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     55 <p class="text-center"><a href="architecture.php#cache">The Pixel Cache</a>  <a href="architecture.php#stream">Streaming Pixels</a>  <a href="architecture.php#properties">Image Properties and Profiles</a>  <a href="architecture.php#tera-pixel">Large Image Support</a>  <a href="architecture.php#threads">Threads of Execution</a>  <a href="architecture.php#distributed">Heterogeneous Distributed Processing</a>  <a href="architecture.php#coders">Custom Image Coders</a>  <a href="architecture.php#filters">Custom Image Filters</a></p>
     56 
     57 <p class="lead magick-description">The citizens of Oz were quite content with their benefactor, the all-powerful Wizard.  They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power.  Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section.  However, if you want to know more about the software and algorithms behind ImageMagick, read on.  To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
     58 
     59 <h2 class="magick-header"><a id="overview"></a>Architecture Overview</h2>
     60 
     61 <p>An image typically consists of a rectangular region of pixels and metadata.  To convert, edit, or compose an image in an efficient manner we need convenient access to any pixel anywhere within the region (and sometimes outside the region).  And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence.  However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand.  Within these formats we find differences in:</p>
     62 
     63 <ul>
     64   <li>colorspace (e.g sRGB, linear RGB, linear GRAY, CMYK, YUV, Lab, etc.)</li>
     65   <li>bit depth (.e.g 1, 4, 8, 12, 16, etc.)</li>
     66   <li>storage format (e.g. unsigned, signed, float, double, etc.)</li>
     67   <li>compression (e.g. uncompressed, RLE, Zip, BZip, etc.)</li>
     68   <li>orientation (i.e. top-to-bottom, right-to-left, etc.),</li>
     69   <li>layout (.e.g. raw, interspersed with opcodes, etc.)</li>
     70 </ul>
     71 
     72 <p>In addition, some image pixels may require attenuation, some formats permit more than one frame, and some formats contain vector graphics that must first be rasterized (converted from vector to pixels).</p>
     73 
     74 <p>An efficient implementation of an image processing algorithm may require we get or set:</p>
     75 
     76 <ul>
     77   <li>one pixel a time (e.g. pixel at location 10,3)</li>
     78   <li>a single scanline (e.g. all pixels from row 4)</li>
     79   <li>a few scanlines at once (e.g. pixel rows 4-7)</li>
     80   <li>a single column or columns of pixels (e.g. all pixels from column 11)</li>
     81   <li>an arbitrary region of pixels from the image (e.g. pixels defined at 10,7 to 10,19)</li>
     82   <li>a pixel in random order (e.g. pixel at 14,15 and 640,480)</li>
     83   <li>pixels from two different images (e.g. pixel at 5,1 from image 1 and pixel at 5,1 from image 2)</li>
     84   <li>pixels outside the boundaries of the image (e.g. pixel at -1,-3)</li>
     85   <li>a pixel component that is unsigned (65311) or in a floating-point representation (e.g. 0.17836)</li>
     86   <li>a high-dynamic range pixel that can include negative values (e.g. -0.00716) as well as values that exceed the quantum depth (e.g. 65931)</li>
     87   <li>one or more pixels simultaneously in different threads of execution</li>
     88   <li>all the pixels in memory to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors</li>
     89 </ul>
     90 
     91 <p>Some images include a clip mask that define which pixels are eligible to be updated.  Pixels outside the area defined by the clip mask remain untouched.</p>
     92 
     93 <p>Given the varied image formats and image processing requirements, we implemented the ImageMagick <a href="architecture.php#cache">pixel cache</a> to provide convenient sequential or parallel access to any pixel on demand anywhere inside the image region (i.e. <a href="architecture.php#authentic-pixels">authentic pixels</a>)  and from any image in a sequence.  In addition, the pixel cache permits access to pixels outside the boundaries defined by the image (i.e. <a href="architecture.php#virtual-pixels">virtual pixels</a>).</p>
     94 
     95 <p>In addition to pixels, images have a plethora of <a href="architecture.php#properties">image properties and profiles</a>.  Properties include the well known attributes such as width, height, depth, and colorspace.  An image may have optional properties which might include the image author, a comment, a create date, and others.  Some images also include profiles for color management, or EXIF, IPTC, 8BIM, or XMP informational profiles.  ImageMagick provides command line options and programming methods to get, set, or view image properties or profiles or apply profiles.</p>
     96 
     97 <p>ImageMagick consists of nearly a half million lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries).  Given that, one might expect a huge architecture document.  However, a great majority of image processing is simply accessing pixels and its metadata and our simple, elegant, and efficient implementation makes this easy for the ImageMagick developer.  We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="architecture.php#threads">thread</a> of execution.  In the final sections, we discuss <a href="architecture.php#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="architecture.php#filters">filter</a> to access or update pixels based on your custom requirements.</p>
     98 
     99 <h2 class="magick-header"><a id="cache"></a>The Pixel Cache</h2>
    100 
    101 <p>The ImageMagick pixel cache is a repository for image pixels with up to 5 channels.  The first 4 channels are stored contiguously and an optional second area follows with 1 channel.  The channels are at the depth specified when ImageMagick was built.  The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version.  By default pixel components are unsigned quantities, however, if you use the <a href="high-dynamic-range.php">high dynamic-range</a> version of ImageMagick, the components are 32-bit floating point. The primary 4 channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, and alpha intensities.  The optional fifth channel contains the colormap indexes for colormapped images or the black channel for CMYK images.  The pixel cache storage may be heap memory, anonymous memory mapped memory, disk-backed memory mapped, or on disk.  The pixel cache is reference-counted.  Only the cache properties are copied when the cache is cloned.  The cache pixels are subsequently copied only when you signal your intention to update any of the pixels.</p>
    102 
    103 <h3>Create the Pixel Cache</h3>
    104 
    105 <p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels.  Here are three common methods to associate a pixel cache with an image:</p>
    106 
    107 <dl>
    108 <dt>Create an image canvas initialized to the background color:</dt><br/>
    109 <dd><pre>image=AllocateImage(image_info);
    110 if (SetImageExtent(image,640,480) == MagickFalse)
    111   { /* an exception was thrown */ }
    112 (void) QueryMagickColor("red",&amp;image-&gt;background_color,&amp;image-&gt;exception);
    113 SetImageBackgroundColor(image);
    114 </pre></dd>
    115 
    116 <dt>Create an image from a JPEG image on disk:</dt><br/>
    117 <dd><pre>(void) strcpy(image_info-&gt;filename,"image.jpg"):
    118 image=ReadImage(image_info,exception);
    119 if (image == (Image *) NULL)
    120   { /* an exception was thrown */ }
    121 </pre></dd>
    122 <dt>Create an image from a memory based image:</dt><br/>
    123 <dd><pre>image=BlobToImage(blob_info,blob,extent,exception);
    124 if (image == (Image *) NULL)
    125   { /* an exception was thrown */ }
    126 </pre></dd>
    127 </dl>
    128 
    129 <p>In our discussion of the pixel cache, we use the <a href="magick-core.php">MagickCore API</a> to illustrate our points, however, the principles are the same for other program interfaces to ImageMagick.</p>
    130 
    131 <p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache.  For example, a 1-channel 1-bit monochrome PBM image is scaled to a 4 channel 8-bit RGBA image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version.  You can determine which version you have with the <a href="command-line-options.php#version">&#x2011;version</a> option: </p>
    132 
    133 <pre><span class="crtprompt"> </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 7.0.0-0 2015-12-10 Q16 http://www.imagemagick.org</span></pre>
    134 <p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit RGBA is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).  In most cases, the benefits of the pixel cache typically outweigh any disadvantages.</p>
    135 
    136 <h3><a id="authentic-pixels"></a>Access the Pixel Cache</h3>
    137 
    138 <p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it.  We refer to pixels inside the image region as <a href="architecture.php#authentic-pixels">authentic pixels</a> and outside the region as <a href="architecture.php#virtual-pixels">virtual pixels</a>.  Use these methods to access the pixels in the cache:</p>
    139 <ul>
    140   <li><a href="../api/cache.php#GetVirtualPixels">GetVirtualPixels()</a>: gets pixels that you do not intend to modify or pixels that lie outside the image region (e.g. pixel @ -1,-3)</li>
    141   <li><a href="../api/cache.php#GetAuthenticPixels">GetAuthenticPixels()</a>: gets pixels that you intend to modify</li>
    142   <li><a href="../api/cache.php#QueueAuthenticPixels">QueueAuthenticPixels()</a>: queue pixels that you intend to set</li>
    143   <li><a href="../api/cache.php#SyncAuthenticPixels">SyncAuthenticPixels()</a>: update the pixel cache with any modified pixels</li>
    144 </ul>
    145 
    146 <p>Here is a typical <a href="magick-core.php">MagickCore</a> code snippet for manipulating pixels in the pixel cache.  In our example, we copy pixels from the input image to the output image and decrease the intensity by 10%:</p>
    147 
    148 <pre class="pre-scrollable">const PixelPacket
    149   *p;
    150 
    151 PixelPacket
    152   *q;
    153 
    154 ssize_t
    155   x,
    156   y;
    157 
    158 destination=CloneImage(source,source->columns,source->rows,MagickTrue,
    159   exception);
    160 if (destination == (Image *) NULL)
    161   { /* an exception was thrown */ }
    162 for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
    163 {
