1 /// Copyright (c) 2004, Intel Corporation. All rights reserved.<BR> 2 /// This program and the accompanying materials 3 /// are licensed and made available under the terms and conditions of the BSD License 4 /// which accompanies this distribution. The full text of the license may be found at 5 /// http://opensource.org/licenses/bsd-license.php 6 /// 7 /// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, 8 /// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. 9 /// 10 /// Module Name: 11 /// 12 /// setjmp.s 13 /// 14 /// Abstract: 15 /// 16 /// 17 18 .auto 19 .text 20 21 .globl InternalAssertJumpBuffer 22 .type InternalAssertJumpBuffer, @function 23 24 .proc SetJump 25 .type SetJump, @function 26 SetJump:: 27 alloc loc0 = ar.pfs, 1, 2, 1, 0 28 mov loc1 = b0 29 mov out0 = in0 30 31 brl.call.sptk.many b0 = InternalAssertJumpBuffer 32 33 mov r14 = ar.unat 34 mov r15 = ar.bsp 35 add r10 = 0x10*20, in0 36 37 stf.spill.nta [in0] = f2, 0x10 38 st8.spill.nta [r10] = r4, 8 39 mov r21 = b1 40 41 stf.spill.nta [in0] = f3, 0x10 42 st8.spill.nta [r10] = r5, 8 43 mov r22 = b2 44 45 stf.spill.nta [in0] = f4, 0x10 46 st8.spill.nta [r10] = r6, 8 47 mov r23 = b3 48 49 stf.spill.nta [in0] = f5, 0x10 50 st8.spill.nta [r10] = r7, 8 51 mov r24 = b4 52 53 stf.spill.nta [in0] = f16, 0x10 54 st8.spill.nta [r10] = sp, 8 55 mov r25 = b5 56 57 stf.spill.nta [in0] = f17, 0x10 58 st8.nta [r10] = loc1, 8 59 mov r16 = pr 60 61 stf.spill.nta [in0] = f18, 0x10 62 st8.nta [r10] = r21, 8 63 mov r17 = ar.lc 64 65 stf.spill.nta [in0] = f19, 0x10 66 st8.nta [r10] = r22, 8 67 68 stf.spill.nta [in0] = f20, 0x10 69 st8.nta [r10] = r23, 8 70 71 stf.spill.nta [in0] = f21, 0x10 72 st8.nta [r10] = r24, 8 73 74 stf.spill.nta [in0] = f22, 0x10 75 st8.nta [r10] = r25, 8 76 77 stf.spill.nta [in0] = f23, 0x10 78 mov r18 = ar.unat 79 80 stf.spill.nta [in0] = f24, 0x10 81 st8.nta [r10] = r14, 8 // UNAT 82 83 stf.spill.nta [in0] = f25, 0x10 84 st8.nta [r10] = r18, 8 // UNAT after spill 85 86 stf.spill.nta [in0] = f26, 0x10 87 st8.nta [r10] = loc0, 8 // PFS 88 89 stf.spill.nta [in0] = f27, 0x10 90 st8.nta [r10] = r15, 8 // BSP 91 mov r8 = 0 92 93 stf.spill.nta [in0] = f28, 0x10 94 mov r19 = ar.fpsr 95 96 stf.spill.nta [in0] = f29, 0x10 97 st8.nta [r10] = r16, 8 // PR 98 mov ar.pfs = loc0 99 100 stf.spill.nta [in0] = f30, 0x10 101 st8.nta [r10] = r17, 8 // LC 102 mov b0 = loc1 103 104 stf.spill.nta [in0] = f31, 0x10 105 st8.nta [r10] = r19 // FPSR 106 107 mov ar.unat = r14 108 br.ret.sptk b0 109 .endp SetJump 110