/external/mesa3d/src/compiler/glsl/ |
lower_vertex_id.cpp | 47 : progress(false), VertexID(NULL), gl_VertexID(NULL), 66 ir_variable *VertexID; 83 if (VertexID == NULL) { 87 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", 89 ir_list->push_head(VertexID); 112 ir_builder::assign(VertexID, 118 ir->var = VertexID;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 31 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); 34 glAttachShader(programId, vertexId); 51 glDetachShader(programId, vertexId); 53 glDeleteShader(vertexId); 58 mVertexShader = vertexId;
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/external/mesa3d/src/gallium/drivers/nouveau/ |
nouveau_compiler.c | 89 /* VertexID before InstanceID */ 90 if (info->io.vertexId < info->numSysVals) 91 info->sv[info->io.vertexId].slot[0] = n++;
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/external/deqp/framework/referencerenderer/ |
design.txt | 43 + VertexID, InstanceID (pack into some accessor?)
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
nv50_ir_driver.h | 171 uint8_t vertexId; /* system value index of VertexID */
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_strings.c | 76 "VERTEXID",
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/ |
fetch_jit.h | 106 bool bVertexIDOffsetEnable{ false }; // Offset vertexID by StartVertex for non-indexed draws or BaseVertex for indexed draws
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/source/ |
name_mapper.cpp | 120 GLCASE2(VertexId, VertexID)
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/external/swiftshader/src/Shader/ |
VertexProgram.cpp | 92 vertexID = Int4(index); 96 vertexID = Insert(vertexID, As<Int>(index), 0); 97 vertexID = Insert(vertexID, As<Int>(index + 1), 1); 98 vertexID = Insert(vertexID, As<Int>(index + 2), 2); 99 vertexID = Insert(vertexID, As<Int>(index + 3), 3); 723 reg.x = As<Float4>(vertexID); [all...] |
VertexProgram.hpp | 59 Int4 vertexID;
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/external/mesa3d/docs/relnotes/ |
10.4.2.html | 101 <li>radeonsi: fix VertexID for OpenGL</li>
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/external/mesa3d/src/gallium/drivers/ilo/core/ |
ilo_state_vf.h | 83 /* prepend an attribute of VertexID and/or InstanceID */
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ilo_state_vf.c | 288 bool vertexid, bool instanceid) 293 (vertexid) ? GEN6_VFCOMP_STORE_VID : GEN6_VFCOMP_STORE_0, [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_program.c | 85 /* VertexID before InstanceID */ 86 if (info->io.vertexId < info->numSysVals) 87 info->sv[info->io.vertexId].slot[0] = n++; 384 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_vs_visitor.cpp | 39 /* VertexID is stored by the VF as the last vertex element, but
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gen8_draw_upload.c | 192 * presumably for VertexID/InstanceID.
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLinking.cpp | [all...] |
esextcGeometryShaderInput.cpp | 419 * vec2 = {VertexID, 0.0f} 420 * ivec4 = {0, VertexID, 0, 1} [all...] |
esextcGeometryShaderAPI.cpp | [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
BaseTypes.h | 458 case EvqVertexID: return "VertexID"; break;
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Include/ |
BaseTypes.h | 287 case EbvVertexId: return "VertexId";
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
state.h | 205 simdscalari VertexID; // IN: Vertex ID 555 simdscalari VertexID; // OUT: vector of vertex IDs [all...] |
context.h | 187 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws)
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/external/deqp/external/openglcts/modules/gl/ |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderStorageBufferObjectTests.cpp | [all...] |