    164   p=GetVirtualPixels(source,0,y,source-&gt;columns,1,exception);
    165   q=GetAuthenticPixels(destination,0,y,destination-&gt;columns,1,exception);
    166   if ((p == (const PixelPacket *) NULL) || (q == (PixelPacket *) NULL)
    167     break;
    168   for (x=0; x &lt; (ssize_t) source-&gt;columns; x++)
    169   {
    170     SetPixelRed(q,90*p-&gt;red/100);
    171     SetPixelGreen(q,90*p-&gt;green/100);
    172     SetPixelBlue(q,90*p-&gt;blue/100);
    173     SetPixelOpacity(q,90*p-&gt;opacity/100);
    174     p++;
    175     q++;
    176   }
    177   if (SyncAuthenticPixels(destination,exception) == MagickFalse)
    178     break;
    179 }
    180 if (y &lt; (ssize_t) source-&gt;rows)
    181   { /* an exception was thrown */ }
    182 </pre>
    183 
    184 <p>When we first create the destination image by cloning the source image, the pixel cache pixels are not copied.  They are only copied when you signal your intentions to modify or set the pixel cache by calling <a href="../api/cache.php#GetAuthenticPixels">GetAuthenticPixels()</a> or <a href="../api/cache.php#QueueAuthenticPixels">QueueAuthenticPixels()</a>. Use <a href="../api/cache.php#QueueAuthenticPixels">QueueAuthenticPixels()</a> if you want to set new pixel values rather than update existing ones.  You could use GetAuthenticPixels() to set pixel values but it is slightly more efficient to use QueueAuthenticPixels() instead. Finally, use <a href="../api/cache.php#SyncAuthenticPixels">SyncAuthenticPixels()</a> to ensure any updated pixels are pushed to the pixel cache.</p>
    185 
    186 <p>Recall how we mentioned that the indexes of a colormapped image or the black channel of a CMYK image are stored separately.  Use  <a href="../api/cache.php#GetVirtualIndexQueue">GetVirtualIndexQueue()</a> (to read the indexes) or <a href="../api/cache.php#GetAuthenticIndexQueue">GetAuthenticIndexQueue()</a> (to update the indexes) to gain access to this channel.  For example, to print the colormap indexes, use:</p>
    187 
    188 <pre>const IndexPacket
    189   *indexes;
    190 
    191 for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
    192 {
    193   p=GetVirtualPixels(source,0,y,source-&gt;columns,1);
    194   if (p == (const PixelPacket *) NULL)
    195     break;
    196   indexes=GetVirtualIndexQueue(source);
    197   for (x=0; x &lt; (ssize_t) source-&gt;columns; x++)
    198     (void) printf("%d\n",GetPixelIndex(indexes+x));
    199 }
    200 if (y &lt; (ssize_t) source-&gt;rows)
    201   /* an exception was thrown */
    202 </pre>
    203 
    204 <p>The pixel cache manager decides whether to give you direct or indirect access to the image pixels.  In some cases the pixels are staged to an intermediate buffer-- and that is why you must call SyncAuthenticPixels() to ensure this buffer is <var>pushed</var> out to the pixel cache to guarantee the corresponding pixels in the cache are updated.  For this reason we recommend that you only read or update a scanline or a few scanlines of pixels at a time.  However, you can get any rectangular region of pixels you want.  GetAuthenticPixels() requires that the region you request is within the bounds of the image area.  For a 640 by 480 image, you can get a scanline of 640 pixels at row 479 but if you ask for a scanline at row 480, an exception is returned (rows are numbered starting at 0).  GetVirtualPixels() does not have this constraint.  For example,</p>
    205 
    206 <pre>p=GetVirtualPixels(source,-3,-3,source-&gt;columns+3,6,exception);
    207 </pre>
    208 
    209 <p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
    210 
    211 <h3><a id="virtual-pixels"></a>Virtual Pixels</h3>
    212 
    213 <p>There are a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest.  The algorithm typically includes a caveat concerning how to handle pixels around the image boundaries, known as edge pixels.  With virtual pixels, you do not need to concern yourself about special edge processing other than choosing  which virtual pixel method is most appropriate for your algorithm.</p>
    214  <p>Access to the virtual pixels are controlled by the <a href="../api/cache.php#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a href="command-line-options.php#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> option from the command line.  The methods include:</p>
    215 
    216 <dl class="dl-horizontal">
    217 <dt>background</dt>
    218 <dd>the area surrounding the image is the background color</dd>
    219 <dt>black</dt>
    220 <dd>the area surrounding the image is black</dd>
    221 <dt>checker-tile</dt>
    222 <dd>alternate squares with image and background color</dd>
    223 <dt>dither</dt>
    224 <dd>non-random 32x32 dithered pattern</dd>
    225 <dt>edge</dt>
    226 <dd>extend the edge pixel toward infinity (default)</dd>
    227 <dt>gray</dt>
    228 <dd>the area surrounding the image is gray</dd>
    229 <dt>horizontal-tile</dt>
    230 <dd>horizontally tile the image, background color above/below</dd>
    231 <dt>horizontal-tile-edge</dt>
    232 <dd>horizontally tile the image and replicate the side edge pixels</dd>
    233 <dt>mirror</dt>
    234 <dd>mirror tile the image</dd>
    235 <dt>random</dt>
    236 <dd>choose a random pixel from the image</dd>
    237 <dt>tile</dt>
    238 <dd>tile the image</dd>
    239 <dt>transparent</dt>
    240 <dd>the area surrounding the image is transparent blackness</dd>
    241 <dt>vertical-tile</dt>
    242 <dd>vertically tile the image, sides are background color</dd>
    243 <dt>vertical-tile-edge</dt>
    244 <dd>vertically tile the image and replicate the side edge pixels</dd>
    245 <dt>white</dt>
    246 <dd>the area surrounding the image is white</dd>
    247 </dl>
    248 
    249 
    250 <h3>Cache Storage and Resource Requirements</h3>
    251 
    252 <p>Recall that this simple and elegant design of the ImageMagick pixel cache comes at a cost in terms of storage and processing speed.  The pixel cache storage requirements scales with the area of the image and the bit depth of the pixel components.  For example, if we have a 640 by 480 image and we are using the Q16 version of ImageMagick, the pixel cache consumes image <var>width * height * bit-depth / 8 * channels</var> bytes or approximately 2.3 mebibytes (i.e. 640 * 480 * 2 * 4).  Not too bad, but what if your image is 25000 by 25000 pixels?  The pixel cache requires approximately 4.7 gibibytes of storage.  Ouch.  ImageMagick accounts for possible huge storage requirements by caching large images to disk rather than memory.  Typically the pixel cache is stored in memory using heap memory. If heap memory is exhausted, pixels are stored in in an anonymous map; if the anonymous memory map is exhausted, we create the pixel cache on disk and attempt to memory-map it; and if memory-map memory is exhausted, we simply use standard disk I/O.  Disk storage is cheap but it is also very slow, upwards of 1000 times slower than memory.  We can get some speed improvements, up to 5 times, if we use memory mapping to the disk-based cache.  These decisions about storage are made <var>automagically</var> by the pixel cache manager negotiating with the operating system.  However, you can influence how the pixel cache manager allocates the pixel cache with <var>cache resource limits</var>.  The limits include:</p>
    253 
    254 <dl class="dl-horizontal">
    255   <dt>width</dt>
    256   <dd>maximum width of an image.  Exceed this limit and an exception is thrown and processing stops.</dd>
    257   <dt>height</dt>
    258   <dd>maximum height of an image.  Exceed this limit and an exception is thrown and processing stops.</dd>
    259   <dt>area</dt>
    260   <dd>maximum area in bytes of any one image that can reside in the pixel cache memory.  If this limit is exceeded, the image is automagically cached to disk and optionally memory-mapped.</dd>
    261   <dt>memory</dt>
    262   <dd>maximum amount of memory in bytes to allocate for the pixel cache from the anonymous mapped memory or the heap.</dd>
    263   <dt>map</dt>
    264   <dd>maximum amount of memory map in bytes to allocate for the pixel cache.</dd>
    265   <dt>disk</dt>
    266   <dd>maximum amount of disk space in bytes permitted for use by the pixel cache.  If this limit is exceeded, the pixel cache is not created and a fatal exception is thrown.</dd>
    267   <dt>files</dt>
    268   <dd>maximum number of open pixel cache files.  When this limit is exceeded, any subsequent pixels cached to disk are closed and reopened on demand. This behavior permits a large number of images to be accessed simultaneously on disk, but without a speed penalty due to repeated open/close calls.</dd>
    269   <dt>thread</dt>
    270   <dd>maximum number of threads that are permitted to run in parallel.</dd>
    271   <dt>time</dt>
    272   <dd>maximum number of seconds that the process is permitted to execute.  Exceed this limit and an exception is thrown and processing stops.</dd>
    273 </dl>
    274 
    275 <p>To determine the current setting of these limits, use this command:</p>
    276 
    277 <pre>
    278 -> identify -list resource
    279 Resource limits:
    280   Width: 100MP
    281   Height: 100MP
    282   Area: 25.181GB
    283   Memory: 11.726GiB
    284   Map: 23.452GiB
    285   Disk: unlimited
    286   File: 768
    287   Thread: 12
    288   Throttle: 0
    289   Time: unlimited
    290 </pre>
    291 
    292 <p>You can set these limits either as a <a href="resources.php#configure">policy</a> (see <a href="../source/policy.xml">policy.xml</a>), with an <a href="resources.php#environment">environment variable</a>, with the <a href="command-line-options.php#limit">-limit</a> command line option, or with the <a href="../api/resource.php#SetMagickResourceLimit">SetMagickResourceLimit()</a> MagickCore API method. As an example, our online web interface to ImageMagick, <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>, includes these policy limits to help prevent a denial-of-service:</p>
    293 <pre>
    294 &lt;policymap>
    295   &lt;policy domain="resource" name="temporary-path" value="/tmp"/>
    296   &lt;policy domain="resource" name="memory" value="256MiB"/>
    297   &lt;policy domain="resource" name="map" value="512MiB"/>
    298   &lt;policy domain="resource" name="width" value="8KP"/>
    299   &lt;policy domain="resource" name="height" value="8KP"/>
    300   &lt;policy domain="resource" name="area" value="128MB"/>
    301   &lt;policy domain="resource" name="disk" value="1GiB"/>
