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      1 /*
      2 * Copyright (C) 2016 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #pragma once
     18 
     19 #include <stdint.h>
     20 #include <stdlib.h>
     21 
     22 // Set TRACE_CHECKSUMHELPER to 1 to debug creation/destruction of GLprotocol
     23 // instances.
     24 #define TRACE_CHECKSUMHELPER 0
     25 
     26 #if TRACE_CHECKSUMHELPER
     27 #define LOG_CHECKSUMHELPER(x...) fprintf(stderr, x)
     28 #else
     29 #define LOG_CHECKSUMHELPER(x...)
     30 #endif
     31 
     32 // ChecksumCalculator adds checksum as an array of bytes to GL pipe communication, which
     33 // size depends on the protocol version. Each pipe should use one ChecksumCalculator.
     34 // It can:
     35 //      (1) take a list of buffers one by one and compute their checksum string,
     36 //          in this case the checksum should be as the data in those buffers are
     37 //          concatenated;
     38 //      (2) compute the checksum of the buffer list, then either write them into
     39 //          a buffer provided by user, or compare it against a checksum provided
     40 //          by user
     41 //      (3) support different checksum version in future.
     42 //
     43 // For backward compatibility, checksum version 0 behaves the same as there is
     44 // no checksum (i.e., checksumByteSize returns 0, validate always returns true,
     45 // addBuffer and writeCheckSum does nothing).
     46 //
     47 // Notice that to detect package lost, ChecksumCalculator also keeps track of how
     48 // many times it generates/validates checksums, and might use it as part of the
     49 // checksum.
     50 //
     51 // To evaluate checksums from a list of data buffers buf1, buf2... Please call
     52 // addBuffer(buf1, buf1len), addBuffer(buf2, buf2len) ... in order.
     53 // Then if the checksum needs to be encoded into a buffer, one needs to allocate
     54 // a checksum buffer with size checksumByteSize(), and call
     55 // writeChecksum(checksumBuffer) to write the checksum to the buffer.
     56 // If the checksum needs to be validated against an existing one, one needs to
     57 // call validate(existChecksum, existChecksumLen).
     58 //
     59 // The checksum generator and validator must be set to the same version, and
     60 // the validator must check ALL checksums in the order they are generated,
     61 // otherwise the validation function will return false.
     62 //
     63 // It is allowed to change the checksum version between calculating two
     64 // checksums. This is designed for backward compatibility reason.
     65 //
     66 // Example 1, encoding and decoding:
     67 //
     68 // bool testChecksum(void* buf, size_t bufLen) {
     69 //     // encoding message
     70 //     ChecksumCalculator encoder;
     71 //     encoder.setVersion(1);
     72 //     encoder.addBuffer(buf, bufLen);
     73 //     std::vector<unsigned char> message(bufLen + encoder.checksumByteSize());
     74 //     memcpy(&message[0], buf, bufLen);
     75 //     encoder.writeChecksum(&message[0] + bufLen, encoder.checksumByteSize());
     76 //
     77 //     // decoding message
     78 //     ChecksumCalculator decoder;
     79 //     decoder.setVersion(1);
     80 //     decoder.addBuffer(&message[0], bufLen);
     81 //     return decoder.validate(&message[0] + bufLen, decoder.checksumByteSize());
     82 // }
     83 // The return value is true.
