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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "sk_tool_utils.h"
     10 #include "SkCanvas.h"
     11 #include "SkGradientShader.h"
     12 #include "SkPath.h"
     13 
     14 namespace skiagm {
     15 
     16 static void makebm(SkBitmap* bm, int w, int h) {
     17     bm->allocN32Pixels(w, h);
     18     bm->eraseColor(SK_ColorTRANSPARENT);
     19 
     20     SkCanvas    canvas(*bm);
     21     SkScalar    s = SkIntToScalar(SkMin32(w, h));
     22     SkPoint     pts[] = { { 0, 0 }, { s, s } };
     23     SkColor     colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
     24     SkScalar    pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
     25     SkPaint     paint;
     26 
     27     paint.setDither(true);
     28     paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors),
     29                                                  SkShader::kClamp_TileMode));
     30     canvas.drawPaint(paint);
     31 }
     32 
     33 ///////////////////////////////////////////////////////////////////////////////
     34 
     35 struct GradData {
     36     int             fCount;
     37     const SkColor*  fColors;
     38     const SkScalar* fPos;
     39 };
     40 
     41 constexpr SkColor gColors[] = {
     42     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
     43 };
     44 
     45 constexpr GradData gGradData[] = {
     46     { 2, gColors, nullptr },
     47     { 5, gColors, nullptr },
     48 };
     49 
     50 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     51     return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
     52 }
     53 
     54 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     55     SkPoint center;
     56     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
     57                SkScalarAve(pts[0].fY, pts[1].fY));
     58     return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount,
     59                                         tm);
     60 }
     61 
     62 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
     63     SkPoint center;
     64     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
     65                SkScalarAve(pts[0].fY, pts[1].fY));
     66     return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
     67 }
     68 
     69 static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     70     SkPoint center0, center1;
     71     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
     72                 SkScalarAve(pts[0].fY, pts[1].fY));
     73     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
     74                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
     75     return SkGradientShader::MakeTwoPointConical(
     76                             center1, (pts[1].fX - pts[0].fX) / 7,
     77                             center0, (pts[1].fX - pts[0].fX) / 2,
     78                             data.fColors, data.fPos, data.fCount, tm);
     79 }
     80 
     81 typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
     82 
     83 constexpr GradMaker gGradMakers[] = {
     84     MakeLinear, MakeRadial, MakeSweep, Make2Conical
     85 };
     86 
     87 ///////////////////////////////////////////////////////////////////////////////
     88 
     89 class ShaderTextGM : public GM {
     90 public:
     91     ShaderTextGM() {
     92         this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
     93     }
     94 
     95 protected:
     96 
     97     SkString onShortName() override {
     98         return SkString("shadertext");
     99     }
    100 
    101     SkISize onISize() override { return SkISize::Make(1450, 500); }
    102 
    103     void onDraw(SkCanvas* canvas) override {
    104         const char text[] = "Shaded Text";
    105         const int textLen = SK_ARRAY_COUNT(text) - 1;
    106         const int pointSize = 36;
    107 
    108         const int w = pointSize * textLen;
    109         const int h = pointSize;
    110 
    111         SkPoint pts[2] = {
    112             { 0, 0 },
    113             { SkIntToScalar(w), SkIntToScalar(h) }
    114         };
    115         SkScalar textBase = SkIntToScalar(h/2);
    116 
    117         SkShader::TileMode tileModes[] = {
    118             SkShader::kClamp_TileMode,
    119             SkShader::kRepeat_TileMode,
    120             SkShader::kMirror_TileMode
    121         };
    122 
    123         constexpr int gradCount = SK_ARRAY_COUNT(gGradData) *
    124                                      SK_ARRAY_COUNT(gGradMakers);
    125         constexpr int bmpCount = SK_ARRAY_COUNT(tileModes) *
    126                                     SK_ARRAY_COUNT(tileModes);
    127         sk_sp<SkShader> shaders[gradCount + bmpCount];
    128 
    129         int shdIdx = 0;
    130         for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
    131             for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
    132                 shaders[shdIdx++] = gGradMakers[m](pts,
    133                                                    gGradData[d],
    134                                                    SkShader::kClamp_TileMode);
    135             }
    136         }
    137 
    138         SkBitmap bm;
    139         makebm(&bm, w/16, h/4);
    140         for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
    141             for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
    142                 shaders[shdIdx++] = SkShader::MakeBitmapShader(bm, tileModes[tx], tileModes[ty]);
    143             }
    144         }
    145 
    146         SkPaint paint;
    147         paint.setDither(true);
    148         paint.setAntiAlias(true);
    149         sk_tool_utils::set_portable_typeface(&paint);
    150         paint.setTextSize(SkIntToScalar(pointSize));
    151 
    152         canvas->save();
    153         canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
    154 
    155         SkPath path;
    156         path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
    157                                     SkIntToScalar(300), SkIntToScalar(90)),
    158                                     SkIntToScalar(225), SkIntToScalar(90),
    159                                     false);
    160         path.close();
    161 
    162         constexpr int testsPerCol = 8;
    163         constexpr int rowHeight = 60;
    164         constexpr int colWidth = 300;
    165         canvas->save();
    166         for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
    167             canvas->save();
    168             int i = 2*s;
    169             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
    170                               SkIntToScalar((i % testsPerCol) * rowHeight));
    171             paint.setShader(shaders[s]);
    172             canvas->drawText(text, textLen, 0, textBase, paint);
    173             canvas->restore();
    174             canvas->save();
    175             ++i;
    176             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
    177                               SkIntToScalar((i % testsPerCol) * rowHeight));
    178             canvas->drawTextOnPath(text, textLen, path, nullptr, paint);
    179             canvas->restore();
    180         }
    181         canvas->restore();
    182 
    183     }
    184 
    185 private:
    186     typedef GM INHERITED;
    187 };
    188 
    189 ///////////////////////////////////////////////////////////////////////////////
    190 
    191 static GM* MyFactory(void*) { return new ShaderTextGM; }
    192 static GMRegistry reg(MyFactory);
    193 }
    194