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  /external/mesa3d/src/compiler/glsl/
lower_vertex_id.cpp 47 : progress(false), VertexID(NULL), gl_VertexID(NULL),
66 ir_variable *VertexID;
83 if (VertexID == NULL) {
87 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
89 ir_list->push_head(VertexID);
112 ir_builder::assign(VertexID,
118 ir->var = VertexID;
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 31 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
34 glAttachShader(programId, vertexId);
51 glDetachShader(programId, vertexId);
53 glDeleteShader(vertexId);
58 mVertexShader = vertexId;
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_compiler.c 89 /* VertexID before InstanceID */
90 if (info->io.vertexId < info->numSysVals)
91 info->sv[info->io.vertexId].slot[0] = n++;
  /external/deqp/framework/referencerenderer/
design.txt 43 + VertexID, InstanceID (pack into some accessor?)
  /external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir_driver.h 171 uint8_t vertexId; /* system value index of VertexID */
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_strings.c 76 "VERTEXID",
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
fetch_jit.h 106 bool bVertexIDOffsetEnable{ false }; // Offset vertexID by StartVertex for non-indexed draws or BaseVertex for indexed draws
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/source/
name_mapper.cpp 120 GLCASE2(VertexId, VertexID)
  /external/swiftshader/src/Shader/
VertexProgram.cpp 92 vertexID = Int4(index);
96 vertexID = Insert(vertexID, As<Int>(index), 0);
97 vertexID = Insert(vertexID, As<Int>(index + 1), 1);
98 vertexID = Insert(vertexID, As<Int>(index + 2), 2);
99 vertexID = Insert(vertexID, As<Int>(index + 3), 3);
723 reg.x = As<Float4>(vertexID);
    [all...]
VertexProgram.hpp 59 Int4 vertexID;
  /external/mesa3d/docs/relnotes/
10.4.2.html 101 <li>radeonsi: fix VertexID for OpenGL</li>
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_vf.h 83 /* prepend an attribute of VertexID and/or InstanceID */
ilo_state_vf.c 288 bool vertexid, bool instanceid)
293 (vertexid) ? GEN6_VFCOMP_STORE_VID : GEN6_VFCOMP_STORE_0,
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_program.c 85 /* VertexID before InstanceID */
86 if (info->io.vertexId < info->numSysVals)
87 info->sv[info->io.vertexId].slot[0] = n++;
384 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_vs_visitor.cpp 39 /* VertexID is stored by the VF as the last vertex element, but
gen8_draw_upload.c 192 * presumably for VertexID/InstanceID.
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLinking.cpp     [all...]
esextcGeometryShaderInput.cpp 419 * vec2 = {VertexID, 0.0f}
420 * ivec4 = {0, VertexID, 0, 1}
    [all...]
esextcGeometryShaderAPI.cpp     [all...]
  /external/swiftshader/src/OpenGL/compiler/
BaseTypes.h 458 case EvqVertexID: return "VertexID"; break;
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Include/
BaseTypes.h 287 case EbvVertexId: return "VertexId";
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
state.h 205 simdscalari VertexID; // IN: Vertex ID
555 simdscalari VertexID; // OUT: vector of vertex IDs
    [all...]
context.h 187 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws)
  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cShaderStorageBufferObjectTests.cpp     [all...]

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