     84 //
     85 // Example 2, decoding will fail if the order of messages is wrong:
     86 //
     87 // bool testChecksumOrder(void* buf1, size_t bufLen1,
     88 //                        void* buf2, size_t bufLen2) {
     89 //     // encoding messages
     90 //     ChecksumCalculator encoder;
     91 //     encoder.setVersion(1);
     92 //
     93 //     std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
     94 //     std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
     95 //
     96 //     encoder.addBuffer(buf1, bufLen1);
     97 //     std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
     98 //     memcpy(&message1[0], buf1, bufLen1);
     99 //     encoder.writeChecksum(&message1[0] + bufLen1, encoder.checksumByteSize());
    100 //
    101 //     encoder.addBuffer(buf2, bufLen2);
    102 //     std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
    103 //     memcpy(&message2[0], buf2, bufLen2);
    104 //     encoder.writeChecksum(&message2[0] + bufLen2, encoder.checksumByteSize());
    105 //
    106 //     // decoding messages
    107 //     ChecksumCalculator decoder;
    108 //     decoder.setVersion(1);
    109 //     decoder.addBuffer(&message2[0], bufLen2);
    110 //     // returns false because the decoding order is not consistent with
    111 //     // encoding order
    112 //     if (!decoder.validate(&message2[0]+bufLen2, decoder.checksumByteSize())) {
    113 //         return false;
    114 //     }
    115 //
    116 //     decoder.addBuffer(&message1[0], bufLen1);
    117 //     if (!decoder.validate(&message1[0]+bufLen1, decoder.checksumByteSize())) {
    118 //         return false;
    119 //     }
    120 //
    121 //     return false;
    122 // }
    123 
    124 class ChecksumCalculator {
    125 public:
    126     enum Sizes {
    127         kVersion1ChecksumSize = 8,
    128         kMaxChecksumSize = kVersion1ChecksumSize
    129     };
    130 
    131     ChecksumCalculator();
    132     // Get and set current checksum version
    133     uint32_t getVersion() const { return m_version; }
    134     // Call setVersion to set a checksum version. It should be called before
    135     // addBuffer(), writeChecksum() and validate(). And it should be called
    136     // exact once per rendering thread if both host and guest support checksum.
    137     // It won't be called if either host or guest does not support checksum.
    138     bool setVersion(uint32_t version);
    139 
    140     // Maximum supported checksum version
    141     static uint32_t getMaxVersion();
    142     // A version string that looks like "ANDROID_EMU_CHECKSUM_HELPER_v1"
    143     // Used multiple times when the guest queries the maximum supported version
    144     // from the host.
    145     // The library owns the returned pointer. The returned pointer will be
    146     // deconstructed when unloading library.
    147     static const char* getMaxVersionStr();
    148     static const char* getMaxVersionStrPrefix();
    149 
    150     // Size of checksum in the current version
    151     size_t checksumByteSize() const;
    152 
    153     // Update the current checksum value from the data
    154     // at |buf| of |bufLen| bytes. Once all buffers
    155     // have been added, call writeChecksum() to store
    156     // the final checksum value and reset its state.
    157     void addBuffer(const void* buf, size_t bufLen);
    158     // Write the checksum from the list of buffers to outputChecksum
    159     // Will reset the list of buffers by calling resetChecksum.
    160     // Return false if the buffer is not long enough
    161     // Please query buffer size from checksumByteSize()
    162     bool writeChecksum(void* outputChecksum, size_t outputChecksumLen);
    163     // Restore the states for computing checksums.
    164     // Automatically called at the end of writeChecksum and validate.
    165     // Can also be used to abandon the current checksum being calculated.
    166     // Notes: it doesn't update the internal read / write counter
    167     void resetChecksum();
    168 
    169     // Calculate the checksum from the list of buffers and
    170     // compare it with the checksum encoded in expectedChecksum
    171     // Will reset the list of buffers by calling resetChecksum.
    172     bool validate(const void* expectedChecksum, size_t expectedChecksumLen);
    173 protected:
    174     uint32_t m_version;
    175     // A temporary state used to compute the total length of a list of buffers,
    176     // if addBuffer is called.
    177     uint32_t m_numRead;
    178     uint32_t m_numWrite;
    179     // m_isEncodingChecksum is true when between addBuffer and writeChecksum
    180     bool m_isEncodingChecksum;
    181 private:
    182     // Compute a 32bit checksum
    183     // Used in protocol v1
    184     uint32_t computeV1Checksum();
    185     // The buffer used in protocol version 1 to compute checksum.
    186     uint32_t m_v1BufferTotalLength;
    187 };
    188