1 # 2 # Copyright (C) 2007 The Android Open Source Project 3 # 4 # Licensed under the Apache License, Version 2.0 (the "License"); 5 # you may not use this file except in compliance with the License. 6 # You may obtain a copy of the License at 7 # 8 # http://www.apache.org/licenses/LICENSE-2.0 9 # 10 # Unless required by applicable law or agreed to in writing, software 11 # distributed under the License is distributed on an "AS IS" BASIS, 12 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 # See the License for the specific language governing permissions and 14 # limitations under the License. 15 # 16 17 ###################################################################### 18 # This is a do-nothing template file. To use it, copy it to a file 19 # named "buildspec.mk" in the root directory, and uncomment or change 20 # the variables necessary for your desired configuration. The file 21 # "buildspec.mk" should never be checked in to source control. 22 ###################################################################### 23 24 # Choose a product to build for. Look in the products directory for ones 25 # that work. 26 ifndef TARGET_PRODUCT 27 #TARGET_PRODUCT:=generic 28 endif 29 30 # Choose a variant to build. If you don't pick one, the default is eng. 31 # User is what we ship. Userdebug is that, with a few flags turned on 32 # for debugging. Eng has lots of extra tools for development. 33 ifndef TARGET_BUILD_VARIANT 34 #TARGET_BUILD_VARIANT:=user 35 #TARGET_BUILD_VARIANT:=userdebug 36 #TARGET_BUILD_VARIANT:=eng 37 endif 38 39 # Choose a targeted release. If you don't pick one, the default is the 40 # soonest future release. 41 ifndef TARGET_PLATFORM_RELEASE 42 #TARGET_PLATFORM_RELEASE:=OPR1 43 endif 44 45 # Choose additional targets to always install, even when building 46 # minimal targets like "make droid". This takes simple target names 47 # like "Browser" or "MyApp", the names used by LOCAL_MODULE or 48 # LOCAL_PACKAGE_NAME. Modules listed here will always be installed in 49 # /system, even if they'd usually go in /data. 50 ifndef CUSTOM_MODULES 51 #CUSTOM_MODULES:= 52 endif 53 54 # Set this to debug or release if you care. Otherwise, it defaults to release. 55 ifndef TARGET_BUILD_TYPE 56 #TARGET_BUILD_TYPE:=release 57 endif 58 59 # Uncomment this if you want the host tools built in debug mode. Otherwise 60 # it defaults to release. 61 ifndef HOST_BUILD_TYPE 62 #HOST_BUILD_TYPE:=debug 63 endif 64 65 # Turn on debugging for selected modules. If DEBUG_MODULE_<module-name> is set 66 # to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS 67 # will be added to LOCAL_CFLAGS when building the module. 68 #DEBUG_MODULE_ModuleName:=true 69 70 # Specify the extra CFLAGS to use when building a module whose 71 # DEBUG_MODULE_ variable is set. Host and device flags are handled 72 # separately. 73 #HOST_CUSTOM_DEBUG_CFLAGS:= 74 #TARGET_CUSTOM_DEBUG_CFLAGS:= 75 76 # Choose additional locales, like "en_US" or "it_IT", to add to any 77 # built product. Any locales that appear in CUSTOM_LOCALES but not in 78 # the locale list for the selected product will be added to the end 79 # of PRODUCT_LOCALES. 80 ifndef CUSTOM_LOCALES 81 #CUSTOM_LOCALES:= 82 endif 83 84 # If you have a special place to put your ouput files, set this, otherwise 85 # it goes to <build-root>/out 86 #OUT_DIR:=/tmp/stuff 87 88 # If you want to always set certain system properties, add them to this list. 89 # E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value" 90 # This mechanism does not currently support values containing spaces. 91 #ADDITIONAL_BUILD_PROPERTIES += 92 93 # If you want to reduce the system.img size by several meg, and are willing to 94 # lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true 95 ifndef NO_FALLBACK_FONT 96 #NO_FALLBACK_FONT:=true 97 endif 98 99 # OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES. 100 # 101 # To only build ART, use "runtime_libart_default" 102 # To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart" 103 # To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm" 104 ifndef OVERRIDE_RUNTIMES 105 #OVERRIDE_RUNTIMES:=runtime_libart_default 106 #OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart 107 #OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm 108 endif 109 110 # when the build system changes such that this file must be updated, this 111 # variable will be changed. After you have modified this file with the new 112 # changes (see buildspec.mk.default), update this to the new value from 113 # buildspec.mk.default. 114 BUILD_ENV_SEQUENCE_NUMBER := 13 115