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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_colors.h 36 "DCL SVIEW[0], 2D, FLOAT\n"
50 "DCL SVIEW[0], 2D, FLOAT\n"
64 "DCL SVIEW[0], 2D, FLOAT\n"
pp_mlaa.h 53 "DCL SVIEW[0], 2D, FLOAT\n"
84 "DCL SVIEW[0], 2D, FLOAT\n"
117 "DCL SVIEW[0], 2D, FLOAT\n"
181 "DCL SVIEW[0], 2D, FLOAT\n"
183 "DCL SVIEW[1], 2D, FLOAT\n"
185 "DCL SVIEW[2], 2D, FLOAT\n"
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_uniforms.c 36 struct vc4_sampler_view *sview = local
38 struct vc4_resource *rsc = vc4_resource(sview->base.texture);
40 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0);
49 struct vc4_sampler_view *sview = local
54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1);
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_strings.c 58 "SVIEW",
  /external/mesa3d/src/gallium/auxiliary/nir/
tgsi_to_nir.c 286 struct tgsi_declaration_sampler_view *sview = &decl->SamplerView; local
289 assert((sview->ReturnTypeX == sview->ReturnTypeY) &&
290 (sview->ReturnTypeX == sview->ReturnTypeZ) &&
291 (sview->ReturnTypeX == sview->ReturnTypeW));
293 switch (sview->ReturnTypeX) {
1256 unsigned num_srcs, samp = 1, sview, i; local
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 493 compute_lambda_1d(const struct sp_sampler_view *sview,
498 const struct pipe_resource *texture = sview->base.texture;
501 const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
508 compute_lambda_2d(const struct sp_sampler_view *sview,
513 const struct pipe_resource *texture = sview->base.texture;
518 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
519 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
527 compute_lambda_3d(const struct sp_sampler_view *sview,
532 const struct pipe_resource *texture = sview->base.texture;
539 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level)
3476 struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view); local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 305 /* if the src shader has SVIEW decl's for each SAMP decl, we
307 * SVIEW for the new SAMP we just created
u_simple_shaders.c 580 "DCL SVIEW[0], %s, %s\n"
699 "DCL SVIEW[0..1], %s, FLOAT\n"
  /external/mesa3d/src/gallium/tests/graw/
quad-tex.c 95 "DCL SVIEW[0], 2D, FLOAT\n"
tex-srgb.c 111 "DCL SVIEW[0], 2D, FLOAT\n"
tex-swizzle.c 92 "DCL SVIEW[0], 2D, FLOAT\n"
  /external/mesa3d/src/gallium/tools/trace/
dump_state.py 563 _dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
576 if 'SAMP' in registers and 'SVIEW' not in registers:
577 registers['SVIEW'] = registers['SAMP']
582 ("SVIEW", "sampler_views"),
  /external/selinux/gui/
semanagePage.py 58 self.view = xml.get_object("%sView" % name)
  /external/mesa3d/src/gallium/docs/source/
tgsi.rst     [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 243 /* if the src shader has SVIEW decl's for each SAMP decl, we
245 * SVIEW for the new SAMP we just created
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_blit.c 388 struct si_sampler_view *sview; local
395 sview = (struct si_sampler_view*)view;
402 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
    [all...]
si_descriptors.c 348 struct si_sampler_view *sview = (struct si_sampler_view *)views->views[i]; local
350 si_sampler_view_add_buffer(sctx, sview->base.texture,
352 sview->is_stencil_sampler, false);
    [all...]
  /external/mesa3d/src/gallium/tests/trivial/
compute.c 854 "DCL SVIEW[0], 2D, FLOAT\n"
866 " SAMPLE TEMP[1], TEMP[1], SVIEW[0], SAMP[0]\n"
    [all...]
  /external/mesa3d/src/gallium/auxiliary/hud/
hud_context.c     [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c     [all...]

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