    302   &lt;policy domain="resource" name="file" value="768"/>
    303   &lt;policy domain="resource" name="thread" value="2"/>
    304   &lt;policy domain="resource" name="throttle" value="0"/>
    305   &lt;policy domain="resource" name="time" value="120"/>
    306   &lt;policy domain="system" name="precision" value="6"/>
    307   &lt;policy domain="cache" name="shared-secret" value="replace with your secret phrase"/>
    308 &lt;/policymap>
    309 </pre>
    310 <p>Since we process multiple simultaneous sessions, we don't want any one session consuming all the available memory.  Instead large images are cached to disk.  If the image is too large and exceeds the pixel cache disk limit, the program exits.  In addition, we place a time limit to prevent any run-away processing tasks.</p>
    311 
    312 <p>Note, the cache limits are global to each invocation of ImageMagick, meaning if you create several images, the combined resource requirements are compared to the limit to determine the pixel cache storage disposition.</p>
    313 
    314 <p>To determine which type and how much resources are consumed by the pixel cache, add the <a href="command-line-options.php#debug">-debug cache</a> option to the command-line:</p>
    315 <pre>-> convert -debug cache logo: -sharpen 3x2 null:
    316 2013-12-17T13:33:42-05:00 0:00.000 0.000u 7.0.0 Cache convert: cache.c/DestroyPixelCache/1275/Cache
    317   destroy 
    318 2013-12-17T13:33:42-05:00 0:00.000 0.000u 7.0.0 Cache convert: cache.c/OpenPixelCache/3834/Cache
    319   open LOGO[0] (Heap Memory, 640x480x4 4.688MiB)
    320 2013-12-17T13:33:42-05:00 0:00.010 0.000u 7.0.0 Cache convert: cache.c/OpenPixelCache/3834/Cache
    321   open LOGO[0] (Heap Memory, 640x480x3 3.516MiB)
    322 2013-12-17T13:33:42-05:00 0:00.010 0.000u 7.0.0 Cache convert: cache.c/ClonePixelCachePixels/1044/Cache
    323   Memory => Memory
    324 2013-12-17T13:33:42-05:00 0:00.020 0.010u 7.0.0 Cache convert: cache.c/ClonePixelCachePixels/1044/Cache
    325   Memory => Memory
    326 2013-12-17T13:33:42-05:00 0:00.020 0.010u 7.0.0 Cache convert: cache.c/OpenPixelCache/3834/Cache
    327   open LOGO[0] (Heap Memory, 640x480x3 3.516MiB)
    328 2013-12-17T13:33:42-05:00 0:00.050 0.100u 7.0.0 Cache convert: cache.c/DestroyPixelCache/1275/Cache
    329   destroy LOGO[0]
    330 2013-12-17T13:33:42-05:00 0:00.050 0.100u 7.0.0 Cache convert: cache.c/DestroyPixelCache/1275/Cache
    331   destroy LOGO[0]
    332 </pre>
    333 <p>This command utilizes a pixel cache in memory.  The logo consumed 4.688MiB and after it was sharpened, 3.516MiB.</p>
    334 
    335 
    336 <h3>Distributed Pixel Cache</h3>
    337 <p>A distributed pixel cache is an extension of the traditional pixel cache available on a single host.  The distributed pixel cache may span multiple servers so that it can grow in size and transactional capacity to support very large images.  Start up the pixel cache server on one or more machines.  When you read or operate on an image and the local pixel cache resources are exhausted, ImageMagick contacts one or more of these remote pixel servers to store or retrieve pixels.  The distributed pixel cache relies on network bandwidth to marshal pixels to and from the remote server.  As such, it will likely be significantly slower than a pixel cache utilizing local storage (e.g. memory, disk, etc.).</p>
    338 
    339 <h3>Cache Views</h3>
    340 
    341 <p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels(), from the MagickCore API, can only deal with one pixel cache area per image at a time.  Suppose you want to access the first and last scanline from the same image at the same time?  The solution is to use a <var>cache view</var>.  A cache view permits you to access as many areas simultaneously in the pixel cache as you require.  The cache view <a href="../api/cache-view.php">methods</a> are analogous to the previous methods except you must first open a view and close it when you are finished with it. Here is a snippet of MagickCore code that permits us to access the first and last pixel row of the image simultaneously:</p>
    342 
    343 <pre class="pre-scrollable">CacheView
    344   *view_1,
    345   *view_2;
    346 
    347 view_1=AcquireVirtualCacheView(source,exception);
    348 view_2=AcquireVirtualCacheView(source,exception);
    349 for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
    350 {
    351   u=GetCacheViewVirtualPixels(view_1,0,y,source-&gt;columns,1,exception);
    352   v=GetCacheViewVirtualPixels(view_2,0,source-&gt;rows-y-1,source-&gt;columns,1,exception);
    353   if ((u == (const PixelPacket *) NULL) || (v == (const PixelPacket *) NULL))
    354     break;
    355   for (x=0; x &lt; (ssize_t) source-&gt;columns; x++)
    356   {
    357     /* do something with u &amp; v here */
    358   }
    359 }
    360 view_2=DestroyCacheView(view_2);
    361 view_1=DestroyCacheView(view_1);
    362 if (y &lt; (ssize_t) source-&gt;rows)
    363   { /* an exception was thrown */ }
    364 </pre>
    365 
    366 <h3>Magick Persistent Cache Format</h3>
    367 
    368 <p>Recall that each image format is decoded by ImageMagick and the pixels are deposited in the pixel cache.  If you write an image, the pixels are read from the pixel cache and encoded as required by the format you are writing (e.g. GIF, PNG, etc.).  The Magick Persistent Cache (MPC) format is designed to eliminate the overhead of decoding and encoding pixels to and from an image format.  MPC writes two files.  One, with the extension <code>.mpc</code>, retains all the properties associated with the image or image sequence (e.g. width, height, colorspace, etc.) and the second, with the extension <code>.cache</code>, is the pixel cache in the native raw format.  When reading an MPC image file, ImageMagick reads the image properties and memory maps the pixel cache on disk eliminating the need for decoding the image pixels.  The tradeoff is in disk space.  MPC is generally larger in file size than most other image formats.</p>
    369 <p>The most efficient use of MPC image files is a write-once, read-many-times pattern.  For example, your workflow requires extracting random blocks of pixels from the source image.  Rather than re-reading and possibly decompressing the source image each time, we use MPC and map the image directly to memory.</p>
    370 
    371 <h3>Best Practices</h3>
    372 
    373 <p>Although you can request any pixel from the pixel cache, any block of pixels, any scanline, multiple scanlines, any row, or multiple rows with the GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels, GetCacheViewVirtualPixels(), GetCacheViewAuthenticPixels(), and QueueCacheViewAuthenticPixels() methods, ImageMagick is optimized to return a few pixels or a few pixels rows at time.  There are additional optimizations if you request a single scanline or a few scanlines at a time.  These methods also permit random access to the pixel cache, however, ImageMagick is optimized for sequential access.  Although you can access scanlines of pixels sequentially from the last row of the image to the first, you may get a performance boost if you access scanlines from the first row of the image to the last, in sequential order.</p>
    374 
    375 <p>You can get, modify, or set pixels in row or column order.  However, it is more efficient to access the pixels by row rather than by column.</p>
    376 
    377 <p>If you update pixels returned from GetAuthenticPixels() or GetCacheViewAuthenticPixels(), don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to ensure your changes are synchronized with the pixel cache.</p>
    378 
    379 <p>Use QueueAuthenticPixels() or QueueCacheViewAuthenticPixels() if you are setting an initial pixel value.  The GetAuthenticPixels() or GetCacheViewAuthenticPixels() method reads pixels from the cache and if you are setting an initial pixel value, this read is unnecessary. Don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to push any pixel changes to the pixel cache.</p>
    380 
    381 <p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() are slightly more efficient than their cache view counter-parts.  However, cache views are required if you need access to more than one region of the image simultaneously or if more than one <a href="architecture.php#threads">thread of execution</a> is accessing the image.</p>
    382 
    383 <p>You can request pixels outside the bounds of the image with GetVirtualPixels() or GetCacheViewVirtualPixels(), however, it is more efficient to request pixels within the confines of the image region.</p>
    384 
    385 <p>Although you can force the pixel cache to disk using appropriate resource limits, disk access can be upwards of 1000 times slower than memory access.  For fast, efficient, access to the pixel cache, try to keep the pixel cache in heap memory or anonymous mapped memory.</p>
    386 
    387 <p>The ImageMagick Q16 version of ImageMagick permits you to read and write 16 bit images without scaling but the pixel cache consumes twice as many resources as the Q8 version.  If your system has constrained memory or disk resources, consider the Q8 version of ImageMagick.  In addition, the Q8 version typically executes faster than the Q16 version.</p>
    388 
    389 <p>A great majority of image formats and algorithms restrict themselves to a fixed range of pixel values from 0 to some maximum value, for example, the Q16 version of ImageMagick permit intensities from 0 to 65535.  High dynamic-range imaging (HDRI), however, permits a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than standard digital imaging techniques. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows.  Enable <a href="high-dynamic-range.php">HDRI</a> at ImageMagick build time to deal with high dynamic-range images, but be mindful that each pixel component is a 32-bit floating point value. In addition, pixel values are not clamped by default so some algorithms may may have unexpected results due to out-of-band pixel values than the non-HDRI version.</p>
    390 
    391 <p>If you are dealing with large images, make sure the pixel cache is written to a disk area with plenty of free space.  Under Unix, this is typically <code>/tmp</code> and for Windows, <code>c:/temp</code>.  You can tell ImageMagick to write the pixel cache to an alternate location and conserve memory with these options:</p>
    392 
    393 <pre>
    394 convert -limit memory 2GB -limit map 4GB -define registry:temporary-path=/data/tmp ...
