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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _SLAB_H_
     18 #define _SLAB_H_
     19 
     20 #include <stdint.h>
     21 
     22 struct SlabAllocator;
     23 
     24 
     25 
     26 //thread/interrupt safe. allocations will not fail if space exists. even in interrupts.
     27 //itemAlign over 4 will not be guaranteed since the heap does not hand out chunks with that kind of alignment
     28 struct SlabAllocator* slabAllocatorNew(uint32_t itemSz, uint32_t itemAlign, uint32_t numItems);
     29 void slabAllocatorDestroy(struct SlabAllocator *allocator);
     30 void* slabAllocatorAlloc(struct SlabAllocator *allocator);
     31 void slabAllocatorFree(struct SlabAllocator *allocator, void *ptr);
     32 
     33 void* slabAllocatorGetNth(struct SlabAllocator *allocator, uint32_t idx); // -> pointer or NULL if that slot is empty   may be not int-safe. YMMV
     34 uint32_t slabAllocatorGetIndex(struct SlabAllocator *allocator, void *ptr); // -> index or -1 if invalid pointer
     35 uint32_t slabAllocatorGetNumItems(struct SlabAllocator *allocator); // simply say hwo many items it can hold max (numItems passed to constructor)
     36 
     37 #endif
     38 
     39