1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "memory_region.h" 18 19 #include "gtest/gtest.h" 20 21 #include "bit_memory_region.h" 22 23 namespace art { 24 25 TEST(MemoryRegion, LoadUnaligned) { 26 const size_t n = 8; 27 uint8_t data[n] = { 0, 1, 2, 3, 4, 5, 6, 7 }; 28 MemoryRegion region(&data, n); 29 30 ASSERT_EQ(0, region.LoadUnaligned<char>(0)); 31 ASSERT_EQ(1u 32 + (2u << kBitsPerByte) 33 + (3u << 2 * kBitsPerByte) 34 + (4u << 3 * kBitsPerByte), 35 region.LoadUnaligned<uint32_t>(1)); 36 ASSERT_EQ(5 + (6 << kBitsPerByte), region.LoadUnaligned<int16_t>(5)); 37 ASSERT_EQ(7u, region.LoadUnaligned<unsigned char>(7)); 38 } 39 40 TEST(MemoryRegion, StoreUnaligned) { 41 const size_t n = 8; 42 uint8_t data[n] = { 0, 0, 0, 0, 0, 0, 0, 0 }; 43 MemoryRegion region(&data, n); 44 45 region.StoreUnaligned<unsigned char>(0u, 7); 46 region.StoreUnaligned<int16_t>(1, 6 + (5 << kBitsPerByte)); 47 region.StoreUnaligned<uint32_t>(3, 48 4u 49 + (3u << kBitsPerByte) 50 + (2u << 2 * kBitsPerByte) 51 + (1u << 3 * kBitsPerByte)); 52 region.StoreUnaligned<char>(7, 0); 53 54 uint8_t expected[n] = { 7, 6, 5, 4, 3, 2, 1, 0 }; 55 for (size_t i = 0; i < n; ++i) { 56 ASSERT_EQ(expected[i], data[i]); 57 } 58 } 59 60 TEST(MemoryRegion, TestBits) { 61 const size_t n = 8; 62 uint8_t data[n] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; 63 MemoryRegion region(&data, n); 64 uint32_t value = 0xDEADBEEF; 65 // Try various offsets and lengths. 66 for (size_t bit_offset = 0; bit_offset < 2 * kBitsPerByte; ++bit_offset) { 67 for (size_t length = 0; length < 2 * kBitsPerByte; ++length) { 68 const uint32_t length_mask = (1 << length) - 1; 69 uint32_t masked_value = value & length_mask; 70 BitMemoryRegion bmr(region, bit_offset, length); 71 region.StoreBits(bit_offset, masked_value, length); 72 EXPECT_EQ(region.LoadBits(bit_offset, length), masked_value); 73 EXPECT_EQ(bmr.LoadBits(0, length), masked_value); 74 // Check adjacent bits to make sure they were not incorrectly cleared. 75 EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); 76 EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); 77 region.StoreBits(bit_offset, length_mask, length); 78 // Store with bit memory region. 79 bmr.StoreBits(0, masked_value, length); 80 EXPECT_EQ(bmr.LoadBits(0, length), masked_value); 81 // Check adjacent bits to make sure they were not incorrectly cleared. 82 EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); 83 EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); 84 region.StoreBits(bit_offset, length_mask, length); 85 // Flip the value to try different edge bit combinations. 86 value = ~value; 87 } 88 } 89 } 90 91 } // namespace art 92