/external/clang/test/CodeGen/ |
2009-01-21-InvalidIterator.c | 47 typedef int sword; typedef 52 sword CIE_delta;
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/frameworks/compile/mclinker/include/mcld/Fragment/ |
Stub.h | 31 typedef Relocation::SWord SWord; 36 Fixup(DWord pOffset, SWord pAddend, Type pType) 43 SWord addend() const { return m_Addend; } 49 SWord m_Addend; 129 void addFixup(DWord pOffset, SWord pAddend, Type pType);
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Relocation.h | 33 typedef int64_t SWord; // FIXME: use SizeTrait<T>::SWord instead
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/external/flatbuffers/samples/ |
sample_binary.cpp | 27 // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'. 28 auto weapon_one_name = builder.CreateString("Sword"); 35 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); local 40 weapons_vector.push_back(sword); 86 std::string expected_weapon_names[] = {"Sword", "Axe"};
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sample_binary.py | 37 # Create some weapons for our Monster ('Sword' and 'Axe'). 38 weapon_one = builder.CreateString('Sword') 44 sword = MyGame.Sample.Weapon.WeaponEnd(builder) 63 builder.PrependUOffsetTRelative(sword) 113 expected_weapon_names = ['Sword', 'Axe']
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samplebinary.js | 27 // Create some weapons for our Monster ('Sword' and 'Axe'). 28 var weaponOne = builder.createString('Sword'); 34 var sword = MyGame.Sample.Weapon.endWeapon(builder); 47 var weaps = [sword, axe]; 91 var expectedWeaponNames = ['Sword', 'Axe'];
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SampleBinary.php | 40 $weapon_one = $builder->createString("Sword"); 41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); variable 51 $weaps = array($sword, $axe); 97 $expected_weapon_names = array("Sword", "Axe");
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sample_binary.go | 32 // Create some weapons for our Monster ("Sword" and "Axe"). 33 weaponOne := builder.CreateString("Sword") 39 sword := sample.WeaponEnd(builder) 59 builder.PrependUOffsetT(sword) 120 expectedWeaponNames := []string{"Sword", "Axe"}
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SampleBinary.cs | 30 // Create some weapons for our Monster ('Sword' and 'Axe'). 31 var weapon1Name = builder.CreateString("Sword"); 100 var expectedWeaponNames = new string[] {"Sword", "Axe"};
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SampleBinary.java | 34 // Create some weapons for our Monster ('Sword' and 'Axe'). 35 int weaponOneName = builder.createString("Sword"); 91 String[] expectedWeaponNames = {"Sword", "Axe"};
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/toolchain/binutils/binutils-2.27/bfd/ |
elf32-cr16c.c | 207 short sword; /* Extracted from the hole and put back. */ local 239 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets); 240 value = sword; 261 sword = bfd_get_16 (abfd, (char *) data + octets); 262 value = sword & 0x000F; 263 value |= ((sword & 0x0F00) >> 4); 264 left_val = sword & 0xF0F0; 270 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets); 271 value = sword; 325 sword = bfd_get_16 (abfd, (bfd_byte *) data + octets) [all...] |
/external/libunwind/src/dwarf/ |
Gexpr.c | 111 sword (unw_addr_space_t as, unw_word_t val) function 485 tmp1 = sword (as, tmp2) / sword (as, tmp1); 563 push (sword (as, tmp2) >> tmp1); 577 push (sword (as, tmp2) <= sword (as, tmp1)); 584 push (sword (as, tmp2) >= sword (as, tmp1)); 591 push (sword (as, tmp2) == sword (as, tmp1)) [all...] |
/bionic/tools/relocation_packer/src/ |
elf_traits.h | 29 typedef Elf32_Sword Sword; 53 typedef Elf64_Sword Sword;
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/external/elfutils/libelf/ |
gelf_xlate.h | 36 FUNDAMENTAL (SWORD, Sword, LIBELFBITS);
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/frameworks/compile/mclinker/include/mcld/LD/ |
RelocationFactory.h | 31 typedef Relocation::SWord SWord;
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BranchIsland.h | 108 Key(const Stub* pPrototype, const LDSymbol* pSymbol, Stub::SWord pAddend) 117 Stub::SWord addend() const { return m_Addend; } 154 Stub::SWord m_Addend;
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Relocator.h | 29 typedef Relocation::SWord SWord;
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/external/pdfium/xfa/fxfa/ |
cxfa_fftextedit.h | 43 bool CheckWord(const ByteStringView& sWord);
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/frameworks/compile/mclinker/include/mcld/ADT/ |
SizeTraits.h | 26 typedef int32_t SWord; 35 typedef int64_t SWord; 49 typedef llvm::ELF::Elf32_Sword Sword; 67 typedef llvm::ELF::Elf64_Sword Sword;
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/external/flatbuffers/docs/source/ |
Tutorial.md | 474 our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`. 478 auto weapon_one_name = builder.CreateString("Sword"); 485 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); 491 int weaponOneName = builder.createString("Sword") 498 int sword = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); 504 var weaponOneName = builder.CreateString("Sword"); 511 var sword = Weapon.CreateWeapon(builder, weaponOneName, (short)weaponOneDamage); 517 weaponOne := builder.CreateString("Sword") 520 // Create the first `Weapon` ("Sword"). 524 sword := sample.WeaponEnd(builder [all...] |
/frameworks/compile/mclinker/lib/Fragment/ |
Stub.cpp | 75 void Stub::addFixup(DWord pOffset, SWord pAddend, Type pType) {
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
sqltypes.h | 100 typedef short int SWORD;
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/external/selinux/mcstrans/src/ |
mcstrans.c | 91 word_t **sword; member in struct:word_group 318 free(group->sword); 344 group->sword = NULL; 1040 g->sword = calloc(g->sword_len, sizeof(word_t *)); 1041 if (!g->sword) { 1048 g->sword[i++]=w; 1050 qsort(g->sword, g->sword_len, sizeof(word_t *), word_size); 1055 strcat(buffer, g->sword[i]->text); 1199 word_t *w = g->sword[i]; [all...] |
/external/google-breakpad/src/third_party/libdisasm/ |
x86_format.c | 83 snprintf( str, len, "%" PRId16, op->data.sword ); 336 "sword", 671 (unsigned int)(op->data.sword + 743 (unsigned int)(op->data.sword + 823 (unsigned int)(op->data.sword + [all...] |
/build/kati/ |
func.go | 221 var sword []byte 222 sword = append(sword, pre...) 224 sword = append(sword, subst...) 225 sword = append(sword, post...) 227 w.writeWord(sword) [all...] |