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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.apis.graphics;
     18 
     19 import android.app.Activity;
     20 import android.opengl.GLSurfaceView;
     21 import android.os.Bundle;
     22 
     23 /**
     24  * This sample shows how to implement a Matrix Palette
     25  */
     26 public class MatrixPaletteActivity extends Activity {
     27     @Override
     28     protected void onCreate(Bundle savedInstanceState) {
     29         super.onCreate(savedInstanceState);
     30         mGLSurfaceView = new GLSurfaceView(this);
     31         mGLSurfaceView.setRenderer(new MatrixPaletteRenderer(this));
     32         setContentView(mGLSurfaceView);
     33     }
     34 
     35     @Override
     36     protected void onResume() {
     37         // Ideally a game should implement onResume() and onPause()
     38         // to take appropriate action when the activity looses focus
     39         super.onResume();
     40         mGLSurfaceView.onResume();
     41     }
     42 
     43     @Override
     44     protected void onPause() {
     45         // Ideally a game should implement onResume() and onPause()
     46         // to take appropriate action when the activity looses focus
     47         super.onPause();
     48         mGLSurfaceView.onPause();
     49     }
     50 
     51     private GLSurfaceView mGLSurfaceView;
     52 }
     53