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      1     /*
      2      * Conversion from or to floating-point happens in a floating-point register.
      3      * Therefore we load the input and store the output into or from a
      4      * floating-point register irrespective of the type.
      5      */
      6 %include "mips64/fcvtHeader.S" { "suffix":"_DOUBLE", "valreg":"f0" }
      7     cvt.s.l f0, f0
      8 %include "mips64/fcvtFooter.S" { "suffix":"_FLOAT", "valreg":"f0" }
      9