Home | History | Annotate | Download | only in shaderperf
      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
      5  * in compliance with the License. You may obtain a copy of the License at
      6  *
      7  * http://www.apache.org/licenses/LICENSE-2.0
      8  *
      9  * Unless required by applicable law or agreed to in writing, software distributed under the License
     10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
     11  * or implied. See the License for the specific language governing permissions and limitations under
     12  * the License.
     13  */
     14 #ifndef SHADERPERFRENDERER_H
     15 #define SHADERPERFRENDERER_H
     16 
     17 #include <graphics/Renderer.h>
     18 
     19 class ShaderPerfRenderer: public Renderer {
     20 public:
     21     ShaderPerfRenderer(ANativeWindow* window, bool offscreen);
     22     virtual ~ShaderPerfRenderer() {};
     23     bool setUp(int workload);
     24     void drawWorkload();
     25 private:
     26     GLuint mTextureId;
     27     GLuint mTextureUniformHandle;
     28     GLuint mPositionHandle;
     29     GLuint mTexCoordHandle;
     30     GLuint mSeedUniformHandle;
     31 };
     32 
     33 #endif
     34