    395 </pre>
    396 
    397 <p>Set global resource limits for your environment in the <code>policy.xml</code> configuration file.</p>
    398 
    399 <p>If you plan on processing the same image many times, consider the MPC format.  Reading a MPC image has near-zero overhead because its in the native pixel cache format eliminating the need for decoding the image pixels.  Here is an example:</p>
    400 
    401 <pre>
    402 convert image.tif image.mpc
    403 convert image.mpc -crop 100x100+0+0 +repage 1.png
    404 convert image.mpc -crop 100x100+100+0 +repage 2.png
    405 convert image.mpc -crop 100x100+200+0 +repage 3.png
    406 </pre>
    407 
    408 <p>MPC is ideal for web sites.  It reduces the overhead of reading and writing an image.  We use it exclusively at our <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
    409 
    410 <h2 class="magick-header"><a id="stream"></a>Streaming Pixels</h2>
    411 
    412 <p>ImageMagick provides for streaming pixels as they are read from or written to an image.  This has several advantages over the pixel cache.  The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image.  The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
    413 
    414 <p>Use <a href="../api/stream.php#ReadStream">ReadStream()</a> or <a href="../api/stream.php#WriteStream">WriteStream()</a> with an appropriate callback method in your MagickCore program to consume the pixels as they are streaming.  Here's an abbreviated example of using ReadStream:</p>
    415 
    416 <pre class="pre-scrollable">static size_t StreamPixels(const Image *image,const void *pixels,const size_t columns)
    417 {
    418   register const PixelPacket
    419     *p;
    420 
    421   MyData
    422     *my_data;
    423 
    424   my_data=(MyData *) image->client_data;
    425   p=(PixelPacket *) pixels;
    426   if (p != (const PixelPacket *) NULL)
    427     {
    428       /* process pixels here */
    429     }
    430   return(columns);
    431 }
    432 
    433 ...
    434 
    435 /* invoke the pixel stream here */
    436 image_info->client_data=(void *) MyData;
    437 image=ReadStream(image_info,&amp;StreamPixels,exception);
    438 </pre>
    439 
    440 <p>We also provide a lightweight tool, <a href="stream.php">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats.  It writes the pixel components as they are read from the input image a row at a time making <a href="stream.php">stream</a> desirable when working with large images or when you require raw pixel components.  A majority of the image formats stream pixels (red, green, and blue) from left to right and top to bottom.  However, a few formats do not support this common ordering (e.g. the PSD format).</p>
    441 
    442 <h2 class="magick-header"><a id="properties"></a>Image Properties and Profiles</h2>
    443 
    444 <p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management).  ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles.  Some of the more popular image properties are associated with the Image structure in the MagickCore API.  For example:</p>
    445 
    446 <pre>(void) printf("image width: %lu, height: %lu\n",image-&gt;columns,image-&gt;rows);
    447 </pre>
    448 
    449 <p>For a great majority of image properties, such as an image comment or description, we use the <a href="../api/property.php#GetImageProperty">GetImageProperty()</a> and <a href="../api/property.php#SetImageProperty">SetImageProperty()</a> methods.  Here we set a property and fetch it right back:</p>
    450 
    451 <pre>const char
    452   *comment;
    453 
    454 (void) SetImageProperty(image,"comment","This space for rent");
    455 comment=GetImageProperty(image,"comment");
    456 if (comment == (const char *) NULL)
    457   (void) printf("Image comment: %s\n",comment);
    458 </pre>
    459 
    460 <p>ImageMagick supports artifacts with the GetImageArtifact() and SetImageArtifact() methods.  Artifacts are stealth properties that are not exported to image formats (e.g. PNG).</p>
    461 
    462 <p>Image profiles are handled with <a href="../api/profile.php#GetImageProfile">GetImageProfile()</a>, <a href="../api/profile.php#SetImageProfile">SetImageProfile()</a>, and <a href="../api/profile.php#ProfileImage">ProfileImage()</a> methods.  Here we set a profile and fetch it right back:</p>
    463 
    464 <pre>StringInfo
    465   *profile;
    466 
    467 profile=AcquireStringInfo(length);
    468 SetStringInfoDatum(profile,my_exif_profile);
    469 (void) SetImageProfile(image,"EXIF",profile);
    470 DestroyStringInfo(profile);
    471 profile=GetImageProfile(image,"EXIF");
    472 if (profile != (StringInfo *) NULL)
    473   (void) PrintStringInfo(stdout,"EXIF",profile);
    474 </pre>
    475 
    476 <h2 class="magick-header"><a id="tera-pixel"></a>Large Image Support</h2>
    477 <p>ImageMagick can read, process, or write mega-, giga-, or tera-pixel image sizes.  An image width or height can range from 1 to 2 giga-pixels on a 32 bit OS and up to 9 exa-pixels on a 64-bit OS.  Note, that some image formats have restrictions on image size.  For example, Photoshop images are limited to 300,000 pixels for width or height.  Here we resize an image to a quarter million pixels square:</p>
    478 
    479 <pre>
    480 convert logo: -resize 250000x250000 logo.miff
    481 </pre>
    482 
    483 <p>For large images, ImageMagick will likely create a pixel cache on disk.  Make sure you have plenty of temporary disk space.  If your default temporary disk partition is too small, tell ImageMagick to use another partition with plenty of free space.  For example:</p>
    484 
    485 <pre>
    486 convert -define registry:temporary-path=/data/tmp logo:  \ <br/>     -resize 250000x250000 logo.miff
    487 </pre>
    488 
    489 <p>To ensure large images do not consume all the memory on your system, force the image pixels to memory-mapped disk with resource limits:</p>
    490 
    491 <pre>
    492 convert -define registry:temporary-path=/data/tmp -limit memory 16mb \
    493   logo: -resize 250000x250000 logo.miff
    494 </pre>
    495 
    496 <p>Here we force all image pixels to disk:</p>
    497 
    498 <pre>
    499 convert -define registry:temporary-path=/data/tmp -limit area 0 \
    500   logo: -resize 250000x250000 logo.miff
    501 </pre>
    502 
    503 <p>Caching pixels to disk is about 1000 times slower than memory.  Expect long run times when processing large images on disk with ImageMagick.  You can monitor progress with this command:</p>
    504 
    505 <pre>convert -monitor -limit memory 2GiB -limit map 4GiB -define registry:temporary-path=/data/tmp \
    506   logo: -resize 250000x250000 logo.miff
    507 </pre>
    508 
    509 <p>For really large images, or if there is limited resources on your host, you can utilize a distributed pixel cache on one or more remote hosts:</p>
    510 <pre>
    511 convert -distribute-cache 6668 &amp;  // start on 192.168.100.50
    512 convert -distribute-cache 6668 &amp;  // start on 192.168.100.51
    513 convert -limit memory 2mb -limit map 2mb -limit disk 2gb \
    514   -define registry:cache:hosts=192.168.100.50:6668,192.168.100.51:6668 \
    515   myhugeimage.jpg -sharpen 5x2 myhugeimage.png
    516 </pre>
    517 
    518 <h2 class="magick-header"><a id="threads"></a>Threads of Execution</h2>
    519 
    520 <p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the multicore processor chips. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods.  These methods are intended for one thread of execution only with the exception of an OpenMP parallel section.  To access the pixel cache with more than one thread of execution, use a cache view.  We do this for the <a href="../api/composite.php#CompositeImage">CompositeImage()</a> method, for example.  Suppose we want to composite a single image over a different image in each thread of execution.  If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously.  Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked.  The other program interfaces, such as the <a href="magick-wand.php">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
    521 
    522 <p>Here is an MagickCore code snippet that takes advantage of threads of execution with the <a href="openmp.php">OpenMP</a> programming paradigm:</p>
    523 
    524 <pre class="pre-scrollable">CacheView
    525   *image_view;
    526 
    527 MagickBooleanType
    528   status;
    529 
    530 ssize_t
    531   y;
    532 
    533 status=MagickTrue;
    534 image_view=AcquireVirtualCacheView(image,exception);
    535 #pragma omp parallel for schedule(dynamic,4) shared(status)
    536 for (y=0; y &lt; (ssize_t) image-&gt;rows; y++)
    537 {
    538   register IndexPacket
    539     *indexes;
    540 
    541   register PixelPacket
    542     *q;
    543 
    544   register ssize_t
    545     x;
    546 
    547   if (status == MagickFalse)
    548     continue;
    549   q=GetCacheViewAuthenticPixels(image_view,0,y,image-&gt;columns,1,exception);
    550   if (q == (PixelPacket *) NULL)
    551     {
    552       status=MagickFalse;
    553       continue;
    554     }
    555   indexes=GetCacheViewAuthenticIndexQueue(image_view);
    556   for (x=0; x &lt; (ssize_t) image-&gt;columns; x++)
    557   {
    558     SetPixelRed(q,...);
    559     SetPixelGreen(q,...);
    560     SetPixelBlue(q,...);
    561     SetPixelOpacity(q,...);
    562     if (indexes != (IndexPacket *) NULL)
    563       SetPixelIndex(indexes+x,...);
    564     q++;
    565   }
    566   if (SyncCacheViewAuthenticPixels(image_view,exception) == MagickFalse)
    567     status=MagickFalse;
    568 }
    569 image_view=DestroyCacheView(image_view);
    570 if (status == MagickFalse)
    571   perror("something went wrong");
    572 </pre>
    573 
    574 <p>This code snippet converts an uncompressed Windows bitmap to a Magick++ image:</p>
    575 
    576 <pre class="pre-scrollable">#include "Magick++.h"
    577 #include &lt;assert.h&gt;
    578 #include "omp.h"
    579 
    580 void ConvertBMPToImage(const BITMAPINFOHEADER *bmp_info,
    581   const unsigned char *restrict pixels,Magick::Image *image)
