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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
      5  * in compliance with the License. You may obtain a copy of the License at
      6  *
      7  * http://www.apache.org/licenses/LICENSE-2.0
      8  *
      9  * Unless required by applicable law or agreed to in writing, software distributed under the License
     10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
     11  * or implied. See the License for the specific language governing permissions and limitations under
     12  * the License.
     13  */
     14 #ifndef MESH_H
     15 #define MESH_H
     16 
     17 #include <GLES2/gl2.h>
     18 
     19 // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
     20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
     21 class Mesh {
     22 public:
     23     Mesh(const float* vertices, const float* normals, const float* texCoords,
     24             const int numVertices);
     25     virtual ~Mesh() {};
     26     const float* mVertices;
     27     const float* mNormals;
     28     const float* mTexCoords;
     29     const int mNumVertices;
     30 };
     31 
     32 #endif
     33