1 #version 400 2 #extension GL_ARB_separate_shader_objects : enable 3 #extension GL_ARB_shading_language_420pack : enable 4 layout (location = 0) in vec4 pos; 5 layout (location = 1) in vec2 attr; 6 layout (location = 0) out vec2 texcoord; 7 void main() { 8 texcoord = attr; 9 gl_Position = pos; 10 } 11