    582 {
    583   /*
    584     Prepare the image so that we can modify the pixels directly.
    585   */
    586   assert(bmp_info->biCompression == BI_RGB);
    587   assert(bmp_info->biWidth == image->columns());
    588   assert(abs(bmp_info->biHeight) == image->rows());
    589   image->modifyImage();
    590   if (bmp_info->biBitCount == 24)
    591     image->type(MagickCore::TrueColorType);
    592   else
    593     image->type(MagickCore::TrueColorMatteType);
    594   register unsigned int bytes_per_row=bmp_info->biWidth*bmp_info->biBitCount/8;
    595   if (bytes_per_row % 4 != 0) {
    596     bytes_per_row=bytes_per_row+(4-bytes_per_row % 4);  // divisible by 4.
    597   }
    598   /*
    599     Copy all pixel data, row by row.
    600   */
    601   #pragma omp parallel for
    602   for (int y=0; y &lt; int(image->rows()); y++)
    603   {
    604     int
    605       row;
    606 
    607     register const unsigned char
    608       *restrict p;
    609 
    610     register MagickCore::PixelPacket
    611       *restrict q;
    612 
    613     row=(bmp_info->biHeight > 0) ? (image->rows()-y-1) : y;
    614     p=pixels+row*bytes_per_row;
    615     q=image->setPixels(0,y,image->columns(),1);
    616     for (int x=0; x &lt; int(image->columns()); x++)
    617     {
    618       SetPixelBlue(q,p[0]);
    619       SetPixelGreen(q,p[1]);
    620       SetPixelRed(q,p[2]);
    621       if (bmp_info->biBitCount == 32) {
    622         SetPixelOpacity(q,p[3]);
    623       }
    624       q++;
    625       p+=bmp_info->biBitCount/8;
    626     }
    627     image->syncPixels();  // sync pixels to pixel cache.
    628   }
    629   return;
    630 }</pre>
    631 
    632 <p>If you call the ImageMagick API from your OpenMP-enabled application and you intend to dynamically increase the number of threads available in subsequent parallel regions, be sure to perform the increase <var>before</var> you call the API otherwise ImageMagick may fault.</p>
    633 
    634 <p><a href="../api/wand-view.php">MagickWand</a> supports wand views.  A view iterates over the entire, or portion, of the image in parallel and for each row of pixels, it invokes a callback method you provide.  This limits most of your parallel programming activity to just that one module.  There are similar methods in <a href="../api/image-view.php">MagickCore</a>.  For an example, see the same sigmoidal contrast algorithm implemented in both <a href="magick-wand.php#wand-view">MagickWand</a> and <a href="magick-core.php#image-view">MagickCore</a>.</p>
    635 
    636 <p>In most circumstances, the default number of threads is set to the number of processor cores on your system for optimal performance.  However, if your system is hyperthreaded or if you are running on a virtual host and only a subset of the processors are available to your server instance, you might get an increase in performance by setting the thread <a href="resources.php#configure">policy</a> or the <a href="resources.php#environment">MAGICK_THREAD_LIMIT</a> environment variable.  For example, your virtual host has 8 processors but only 2 are assigned to your server instance.  The default of 8 threads can cause severe performance problems.  One solution is to limit the number of threads to the available processors in your <a href="../source/policy.xml">policy.xml</a> configuration file:</p>
    637 
    638 <pre>
    639 &lt;policy domain="resource" name="thread" value="2"/>
    640 </pre>
    641 
    642 <p>Or suppose your 12 core hyperthreaded computer defaults to 24 threads.  Set the MAGICK_THREAD_LIMIT environment variable and you will likely get improved performance:</p>
    643 
    644 <pre>
    645 export MAGICK_THREAD_LIMIT=12
    646 </pre>
    647 
    648 <p>The OpenMP committee has not defined the behavior of mixing OpenMP with other threading models such as Posix threads.  However, using modern releases of Linux, OpenMP and Posix threads appear to interoperate without complaint.  If you want to use Posix threads from a program module that calls one of the ImageMagick application programming interfaces (e.g. MagickCore, MagickWand, Magick++, etc.) from Mac OS X or an older Linux release, you may need to disable OpenMP support within ImageMagick.  Add the <code>--disable-openmp</code> option to the configure script command line and rebuild and reinstall ImageMagick.</p>
    649 
    650 <h4>Threading Performance</h4>
    651 <p>It can be difficult to predict behavior in a parallel environment.   Performance might depend on a number of factors including the compiler, the version of the OpenMP library, the processor type, the number of cores, the amount of memory, whether hyperthreading is enabled, the mix of applications that are executing concurrently with ImageMagick, or the particular image-processing algorithm you utilize.  The only way to be certain of optimal performance, in terms of the number of threads, is to benchmark.   ImageMagick includes progressive threading when benchmarking a command and returns the elapsed time and efficiency for one or more threads.  This can help you identify how many threads is the most efficient in your environment.  For this benchmark we sharpen a 1920x1080 image of a model 10 times with 1 to 12 threads:</p>
    652 <pre>
    653 convert -bench 10 model.png -sharpen 5x2 null:
    654 Performance[1]: 10i 1.135ips 1.000e 8.760u 0:08.810
    655 Performance[2]: 10i 2.020ips 0.640e 9.190u 0:04.950
    656 Performance[3]: 10i 2.786ips 0.710e 9.400u 0:03.590
    657 Performance[4]: 10i 3.378ips 0.749e 9.580u 0:02.960
    658 Performance[5]: 10i 4.032ips 0.780e 9.580u 0:02.480
    659 Performance[6]: 10i 4.566ips 0.801e 9.640u 0:02.190
    660 Performance[7]: 10i 3.788ips 0.769e 10.980u 0:02.640
    661 Performance[8]: 10i 4.115ips 0.784e 12.030u 0:02.430
    662 Performance[9]: 10i 4.484ips 0.798e 12.860u 0:02.230
    663 Performance[10]: 10i 4.274ips 0.790e 14.830u 0:02.340
    664 Performance[11]: 10i 4.348ips 0.793e 16.500u 0:02.300
    665 Performance[12]: 10i 4.525ips 0.799e 18.320u 0:02.210
    666 </pre>
    667 <p>The sweet spot for this example is 6 threads. This makes sense since there are 6 physical cores.  The other 6 are hyperthreads. It appears that sharpening does not benefit from hyperthreading.</p>
    668 <p>In certain cases, it might be optimal to set the number of threads to 1 or to disable OpenMP completely with the <a href="resources.php#environment">MAGICK_THREAD_LIMIT</a> environment variable, <a href="command-line-options.php#limit">-limit</a> command line option,  or the  <a href="resources.php#configure">policy.xml</a> configuration file.</p>
    669 
    670 <h2 class="magick-header"><a id="distributed"></a>Heterogeneous Distributed Processing</h2>
    671 <p>ImageMagick includes support for heterogeneous distributed processing with the <a href="http://en.wikipedia.org/wiki/OpenCL">OpenCL</a> framework.  OpenCL kernels within ImageMagick permit image processing algorithms to execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors.  Depending on your platform, speed-ups can be an order of magnitude faster than the traditional single CPU.</p>
    672 
    673 <p>First verify that your version of ImageMagick includes support for the OpenCL feature:</p>
    674 
    675 <pre>
    676 identify -version
    677 Features: DPC Cipher Modules OpenCL OpenMP
    678 </pre>
    679 
    680 <p>If so, run this command to realize a significant speed-up for image convolution:</p>
    681 
    682 <pre>
    683 convert image.png -convolve '-1, -1, -1, -1, 9, -1, -1, -1, -1' convolve.png
    684 </pre>
    685 
    686 <p>If an accelerator is not available or if the accelerator fails to respond, ImageMagick reverts to the non-accelerated convolution algorithm.</p>
    687 
    688 <p>Here is an example OpenCL kernel that convolves an image:</p>
    689 
    690 <pre class="pre-scrollable">static inline long ClampToCanvas(const long offset,const ulong range)
    691 {
    692   if (offset &lt; 0L)
    693     return(0L);
    694   if (offset >= range)
    695     return((long) (range-1L));
    696   return(offset);
    697 }
    698 
    699 static inline CLQuantum ClampToQuantum(const float value)
    700 {
    701   if (value &lt; 0.0)
    702     return((CLQuantum) 0);
    703   if (value >= (float) QuantumRange)
    704     return((CLQuantum) QuantumRange);
    705   return((CLQuantum) (value+0.5));
    706 }
    707 
    708 __kernel void Convolve(const __global CLPixelType *source,__constant float *filter,
    709   const ulong width,const ulong height,__global CLPixelType *destination)
    710 {
    711   const ulong columns = get_global_size(0);
    712   const ulong rows = get_global_size(1);
    713 
    714   const long x = get_global_id(0);
    715   const long y = get_global_id(1);
    716 
    717   const float scale = (1.0/QuantumRange);
    718   const long mid_width = (width-1)/2;
    719   const long mid_height = (height-1)/2;
    720   float4 sum = { 0.0, 0.0, 0.0, 0.0 };
    721   float gamma = 0.0;
    722   register ulong i = 0;
    723 
    724   for (long v=(-mid_height); v &lt;= mid_height; v++)
    725   {
    726     for (long u=(-mid_width); u &lt;= mid_width; u++)
    727     {
    728       register const ulong index=ClampToCanvas(y+v,rows)*columns+ClampToCanvas(x+u,
    729         columns);
    730       const float alpha=scale*(QuantumRange-source[index].w);
    731       sum.x+=alpha*filter[i]*source[index].x;
    732       sum.y+=alpha*filter[i]*source[index].y;
    733       sum.z+=alpha*filter[i]*source[index].z;
    734       sum.w+=filter[i]*source[index].w;
    735       gamma+=alpha*filter[i];
    736       i++;
    737     }
    738   }
    739 
    740   gamma=1.0/(fabs(gamma) &lt;= MagickEpsilon ? 1.0 : gamma);
