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README.NETWORK.txt

      1 SIMPLE PROTOCOL FOR AUTOMATED NETWORK CONTROL
      2 
      3 The Simple Protocol for Automated Network Control was designed to be a
      4 low-level way to programmability inject KeyEvents and MotionEvents
      5 into the input system.  The idea is that a process will run on a host
      6 computer that will support higher-level operations (like conditionals,
      7 etc.) and will talk (via TCP over ADB) to the device in Simple
      8 Protocol for Automated Network Control.  For security reasons, the
      9 Monkey only binds to localhost, so you will need to use adb to setup
     10 port forwarding to actually talk to the device.
     11 
     12 INITIAL SETUP
     13 
     14 Setup port forwarding from a local port on your machine to a port on
     15 the device:
     16 
     17 $ adb forward tcp:1080 tcp:1080
     18 
     19 Start the monkey server
     20 
     21 $ adb shell monkey --port 1080
     22 
     23 Now you're ready to run commands
     24 
     25 COMMAND LIST
     26 
     27 Individual commands are separated by newlines.  The Monkey will
     28 respond to every command with a line starting with OK for commands
     29 that executed without a problem, or a line starting with ERROR for
     30 commands that had problems being run.  For commands that return a
     31 value, that value is returned on the same line as the OK or ERROR
     32 response.  The value is everything after (but not include) the colon
     33 on that line.  For ERROR values, this could be a message indicating
     34 what happened.  A possible example:
     35 
     36 key down menu
     37 OK
     38 touch monkey
     39 ERROR: monkey not a number
     40 getvar sdk
     41 OK: donut
     42 getvar foo
     43 ERROR: no such var
     44 
     45 The complete list of commands follows:
     46 
     47 key [down|up] keycode
     48 
     49 This command injects KeyEvent's into the input system.  The keycode
     50 parameter refers to the KEYCODE list in the KeyEvent class
     51 (http://developer.android.com/reference/android/view/KeyEvent.html).
     52 The format of that parameter is quite flexible.  Using the menu key as
     53 an example, it can be 82 (the integer value of the keycode),
     54 KEYCODE_MENU (the name of the keycode), or just menu (and the Monkey
     55 will add the KEYCODE part).  Do note that this last part doesn't work
     56 for things like KEYCODE_1 for obvious reasons.
     57 
     58 Note that sending a full button press requires sending both the down
     59 and the up event for that key
     60 
     61 touch [down|up|move] x y
     62 
     63 This command injects a MotionEvent into the input system that
     64 simulates a user touching the touchscreen (or a pointer event).  x and
     65 y specify coordinates on the display (0 0 being the upper left) for
     66 the touch event to happen.  Just like key events, touch events at a
     67 single location require both a down and an up.  To simulate dragging,
     68 send a "touch down", then a series of "touch move" events (to simulate
     69 the drag), followed by a "touch up" at the final location.
     70 
     71 trackball dx dy
     72 
     73 This command injects a MotionEvent into the input system that
     74 simulates a user using the trackball. dx and dy indicates the amount
     75 of change in the trackball location (as opposed to exact coordinates
     76 that the touch events use)
     77 
     78 flip [open|close]
     79 
     80 This simulates the opening or closing the keyboard (like on dream).
     81 
     82 wake
     83 
     84 This command will wake the device up from sleep and allow user input.
     85 
     86 tap x y
     87 The tap command is a shortcut for the touch command.  It will
     88 automatically send both the up and the down event.
     89 
     90 press keycode
     91 
     92 The press command is a shortcut for the key command.  The keycode
     93 paramter works just like the key command and will automatically send
     94 both the up and the down event.
     95 
     96 type string
     97 
     98 This command will simulate a user typing the given string on the
     99 keyboard by generating the proper KeyEvents.
    100 
    101 listvar
    102 
    103 This command lists all the vars that the monkey knows about.  They are
    104 returned as a whitespace separated list.
    105 
    106 getvar varname
    107 
    108 This command returns the value of the given var.  listvar can be used
    109 to find out what vars are supported.
    110 
    111 quit
    112 
    113 Fully quit the monkey and accept no new sessions.
    114 
    115 done
    116 
    117 Close the current session and allow a new session to connect
    118 
    119 OTHER NOTES
    120 
    121 There are some convenience features added to allow running without
    122 needing a host process.
    123 
    124 Lines starting with a # character are considered comments.  The Monkey
    125 eats them and returns no indication that it did anything (no ERROR and
    126 no OK).
    127 
    128 You can put the Monkey to sleep by using the "sleep" command with a
    129 single argument, how many ms to sleep.
    130