/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_colors.h | 36 "DCL SVIEW[0], 2D, FLOAT\n" 50 "DCL SVIEW[0], 2D, FLOAT\n" 64 "DCL SVIEW[0], 2D, FLOAT\n"
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pp_mlaa.h | 53 "DCL SVIEW[0], 2D, FLOAT\n" 84 "DCL SVIEW[0], 2D, FLOAT\n" 117 "DCL SVIEW[0], 2D, FLOAT\n" 181 "DCL SVIEW[0], 2D, FLOAT\n" 183 "DCL SVIEW[1], 2D, FLOAT\n" 185 "DCL SVIEW[2], 2D, FLOAT\n"
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_uniforms.c | 36 struct vc4_sampler_view *sview = local 38 struct vc4_resource *rsc = vc4_resource(sview->base.texture); 40 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); 49 struct vc4_sampler_view *sview = local 54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1);
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_strings.c | 58 "SVIEW",
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/external/mesa3d/src/gallium/auxiliary/nir/ |
tgsi_to_nir.c | 286 struct tgsi_declaration_sampler_view *sview = &decl->SamplerView; local 289 assert((sview->ReturnTypeX == sview->ReturnTypeY) && 290 (sview->ReturnTypeX == sview->ReturnTypeZ) && 291 (sview->ReturnTypeX == sview->ReturnTypeW)); 293 switch (sview->ReturnTypeX) { 1256 unsigned num_srcs, samp = 1, sview, i; local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 493 compute_lambda_1d(const struct sp_sampler_view *sview, 498 const struct pipe_resource *texture = sview->base.texture; 501 const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); 508 compute_lambda_2d(const struct sp_sampler_view *sview, 513 const struct pipe_resource *texture = sview->base.texture; 518 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); 519 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); 527 compute_lambda_3d(const struct sp_sampler_view *sview, 532 const struct pipe_resource *texture = sview->base.texture; 539 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level) 3476 struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view); local [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_pstipple.c | 305 /* if the src shader has SVIEW decl's for each SAMP decl, we 307 * SVIEW for the new SAMP we just created
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u_simple_shaders.c | 580 "DCL SVIEW[0], %s, %s\n" 699 "DCL SVIEW[0..1], %s, FLOAT\n"
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/external/mesa3d/src/gallium/tests/graw/ |
quad-tex.c | 95 "DCL SVIEW[0], 2D, FLOAT\n"
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tex-srgb.c | 111 "DCL SVIEW[0], 2D, FLOAT\n"
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tex-swizzle.c | 92 "DCL SVIEW[0], 2D, FLOAT\n"
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/external/mesa3d/src/gallium/tools/trace/ |
dump_state.py | 563 _dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE) 576 if 'SAMP' in registers and 'SVIEW' not in registers: 577 registers['SVIEW'] = registers['SAMP'] 582 ("SVIEW", "sampler_views"),
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/external/selinux/gui/ |
semanagePage.py | 58 self.view = xml.get_object("%sView" % name)
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/external/mesa3d/src/gallium/docs/source/ |
tgsi.rst | [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_aaline.c | 243 /* if the src shader has SVIEW decl's for each SAMP decl, we 245 * SVIEW for the new SAMP we just created
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_blit.c | 388 struct si_sampler_view *sview; local 395 sview = (struct si_sampler_view*)view; 402 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z, [all...] |
si_descriptors.c | 348 struct si_sampler_view *sview = (struct si_sampler_view *)views->views[i]; local 350 si_sampler_view_add_buffer(sctx, sview->base.texture, 352 sview->is_stencil_sampler, false); [all...] |
/external/mesa3d/src/gallium/tests/trivial/ |
compute.c | 854 "DCL SVIEW[0], 2D, FLOAT\n" 866 " SAMPLE TEMP[1], TEMP[1], SVIEW[0], SAMP[0]\n" [all...] |
/external/mesa3d/src/gallium/auxiliary/hud/ |
hud_context.c | [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_vgpu10.c | [all...] |