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Searched
full:shdidx
(Results
1 - 4
of
4
) sorted by null
/external/skia/gm/
shadertext.cpp
129
int
shdIdx
= 0;
132
shaders[
shdIdx
++] = gGradMakers[m](pts,
142
shaders[
shdIdx
++] = SkShader::MakeBitmapShader(bm, tileModes[tx], tileModes[ty]);
/external/skia/samplecode/
SampleShaderText.cpp
139
int
shdIdx
= 0;
142
shaders[
shdIdx
++] = gGradMakers[m](pts,
149
shaders[
shdIdx
++] = MakeBitmapShader(tileModes[tx],
/external/skqp/gm/
shadertext.cpp
129
int
shdIdx
= 0;
132
shaders[
shdIdx
++] = gGradMakers[m](pts,
142
shaders[
shdIdx
++] = SkShader::MakeBitmapShader(bm, tileModes[tx], tileModes[ty]);
/external/skqp/samplecode/
SampleShaderText.cpp
139
int
shdIdx
= 0;
142
shaders[
shdIdx
++] = gGradMakers[m](pts,
149
shaders[
shdIdx
++] = MakeBitmapShader(tileModes[tx],
Completed in 245 milliseconds