    741   const ulong index=y*columns+x;
    742   destination[index].x=ClampToQuantum(gamma*sum.x);
    743   destination[index].y=ClampToQuantum(gamma*sum.y);
    744   destination[index].z=ClampToQuantum(gamma*sum.z);
    745   destination[index].w=ClampToQuantum(sum.w);
    746 };</pre>
    747 
    748 <p>See <a href="https://github.com/ImageMagick/ImageMagick/tree/ImageMagick-6/magick/accelerate.c">magick/accelerate.c</a> for a complete implementation of image convolution with an OpenCL kernel.</p>
    749 
    750 <p>Note, that under Windows, you might have an issue with TDR (Timeout Detection and Recovery of GPUs). Its purpose is to detect runaway tasks hanging the GPU by using an execution time threshold.  For some older low-end GPUs running the OpenCL filters in ImageMagick, longer execution times might trigger the TDR mechanism and pre-empt the GPU image filter.  When this happens, ImageMagick automatically falls back to the CPU code path and returns the expected results.  To avoid pre-emption, increase the <a href="http://msdn.microsoft.com/en-us/library/windows/hardware/gg487368.aspx">TdrDelay</a> registry key.</p>
    751 
    752 <h2 class="magick-header"><a id="coders"></a>Custom Image Coders</h2>
    753 
    754 <p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g.  PNG, GIF, JPEG, etc.).  Registering an image coder alerts ImageMagick a particular format is available to read or write.  While unregistering tells ImageMagick the format is no longer available.  The classifying method looks at the first few bytes of an image and determines if the image is in the expected format.  The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels.  The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image.  The writer does the reverse.  It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
    755 
    756 <p>Here is a listing of a sample <a href="../source/mgk.c">custom coder</a>.  It reads and writes images in the MGK image format which is simply an ID followed by the image width and height followed by the RGB pixel values.</p>
    757 
    758 <pre class="pre-scrollable">/*
    759   Include declarations.
    760 */
    761 #include "magick/studio.h"
    762 #include "magick/blob.h"
    763 #include "magick/blob-private.h"
    764 #include "magick/colorspace.h"
    765 #include "magick/exception.h"
    766 #include "magick/exception-private.h"
    767 #include "magick/image.h"
    768 #include "magick/image-private.h"
    769 #include "magick/list.h"
    770 #include "magick/magick.h"
    771 #include "magick/memory_.h"
    772 #include "magick/monitor.h"
    773 #include "magick/monitor-private.h"
    774 #include "magick/quantum-private.h"
    775 #include "magick/static.h"
    776 #include "magick/string_.h"
    777 #include "magick/module.h"
    778 
    779 /*
    780   Forward declarations.
    781 */
    782 static MagickBooleanType
    783   WriteMGKImage(const ImageInfo *,Image *);
    784 
    785 /*
    786 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    787 %                                                                             %
    788 %                                                                             %
    789 %                                                                             %
    790 %   I s M G K                                                                 %
    791 %                                                                             %
    792 %                                                                             %
    793 %                                                                             %
    794 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    795 %
    796 %  IsMGK() returns MagickTrue if the image format type, identified by the
    797 %  magick string, is MGK.
    798 %
    799 %  The format of the IsMGK method is:
    800 %
    801 %      MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
    802 %
    803 %  A description of each parameter follows:
    804 %
    805 %    o magick: This string is generally the first few bytes of an image file
    806 %      or blob.
    807 %
    808 %    o length: Specifies the length of the magick string.
    809 %
    810 */
    811 static MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
    812 {
    813   if (length &lt; 7)
    814     return(MagickFalse);
    815   if (LocaleNCompare((char *) magick,"id=mgk",7) == 0)
    816     return(MagickTrue);
    817   return(MagickFalse);
    818 }
    819 
    820 /*
    821 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    822 %                                                                             %
    823 %                                                                             %
    824 %                                                                             %
    825 %   R e a d M G K I m a g e                                                   %
    826 %                                                                             %
    827 %                                                                             %
    828 %                                                                             %
    829 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    830 %
    831 %  ReadMGKImage() reads a MGK image file and returns it.  It allocates
    832 %  the memory necessary for the new Image structure and returns a pointer to
    833 %  the new image.
    834 %
    835 %  The format of the ReadMGKImage method is:
    836 %
    837 %      Image *ReadMGKImage(const ImageInfo *image_info,ExceptionInfo *exception)
    838 %
    839 %  A description of each parameter follows:
    840 %
    841 %    o image_info: the image info.
    842 %
    843 %    o exception: return any errors or warnings in this structure.
    844 %
    845 */
    846 static Image *ReadMGKImage(const ImageInfo *image_info,
    847   ExceptionInfo *exception)
    848 {
    849   char
    850     buffer[MaxTextExtent];
    851 
    852   Image
    853     *image;
    854 
    855   MagickBooleanType
    856     status;
    857 
    858   register PixelPacket
    859     *q;
    860 
    861   register size_t
    862     x;
    863 
    864   register unsigned char
    865     *p;
    866 
    867   ssize_t
    868     count,
    869     y;
    870 
    871   unsigned char
    872     *pixels;
    873 
    874   unsigned long
    875     columns,
    876     rows;
    877 
    878   /*
    879     Open image file.
    880   */
    881   assert(image_info != (const ImageInfo *) NULL);
    882   assert(image_info-&gt;signature == MagickSignature);
    883   if (image_info-&gt;debug != MagickFalse)
    884     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image_info-&gt;filename);
    885   assert(exception != (ExceptionInfo *) NULL);
    886   assert(exception-&gt;signature == MagickSignature);
    887   image=AcquireImage(image_info);
    888   status=OpenBlob(image_info,image,ReadBinaryBlobMode,exception);
    889   if (status == MagickFalse)
    890     {
    891       image=DestroyImageList(image);
    892       return((Image *) NULL);
    893     }
    894   /*
    895     Read MGK image.
    896   */
    897   (void) ReadBlobString(image,buffer);  /* read magic number */
    898   if (IsMGK(buffer,7) == MagickFalse)
    899     ThrowReaderException(CorruptImageError,"ImproperImageHeader");
    900   (void) ReadBlobString(image,buffer);
    901   count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
    902   if (count &lt;= 0)
    903     ThrowReaderException(CorruptImageError,"ImproperImageHeader");
    904   do
    905   {
    906     /*
    907       Initialize image structure.
    908     */
    909     image-&gt;columns=columns;
    910     image-&gt;rows=rows;
    911     image-&gt;depth=8;
    912     if ((image_info-&gt;ping != MagickFalse) &amp;&amp; (image_info-&gt;number_scenes != 0))
    913       if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
    914         break;
    915     /*
    916       Convert MGK raster image to pixel packets.
    917     */
    918     if (SetImageExtent(image,0,0) == MagickFalse)
    919       {
    920         InheritException(exception,&amp;image-&gt;exception);
    921         return(DestroyImageList(image));
    922       }
    923     pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,3UL*sizeof(*pixels));
    924     if (pixels == (unsigned char *) NULL)
    925       ThrowReaderException(ResourceLimitError,"MemoryAllocationFailed");
    926     for (y=0; y &lt; (ssize_t) image-&gt;rows; y++)
    927     {
    928       count=(ssize_t) ReadBlob(image,(size_t) (3*image-&gt;columns),pixels);
    929       if (count != (ssize_t) (3*image-&gt;columns))
    930         ThrowReaderException(CorruptImageError,"UnableToReadImageData");
    931       p=pixels;
    932       q=QueueAuthenticPixels(image,0,y,image-&gt;columns,1,exception);
    933       if (q == (PixelPacket *) NULL)
    934         break;
    935       for (x=0; x &lt; (ssize_t) image-&gt;columns; x++)
    936       {
    937         SetPixelRed(q,ScaleCharToQuantum(*p++));
    938         SetPixelGreen(q,ScaleCharToQuantum(*p++));
    939         SetPixelBlue(q,ScaleCharToQuantum(*p++));
    940         q++;
    941       }
    942       if (SyncAuthenticPixels(image,exception) == MagickFalse)
    943         break;
    944       if ((image-&gt;previous == (Image *) NULL) &amp;&amp;
    945           (SetImageProgress(image,LoadImageTag,y,image&gt;>rows) == MagickFalse))
    946         break;
    947     }
    948     pixels=(unsigned char *) RelinquishMagickMemory(pixels);
    949     if (EOFBlob(image) != MagickFalse)
    950       {
    951         ThrowFileException(exception,CorruptImageError,"UnexpectedEndOfFile",image-&gt;filename);
    952         break;
