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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // CAUTION: THIS IS NOT A FULLY GENERAL BARRIER API.
     18 
     19 // It may either be used as a "latch" or single-use barrier, or it may be reused under
     20 // very limited conditions, e.g. if only Pass(), but not Wait() is called.  Unlike a standard
     21 // latch API, it is possible to initialize the latch to a count of zero, repeatedly call
     22 // Pass() or Wait(), and only then set the count using the Increment() method.  Threads at
     23 // a Wait() are only awoken if the count reaches zero AFTER the decrement is applied.
     24 // This works because, also unlike most latch APIs, there is no way to Wait() without
     25 // decrementing the count, and thus nobody can spuriosly wake up on the initial zero.
     26 
     27 #ifndef ART_RUNTIME_BARRIER_H_
     28 #define ART_RUNTIME_BARRIER_H_
     29 
     30 #include <memory>
     31 #include "base/mutex.h"
     32 
     33 namespace art {
     34 
     35 // TODO: Maybe give this a better name.
     36 class Barrier {
     37  public:
     38   enum LockHandling {
     39     kAllowHoldingLocks,
     40     kDisallowHoldingLocks,
     41   };
     42 
     43   explicit Barrier(int count);
     44   virtual ~Barrier();
     45 
     46   // Pass through the barrier, decrement the count but do not block.
     47   void Pass(Thread* self) REQUIRES(!lock_);
     48 
     49   // Wait on the barrier, decrement the count.
     50   void Wait(Thread* self) REQUIRES(!lock_);
     51 
     52   // The following three calls are only safe if we somehow know that no other thread both
     53   // - has been woken up, and
     54   // - has not left the Wait() or Increment() call.
     55   // If these calls are made in that situation, the offending thread is likely to go back
     56   // to sleep, resulting in a deadlock.
     57 
     58   // Increment the count by delta, wait on condition if count is non zero.  If LockHandling is
     59   // kAllowHoldingLocks we will not check that all locks are released when waiting.
     60   template <Barrier::LockHandling locks = kDisallowHoldingLocks>
     61   void Increment(Thread* self, int delta) REQUIRES(!lock_);
     62 
     63   // Increment the count by delta, wait on condition if count is non zero, with a timeout. Returns
     64   // true if time out occurred.
     65   bool Increment(Thread* self, int delta, uint32_t timeout_ms) REQUIRES(!lock_);
     66 
     67   // Set the count to a new value.  This should only be used if there is no possibility that
     68   // another thread is still in Wait().  See above.
     69   void Init(Thread* self, int count) REQUIRES(!lock_);
     70 
     71   int GetCount(Thread* self) REQUIRES(!lock_);
     72 
     73  private:
     74   void SetCountLocked(Thread* self, int count) REQUIRES(lock_);
     75 
     76   // Counter, when this reaches 0 all people blocked on the barrier are signalled.
     77   int count_ GUARDED_BY(lock_);
     78 
     79   Mutex lock_ ACQUIRED_AFTER(Locks::abort_lock_);
     80   ConditionVariable condition_ GUARDED_BY(lock_);
     81 };
     82 
     83 }  // namespace art
     84 #endif  // ART_RUNTIME_BARRIER_H_
     85