data->uses_drawid) {
    299       OUT_BATCH(GEN6_VE0_VALID |
    300                 ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
    301                 (BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
    302       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
    303                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
    304                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
    305                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
    306    }
    307 
    308    if (gen6_edgeflag_input) {
    309       uint32_t format =
    310          brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
    311 
    312       OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
    313                 GEN6_VE0_VALID |
    314                 GEN6_VE0_EDGE_FLAG_ENABLE |
    315                 (format << BRW_VE0_FORMAT_SHIFT) |
    316                 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
    317       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
    318                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
    319                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
    320                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
    321    }
    322    ADVANCE_BATCH();
    323 
    324    for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
    325       const struct brw_vertex_element *input = brw->vb.enabled[i];
    326       const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
    327       unsigned element_index;
    328 
    329       /* The edge flag element is reordered to be the last one in the code
    330        * above so we need to compensate for that in the element indices used
    331        * below.
    332        */
    333       if (input == gen6_edgeflag_input)
    334          element_index = nr_elements - 1;
    335       else
    336          element_index = j++;
    337 
    338       BEGIN_BATCH(3);
    339       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
    340       OUT_BATCH(element_index |
    341                 (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
    342       OUT_BATCH(buffer->step_rate);
    343       ADVANCE_BATCH();
    344    }
    345 
    346    if (vs_prog_data->uses_drawid) {
    347       const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
    348       BEGIN_BATCH(3);
    349       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
    350       OUT_BATCH(element);
    351       OUT_BATCH(0);
    352       ADVANCE_BATCH();
    353    }
    354 }
    355 
    356 const struct brw_tracked_state gen8_vertices = {
    357    .dirty = {
    358       .mesa = _NEW_POLYGON,
    359       .brw = BRW_NEW_BATCH |
    360              BRW_NEW_BLORP |
    361              BRW_NEW_VERTICES |
    362              BRW_NEW_VS_PROG_DATA,
    363    },
    364    .emit = gen8_emit_vertices,
    365 };
    366 
    367 static void
    368 gen8_emit_index_buffer(struct brw_context *brw)
    369 {
    370    const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
    371    uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
    372 
    373    if (index_buffer == NULL)
    374       return;
    375 
    376    BEGIN_BATCH(5);
    377    OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
    378    OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb);
    379    OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
    380    OUT_BATCH(brw->ib.size);
    381    ADVANCE_BATCH();
    382 }
    383 
    384 const struct brw_tracked_state gen8_index_buffer = {
    385    .dirty = {
    386       .mesa = 0,
    387       .brw = BRW_NEW_BATCH |
    388              BRW_NEW_BLORP |
    389              BRW_NEW_INDEX_BUFFER,
    390    },
    391    .emit = gen8_emit_index_buffer,
    392 };
    393 
    394 static void
    395 gen8_emit_vf_topology(struct brw_context *brw)
    396 {
    397    BEGIN_BATCH(2);
    398    OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
    399    OUT_BATCH(brw->primitive);
    400    ADVANCE_BATCH();
    401 }
    402 
    403 const struct brw_tracked_state gen8_vf_topology = {
    404    .dirty = {
    405       .mesa = 0,
    406       .brw = BRW_NEW_BLORP |
    407              BRW_NEW_PRIMITIVE,
    408    },
    409    .emit = gen8_emit_vf_topology,
    410 };
    411