    953       }
    954     /*
    955       Proceed to next image.
    956     */
    957     if (image_info-&gt;number_scenes != 0)
    958       if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
    959         break;
    960     *buffer='\0';
    961     (void) ReadBlobString(image,buffer);
    962     count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
    963     if (count != 0)
    964       {
    965         /*
    966           Allocate next image structure.
    967         */
    968         AcquireNextImage(image_info,image);
    969         if (GetNextImageInList(image) == (Image *) NULL)
    970           {
    971             image=DestroyImageList(image);
    972             return((Image *) NULL);
    973           }
    974         image=SyncNextImageInList(image);
    975         status=SetImageProgress(image,LoadImageTag,TellBlob(image),GetBlobSize(image));
    976         if (status == MagickFalse)
    977           break;
    978       }
    979   } while (count != 0);
    980   (void) CloseBlob(image);
    981   return(GetFirstImageInList(image));
    982 }
    983 
    984 /*
    985 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    986 %                                                                             %
    987 %                                                                             %
    988 %                                                                             %
    989 %   R e g i s t e r M G K I m a g e                                           %
    990 %                                                                             %
    991 %                                                                             %
    992 %                                                                             %
    993 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    994 %
    995 %  RegisterMGKImage() adds attributes for the MGK image format to
    996 %  the list of supported formats.  The attributes include the image format
    997 %  tag, a method to read and/or write the format, whether the format
    998 %  supports the saving of more than one frame to the same file or blob,
    999 %  whether the format supports native in-memory I/O, and a brief
   1000 %  description of the format.
   1001 %
   1002 %  The format of the RegisterMGKImage method is:
   1003 %
   1004 %      unsigned long RegisterMGKImage(void)
   1005 %
   1006 */
   1007 ModuleExport unsigned long RegisterMGKImage(void)
   1008 {
   1009   MagickInfo
   1010     *entry;
   1011 
   1012   entry=SetMagickInfo("MGK");
   1013   entry-&gt;decoder=(DecodeImageHandler *) ReadMGKImage;
   1014   entry-&gt;encoder=(EncodeImageHandler *) WriteMGKImage;
   1015   entry-&gt;magick=(IsImageFormatHandler *) IsMGK;
   1016   entry-&gt;description=ConstantString("MGK");
   1017   entry-&gt;module=ConstantString("MGK");
   1018   (void) RegisterMagickInfo(entry);
   1019   return(MagickImageCoderSignature);
   1020 }
   1021 
   1022 /*
   1023 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1024 %                                                                             %
   1025 %                                                                             %
   1026 %                                                                             %
   1027 %   U n r e g i s t e r M G K I m a g e                                       %
   1028 %                                                                             %
   1029 %                                                                             %
   1030 %                                                                             %
   1031 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1032 %
   1033 %  UnregisterMGKImage() removes format registrations made by the
   1034 %  MGK module from the list of supported formats.
   1035 %
   1036 %  The format of the UnregisterMGKImage method is:
   1037 %
   1038 %      UnregisterMGKImage(void)
   1039 %
   1040 */
   1041 ModuleExport void UnregisterMGKImage(void)
   1042 {
   1043   (void) UnregisterMagickInfo("MGK");
   1044 }
   1045 
   1046 /*
   1047 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1048 %                                                                             %
   1049 %                                                                             %
   1050 %                                                                             %
   1051 %   W r i t e M G K I m a g e                                                 %
   1052 %                                                                             %
   1053 %                                                                             %
   1054 %                                                                             %
   1055 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1056 %
   1057 %  WriteMGKImage() writes an image to a file in red, green, and blue
   1058 %  MGK rasterfile format.
   1059 %
   1060 %  The format of the WriteMGKImage method is:
   1061 %
   1062 %      MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
   1063 %
   1064 %  A description of each parameter follows.
   1065 %
   1066 %    o image_info: the image info.
   1067 %
   1068 %    o image:  The image.
   1069 %
   1070 */
   1071 static MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
   1072 {
   1073   char
   1074     buffer[MaxTextExtent];
   1075 
   1076   MagickBooleanType
   1077     status;
   1078 
   1079   MagickOffsetType
   1080     scene;
   1081 
   1082   register const PixelPacket
   1083     *p;
   1084 
   1085   register ssize_t
   1086     x;
   1087 
   1088   register unsigned char
   1089     *q;
   1090 
   1091   ssize_t
   1092     y;
   1093 
   1094   unsigned char
   1095     *pixels;
   1096 
   1097   /*
   1098     Open output image file.
   1099   */
   1100   assert(image_info != (const ImageInfo *) NULL);
   1101   assert(image_info-&gt;signature == MagickSignature);
   1102   assert(image != (Image *) NULL);
   1103   assert(image-&gt;signature == MagickSignature);
   1104   if (image-&gt;debug != MagickFalse)
   1105     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image-&gt;filename);
   1106   status=OpenBlob(image_info,image,WriteBinaryBlobMode,&amp;image-&gt;exception);
   1107   if (status == MagickFalse)
   1108     return(status);
   1109   scene=0;
   1110   do
   1111   {
   1112     /*
   1113       Allocate memory for pixels.
   1114     */
   1115     if (image-&gt;colorspace != RGBColorspace)
   1116       (void) SetImageColorspace(image,RGBColorspace);
   1117     pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,
   1118       3UL*sizeof(*pixels));
   1119     if (pixels == (unsigned char *) NULL)
   1120       ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
   1121     /*
   1122       Initialize raster file header.
   1123     */
   1124     (void) WriteBlobString(image,"id=mgk\n");
   1125     (void) FormatLocaleString(buffer,MaxTextExtent,"%lu %lu\n",
   1126       image-&gt;columns,image-&gt;rows);
   1127     (void) WriteBlobString(image,buffer);
   1128     for (y=0; y &lt; (ssize_t) image-&gt;rows; y++)
   1129     {
   1130       p=GetVirtualPixels(image,0,y,image-&gt;columns,1,&amp;image-&gt;exception);
   1131       if (p == (const PixelPacket *) NULL)
   1132         break;
   1133       q=pixels;
   1134       for (x=0; x &lt; (ssize_t) image-&gt;columns; x++)
   1135       {
   1136         *q++=ScaleQuantumToChar(GetPixelRed(p));
   1137         *q++=ScaleQuantumToChar(GetPixelGreen(p));
   1138         *q++=ScaleQuantumToChar(GetPixelBlue(p));
   1139         p++;
   1140       }
   1141       (void) WriteBlob(image,(size_t) (q-pixels),pixels);
   1142       if ((image-&gt;previous == (Image *) NULL) &amp;&amp;
   1143           (SetImageProgress(image,SaveImageTag,y,image-&gt;rows) == MagickFalse))
   1144         break;
   1145     }
   1146     pixels=(unsigned char *) RelinquishMagickMemory(pixels);
   1147     if (GetNextImageInList(image) == (Image *) NULL)
   1148       break;
   1149     image=SyncNextImageInList(image);
   1150     status=SetImageProgress(image,SaveImagesTag,scene,
   1151       GetImageListLength(image));
   1152     if (status == MagickFalse)
   1153       break;
   1154     scene++;
   1155   } while (image_info-&gt;adjoin != MagickFalse);
   1156   (void) CloseBlob(image);
   1157   return(MagickTrue);
   1158 }</pre>
   1159 
   1160 <p>To invoke the custom coder from the command line, use these commands:</p>
   1161 
   1162 <pre>convert logo: logo.mgk
   1163 display logo.mgk
   1164 </pre>
   1165 
   1166 <p>We provide the <a href="http://www.imagemagick.org/download/kits/">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
   1167 
   1168 <h2 class="magick-header"><a id="filters"></a>Custom Image Filters</h2>
   1169 
   1170 <p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms.  We call these image filters and they are invoked from the command line with the <a href="command-line-options.php#process">-process</a> option or from the MagickCore API method <a href="../api/module.php#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
   1171 
   1172 <p>Here is a listing of a sample <a href="../source/analyze.c">custom image filter</a>.  It computes a few statistics such as the pixel brightness and saturation mean and standard-deviation.</p>
   1173 
   1174 <pre class="pre-scrollable">#include &lt;stdio.h&gt;
   1175 #include &lt;stdlib.h&gt;
   1176 #include &lt;string.h&gt;
   1177 #include &lt;time.h&gt;
   1178 #include &lt;assert.h&gt;
   1179 #include &lt;math.h&gt;
   1180 #include "magick/MagickCore.h"
   1181 
   1182 /*
   1183 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1184 %                                                                             %
   1185 %                                                                             %
   1186 %                                                                             %
   1187 %   a n a l y z e I m a g e                                                   %
   1188 %                                                                             %
   1189 %                                                                             %
   1190 %                                                                             %
   1191 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   1192 %
   1193 %  analyzeImage() computes the brightness and saturation mean,  standard
   1194 %  deviation, kurtosis and skewness and stores these values as attributes
   1195 %  of the image.
   1196 %
   1197 %  The format of the analyzeImage method is:
   1198 %
   1199 %      size_t analyzeImage(Image *images,const int argc,char **argv,
   1200 %        ExceptionInfo *exception)
   1201 %
   1202 %  A description of each parameter follows:
   1203 %
   1204 %    o image: the address of a structure of type Image.
   1205 %
   1206 %    o argc: Specifies a pointer to an integer describing the number of
   1207 %      elements in the argument vector.
   1208 %
   1209 %    o argv: Specifies a pointer to a text array containing the command line
   1210 %      arguments.
   1211 %
   1212 %    o exception: return any errors or warnings in this structure.
   1213 %
   1214 */
   1215 ModuleExport size_t analyzeImage(Image **images,const int argc,const char **argv,
   1216   ExceptionInfo *exception)
   1217 {
   1218   char
   1219     text[MaxTextExtent];
   1220 
   1221   double
   1222     area,
   1223     brightness,
   1224     brightness_mean,
   1225     brightness_standard_deviation,
   1226     brightness_kurtosis,
   1227     brightness_skewness,
   1228     brightness_sum_x,
   1229     brightness_sum_x2,
   1230     brightness_sum_x3,
   1231     brightness_sum_x4,
   1232     hue,
   1233     saturation,
   1234     saturation_mean,
   1235     saturation_standard_deviation,
   1236     saturation_kurtosis,
   1237     saturation_skewness,
   1238     saturation_sum_x,
   1239     saturation_sum_x2,
   1240     saturation_sum_x3,
   1241     saturation_sum_x4;
   1242 
   1243   Image
   1244     *image;
   1245 
   1246   assert(images != (Image **) NULL);
   1247   assert(*images != (Image *) NULL);
   1248   assert((*images)-&gt;signature == MagickSignature);
   1249   (void) argc;
   1250   (void) argv;
   1251   image=(*images);
   1252   for ( ; image != (Image *) NULL; image=GetNextImageInList(image))
   1253   {
   1254     CacheView
   1255       *image_view;
   1256 
   1257     MagickBooleanType
   1258       status;
   1259 
   1260     ssize_t
   1261       y;
   1262 
   1263     brightness_sum_x=0.0;
   1264     brightness_sum_x2=0.0;
   1265     brightness_sum_x3=0.0;
   1266     brightness_sum_x4=0.0;
   1267     brightness_mean=0.0;
   1268     brightness_standard_deviation=0.0;
   1269     brightness_kurtosis=0.0;
   1270     brightness_skewness=0.0;
   1271     saturation_sum_x=0.0;
   1272     saturation_sum_x2=0.0;
   1273     saturation_sum_x3=0.0;
   1274     saturation_sum_x4=0.0;
   1275     saturation_mean=0.0;
   1276     saturation_standard_deviation=0.0;
   1277     saturation_kurtosis=0.0;
   1278     saturation_skewness=0.0;
   1279     area=0.0;
   1280     status=MagickTrue;
   1281     image_view=AcquireVirtualCacheView(image,exception);
   1282 #if defined(MAGICKCORE_OPENMP_SUPPORT)
   1283     #pragma omp parallel for schedule(dynamic,4) shared(status)
   1284 #endif
   1285     for (y=0; y &lt; (ssize_t) image-&gt;rows; y++)
   1286     {
   1287       register const PixelPacket
   1288         *p;
   1289 
   1290       register ssize_t
   1291         x;
   1292 
   1293       if (status == MagickFalse)
   1294         continue;
   1295       p=GetCacheViewVirtualPixels(image_view,0,y,image-&gt;columns,1,exception);
   1296       if (p == (const PixelPacket *) NULL)
   1297         {
   1298           status=MagickFalse;
   1299           continue;
   1300         }
   1301       for (x=0; x &lt; (ssize_t) image-&gt;columns; x++)
   1302       {
   1303         ConvertRGBToHSB(GetPixelRed(p),GetPixelGreen(p),GetPixelBue(p),&amp;hue,&amp;saturation,&amp;brightness);
   1304         brightness*=QuantumRange;
   1305         brightness_sum_x+=brightness;
   1306         brightness_sum_x2+=brightness*brightness;
   1307         brightness_sum_x3+=brightness*brightness*brightness;
   1308         brightness_sum_x4+=brightness*brightness*brightness*brightness;
   1309         saturation*=QuantumRange;
   1310         saturation_sum_x+=saturation;
   1311         saturation_sum_x2+=saturation*saturation;
   1312         saturation_sum_x3+=saturation*saturation*saturation;
   1313         saturation_sum_x4+=saturation*saturation*saturation*saturation;
   1314         area++;
   1315         p++;
   1316       }
   1317     }
   1318     image_view=DestroyCacheView(image_view);
   1319     if (area &lt;= 0.0)
   1320       break;
   1321     brightness_mean=brightness_sum_x/area;
   1322     (void) FormatLocaleString(text,MaxTextExtent,"%g",brightness_mean);
   1323     (void) SetImageProperty(image,"filter:brightness:mean",text);
   1324     brightness_standard_deviation=sqrt(brightness_sum_x2/area-(brightness_sum_x/
   1325       area*brightness_sum_x/area));
   1326     (void) FormatLocaleString(text,MaxTextExtent,"%g",
   1327       brightness_standard_deviation);
   1328     (void) SetImageProperty(image,"filter:brightness:standard-deviation",text);
   1329     if (brightness_standard_deviation != 0)
   1330       brightness_kurtosis=(brightness_sum_x4/area-4.0*brightness_mean*
   1331         brightness_sum_x3/area+6.0*brightness_mean*brightness_mean*
   1332         brightness_sum_x2/area-3.0*brightness_mean*brightness_mean*
   1333         brightness_mean*brightness_mean)/(brightness_standard_deviation*
   1334         brightness_standard_deviation*brightness_standard_deviation*
   1335         brightness_standard_deviation)-3.0;
   1336     (void) FormatLocaleString(text,MaxTextExtent,"%g",brightness_kurtosis);
   1337     (void) SetImageProperty(image,"filter:brightness:kurtosis",text);
   1338     if (brightness_standard_deviation != 0)
   1339       brightness_skewness=(brightness_sum_x3/area-3.0*brightness_mean*
   1340         brightness_sum_x2/area+2.0*brightness_mean*brightness_mean*
   1341         brightness_mean)/(brightness_standard_deviation*
   1342         brightness_standard_deviation*brightness_standard_deviation);
   1343     (void) FormatLocaleString(text,MaxTextExtent,"%g",brightness_skewness);
   1344     (void) SetImageProperty(image,"filter:brightness:skewness",text);
   1345     saturation_mean=saturation_sum_x/area;
   1346     (void) FormatLocaleString(text,MaxTextExtent,"%g",saturation_mean);
   1347     (void) SetImageProperty(image,"filter:saturation:mean",text);
   1348     saturation_standard_deviation=sqrt(saturation_sum_x2/area-(saturation_sum_x/
   1349       area*saturation_sum_x/area));
   1350     (void) FormatLocaleString(text,MaxTextExtent,"%g",
   1351       saturation_standard_deviation);
   1352     (void) SetImageProperty(image,"filter:saturation:standard-deviation",text);
   1353     if (saturation_standard_deviation != 0)
   1354       saturation_kurtosis=(saturation_sum_x4/area-4.0*saturation_mean*
   1355         saturation_sum_x3/area+6.0*saturation_mean*saturation_mean*
   1356         saturation_sum_x2/area-3.0*saturation_mean*saturation_mean*
   1357         saturation_mean*saturation_mean)/(saturation_standard_deviation*
   1358         saturation_standard_deviation*saturation_standard_deviation*
   1359         saturation_standard_deviation)-3.0;
   1360     (void) FormatLocaleString(text,MaxTextExtent,"%g",saturation_kurtosis);
   1361     (void) SetImageProperty(image,"filter:saturation:kurtosis",text);
   1362     if (saturation_standard_deviation != 0)
   1363       saturation_skewness=(saturation_sum_x3/area-3.0*saturation_mean*
   1364         saturation_sum_x2/area+2.0*saturation_mean*saturation_mean*
   1365         saturation_mean)/(saturation_standard_deviation*
   1366         saturation_standard_deviation*saturation_standard_deviation);
   1367     (void) FormatLocaleString(text,MaxTextExtent,"%g",saturation_skewness);
   1368     (void) SetImageProperty(image,"filter:saturation:skewness",text);
   1369   }
   1370   return(MagickImageFilterSignature);
   1371 }</pre>
   1372 
   1373 <p>To invoke the custom filter from the command line, use this command:</p>
   1374 
   1375 <pre>convert logo: -process \"analyze\" -verbose info:
   1376   Image: logo:
   1377     Format: LOGO (ImageMagick Logo)
   1378     Class: PseudoClass
   1379     Geometry: 640x480
   1380     ...
   1381     filter:brightness:kurtosis: 8.17947
   1382     filter:brightness:mean: 60632.1
   1383     filter:brightness:skewness: -2.97118
   1384     filter:brightness:standard-deviation: 13742.1
   1385     filter:saturation:kurtosis: 4.33554
   1386     filter:saturation:mean: 5951.55
   1387     filter:saturation:skewness: 2.42848
   1388     filter:saturation:standard-deviation: 15575.9
   1389 </pre>
   1390 
   1391 
   1392 <p>We provide the <a href="http://www.imagemagick.org/download/kits/">Magick Filter Kit</a> to help you get started writing your own custom image filter.</p>
   1393 
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